nasKo Posted August 1, 2019 Share Posted August 1, 2019 Hello, here’s a latest compilation vid of recent PZ work! Details then follow below… While Zac continues to work on the rotational animation system that we’d like finalized and implemented before an IWBUMS release, this week the following has gone into the internal dev build. VEHICLE CLIPPING IMPROVEMENTS In the last two versions we always had a problem with clipping when it came to characters and zeds standing close to vehicles – now though EP has worked out a way to render vehicle models into the scene the same as character models, thanks to the OpenGL depth buffer. So the top of the player won’t get cut off in certain orientations, running over zeds looks better and the ‘invisible forcefield’ we had around cars isn’t so necessary. CHARACTER CREATION SCREEN We’ve started to finalise the character creation screen – working on what’s automatically unlocked for different professions, making the randomize button work, choosing what you can wear from the get-go – and what will be found out on the game map etc. CLOTHING DAMAGE / HOLES Now when attacked, clothing on both human survivors and zeds will show damage – making that body part more vulnerable on the next attack. So if you are wearing a fireman’s jacket and it takes a bite then it will get a hole in it – and the next hit on your torso will have to take into account the protection of what you’re wearing beneath it. A full helmet might protect the neck, meanwhile, but will slow combat speed – and potentially restrict vision. In terms of the clothing, though, the overall condition now lowers every time you get a hole is bitten or ripped into it – meaning that eventually clothing can be torn apart and destroyed. This follows into the clothing on zeds when you hit them too – right now it’s basic slash/hole marks on clothes, but in future versions this could easily be shown as deep wounds and bruises. SERVER-SIDE SAVING Yuri’s work to bind the save system to a server-side database has been merged into the main test build after a successful bout of testing – this means no more lost cars via irl power outages and unconventional game exits. SIMS-STYLE CUTAWAYS ON PLAYER-MADE BUILDINGS ChrisW is partway through his work on making his cool cutaways work with homes and extensions created by players. We’re so excited about this that we’ve sourced both screens and a video about it – though please consider it WIP as Chris is still deep inside the code. This week’s under construction forest fortress from Grumpy. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too! Jason132, crossed, Tails and 5 others 6 2 Link to comment Share on other sites More sharing options...
ZonaryQuasar Posted August 1, 2019 Share Posted August 1, 2019 (edited) Hey @nasKo, just to let you guys know that the thursdoid videos are all private (non-listed), and can't be found on the Indie Stone YT channel. Can't wait for the update! =) Edited August 1, 2019 by ZonaryQuasar Link to comment Share on other sites More sharing options...
Okamikurainya Posted August 1, 2019 Share Posted August 1, 2019 20 minutes ago, nasKo said: CHARACTER CREATION SCREEN I was wondering... Is there anything planned along the lines for different heads/faces for players? And does this mean players could start with an axe or such if they're a lumberjack? 23 minutes ago, nasKo said: SIMS-STYLE CUTAWAYS ON PLAYER-MADE BUILDINGS This is looking really good! Much better than what we currently have. Keep up the good work! 24 minutes ago, nasKo said: CLOTHING DAMAGE / HOLES For me, this is really exciting as you could present a lot of story through the state of a character's clothing. One thing that I think is important that I haven't seen is that zombies should have a bite somewhere on them... Unless you changed the lore behind the outbreak? I think such was mentioned with the wedding Zeds and bathrobe Zeds... grammarsalad 1 Link to comment Share on other sites More sharing options...
trombonaught Posted August 1, 2019 Share Posted August 1, 2019 (edited) This. Looks. So. Good. So polish. Much wow. Got holidays coming up in the nearish future and almost literally praying for a drop before then haha. Edited August 1, 2019 by trombonaught grammarsalad 1 Link to comment Share on other sites More sharing options...
Хибити\Hibiti [BLR] Posted August 1, 2019 Share Posted August 1, 2019 During loading, I want to see not only the black screen (which is already tired), but also the pictures. And so that we ourselves can add new images. And of course leave the inscriptions (darken the image under the font). Blake81 and trombonaught 2 Link to comment Share on other sites More sharing options...
