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Name1234

game lacks common sense realism

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things such as :

 

 door frame carpentry lvl 2 door carpentry lvl 3? framing a door is more work than putting up a door.

also doors do not use nails

 

why can i get under the hood of a car but ''need key'' to remove the battery?

why am i using a screwdriver to take off the battery, when a wrench is needed?

 

 

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3 hours ago, Name1234 said:

door frame carpentry lvl 2 door carpentry lvl 3? framing a door is more work than putting up a door.

I mean, you can cut a rectangle in a wooden board, technically, it becomes a door frame. To make a door, you need to drill the holes for the handle/bolt, mount brackets, install the handle, etc.

 

3 hours ago, Name1234 said:

also doors do not use nails

So how do you attach it to the door frame?

 

3 hours ago, Name1234 said:

why can i get under the hood of a car but ''need key'' to remove the battery?

why am i using a screwdriver to take off the battery, when a wrench is needed?

I guess this depends on the type of car. Don't forget, that this is set in 1993. I know that I've owned cars that have had different parts locked by the key, and batteries that are removed via removing screws (Usually plastic tabs/screws) with a screwdriver.

 

3 hours ago, Name1234 said:

says car battery at 86% but battery is DEAD?

There is an absolute plethora of other reasons the car may not start. No fuel, too low condition on the engine, to name a couple.

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11 hours ago, Name1234 said:

and WOW it says car battery at 86% but battery is DEAD?

Battery's condition and charge are very different things I'm just sayin'.

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1 hour ago, MrBlue said:

also you shouldn't need a hammer and nail to descend from a window using an improvised sheet rope

You don't need a hammer just a nail

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6 hours ago, Axezombie said:

You don't need a hammer just a nail

I don't see why consuming a nail each time is needed.  Realistically I think you'd go about it by tying it around a radiator or something, that'd be  lot more practical. Unable to do that in the game? Okay, allow us to do it on windows irregardless but add some risk for the quality of rope, with an improvised sheet rope being very prone to giving in. I think ways of traversing the environment with ropes and climbing should actually be more explored (I imagine it is to a small extent with the animations update) I feel like this could be a very enjoyable part of the game for scavenging characters, finding alternative ways to sneak in and out of buildings.

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4 hours ago, MrBlue said:

add some risk for the quality of rope, with an improvised sheet rope being very prone to giving in.

 

I do like this idea, that normal rope could be used, as well as Improvised Sheet Rope. Perhaps 2x rope and 6x sticks can be combined to make a Rope Ladder, too (2x nails to attach to window).

 

With a rope ladder, you traverse faster, and have almost no risk of falling. Very low chance of being ripped down.

Rope, slightly slower, a chance of falling and injuring yourself.  Small chance of being ripped down

Sheet rope, slower again, and higher chance of falling. High chance of being ripped down. Maybe even only 1x use

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10 hours ago, Bejasc said:

 

I do like this idea, that normal rope could be used, as well as Improvised Sheet Rope. Perhaps 2x rope and 6x sticks can be combined to make a Rope Ladder, too (2x nails to attach to window).

 

With a rope ladder, you traverse faster, and have almost no risk of falling. Very low chance of being ripped down.

Rope, slightly slower, a chance of falling and injuring yourself.  Small chance of being ripped down

Sheet rope, slower again, and higher chance of falling. High chance of being ripped down. Maybe even only 1x use

Yeah the chance of falling should adjust with whatever skill they add in anims that determines success in climbing over walls. They should make the ladders in the vanilla map (I think there's a few around) usable, as well as adding full on buildable wooden and metal ladders.

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On 7/30/2019 at 5:01 PM, Name1234 said:

things such as :

 

 door frame carpentry lvl 2 door carpentry lvl 3? framing a door is more work than putting up a door.

also doors do not use nails

 

why can i get under the hood of a car but ''need key'' to remove the battery?

why am i using a screwdriver to take off the battery, when a wrench is needed?

 

 

I will tell you why sir... You want the truth? It's because the devs are game designers not mechanics. lmao 

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49 minutes ago, MrZombifiedGamer said:

I will tell you why sir... You want the truth? It's because the devs are game designers not mechanics. lmao 

And because a lot of these critiques are based on assumptions that don't really pan out . . .  Common sense isn't really common if your base assumptions are wrong.

 

Examples:

 

A) the player-built door depicted in the game is not planed and jointed timber fitted into a single piece. It's more like a shed door, with cross-bracing (even if it's not really obvious as the doors don't have two sides), hence nails. Maybe I'm wrong in that, but given that the only things we have are planks and nails, hammers and saws, and the progression of the art pieces, I don't know why someone would think differently. 

 

Nails can also, certainly, be used in place of screws (you see it all the time in older homes, as nails were once cheap and screws were not). What's not "common sense" about taking down/adding doors is that the recipe doesn't (or didn't at some point) include an option for nails, screws, or a mix of both.

B) Given that all a frame is four pieces of wood and a couple of wedges, there's no great challenge to adding one to a wall (after all, the game doesn't go so far as to force you to do a cutout and a lintel).  It gives you something you can unlock at level 2 and have a sense of progression from 2 to 3 in an otherwise pretty empty list. It does that because it's a game with a levelling system (one that I've grown increasingly less fond of over the years, admittedly, but it's still the one we have right now.)

 

C) you need a key to remove many parts from vehicles to prevent idiots trolling you; and because it makes sense that you'd actually need to be able to access the engine compartment to remove a battery (the UI is just a shorthand, game-designer attempt to try and extrapolate it while providing a common interface). It's not about 1:1 realism because it can't really be without being rather tedious (e. g. multiple UIs or hiding details conditionally to get a complete picture of a car vs. "open the Mechanic panel by doing an action on the hood.) 

 

There's, generally, a reason things like this happen, even if you can't see it or agree with it. It doesn't mean it defies sense. Criticism and suggestions is otherwise welcome, but it doesn't need to framed this way.

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On 7/31/2019 at 5:23 AM, Burger_Time said:

Battery's condition and charge are very different things I'm just sayin'.

 

I think the point is Dead batteries can't actually hold a charge, which is why it called a "Dead battery"

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10 hours ago, ZombieHunter said:

 

I think the point is Dead batteries can't actually hold a charge, which is why it called a "Dead battery"

The worse quality of the battery is, the less charge it can hold. Absolutely broken battery can't hold any charge.

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