Tails Posted August 2, 2019 Share Posted August 2, 2019 Nice new guns and combat look excellent. Character creation screen sounds excellent and looking forward to this new system. Keep up the good work devs. Link to comment Share on other sites More sharing options...
ProjectSky Posted August 2, 2019 Share Posted August 2, 2019 8 hours ago, nasKo said: SERVER-SIDE SAVING Yuri’s work to bind the save system to a server-side database has been merged into the main test build after a successful bout of testing – this means no more lost cars via irl power outages and unconventional game exits. OMG!! This is good news for server admin. thejoker954, grammarsalad and EUDOXIO 3 Link to comment Share on other sites More sharing options...
syfy Posted August 2, 2019 Share Posted August 2, 2019 (edited) will we have the ablity to fix holes in clothes, maybe sew extra layers onto certain areas like groin, knee or elbow for a bit more protection. to expand this, what if we had, for example, a firemans jacket that had enough damage to it that it had to be retired. could we salvage the remaining good areas for patches and other things? hell, maybe we could sew certain "Colors" on our clothes in a server, so peeps knew who we were and where our territory was. or just to make our characters just a little more personalized Edited August 2, 2019 by syfy grammarsalad and Nisora 1 1 Link to comment Share on other sites More sharing options...
Blake81 Posted August 2, 2019 Share Posted August 2, 2019 3 hours ago, syfy said: will we have the ablity to fix holes in clothes, maybe sew extra layers onto certain areas like groin, knee or elbow for a bit more protection. to expand this, what if we had, for example, a firemans jacket that had enough damage to it that it had to be retired. could we salvage the remaining good areas for patches and other things? hell, maybe we could sew certain "Colors" on our clothes in a server, so peeps knew who we were and where our territory was. or just to make our characters just a little more personalized I fully support all of those ideas! Specially as it'd be a shame for one favorite piece of clothing to be ruined by a Zed who blindsided while we were looting. If we can fix that, it'd make things much easier. grammarsalad 1 Link to comment Share on other sites More sharing options...
Burger_Time Posted August 2, 2019 Share Posted August 2, 2019 12 hours ago, Хибити\Hibiti [BLR] said: During loading, I want to see not only the black screen (which is already tired), but also the pictures. And so that we ourselves can add new images. And of course leave the inscriptions (darken the image under the font). Why? Link to comment Share on other sites More sharing options...
nasKo Posted August 2, 2019 Author Share Posted August 2, 2019 15 hours ago, ZonaryQuasar said: Hey @nasKo, just to let you guys know that the thursdoid videos are all private (non-listed), and can't be found on the Indie Stone YT channel. Can't wait for the update! =) This is deliberate at the moment Link to comment Share on other sites More sharing options...
Berries Posted August 2, 2019 Share Posted August 2, 2019 Looks fantastic! Is the area in 1:50 new? I've never seen it before, and it looks pretty posh! Will it be in build 41? Link to comment Share on other sites More sharing options...
Geras Posted August 2, 2019 Share Posted August 2, 2019 Would it be possible to tie zombie-hit-by-car animation to car speed? In the video zombies clip through the car model. Okamikurainya 1 Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted August 3, 2019 Share Posted August 3, 2019 Are there any plans for rag-doll physics for zombies getting hit by cars, explosions and so on? Okamikurainya, grammarsalad and Geras 3 Link to comment Share on other sites More sharing options...
Хибити\Hibiti [BLR] Posted August 5, 2019 Share Posted August 5, 2019 (edited) On 8/2/2019 at 12:15 PM, Burger_Time said: Why? black screen is so interesting Edited August 5, 2019 by Хибити\Hibiti [BLR] Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted August 6, 2019 Share Posted August 6, 2019 Is the improved character model resolution still being worked on? Link to comment Share on other sites More sharing options...
Neutz Posted August 6, 2019 Share Posted August 6, 2019 (edited) As an above poster said about ragdoll physics. Is it actually possible to have ragdoll physics in the game engine? Would it work. Watching the video where the police officer with the shotgun is shooting zombies the zeds all die the same and it looks weird Edited August 6, 2019 by Neutz Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now