Feedback on July 4th Video + UI Feedback
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So going by this Video - 

 

 

 

Starting with the Good.

I love the Pistol \ Zombie Reaction - it looks fantastic the reaction to being hit in the shoulder and then being hit in the head feels fluid

I am hoping the "Red Highlighting" on aiming shown earlier gets added this build as it has not been shown for a while.

 

 

The Ok

Getting very "detailed" animations while nice results in more egregious irregularities. Like a person eating a can. 

Which is why people do a generic animation for all items. 

 

Or the Pistol Feedback animation on Zombies having the same response as the Assault Rifle Feedback even though multiple shots are fired as opposed to one. 

 

The Bad

At 0:38 seconds a zombie approaches from behind completely ninja approach and gets an instant bite.

I can tell this is going to be an extremely annoying feature which bends reality. 

 

Zombies are heavy footed they don't try to "mask their presence" yet somehow a zombie can hear you walk around but you can't hear them coming? but only see them coming?

Due the limitations of the positional sound, I recommend an indicator similar to Metal Gear Survive. Which great way of measuring the direction of sound and position of enemies without actually giving away their location. 

 

In Summary

With that said while the game is shaping up to be great - It might be time to take another pass at the UI. 

The UI feels clunky - especially modded recipes that adds countless tabs and numerous recipes that repeat the same result with variations.

 

It might be time todo crafting more in line with something like Starbound where the main character has limited recipes and other recipes are shown based on object interacted with.

Finally a window of a "Recipe" book that lists all recipes based on the object. Left side lifts objects which can be made, right side shows all possibilities of that recipe.

 

Also a way of better sorting inventory and equipping items.  In reality we don't have to open inventory and equip an item when we need to grab a gun or weapon.

We simply drop the item in our hand and pull out our gun or machette on our waste immediately. 

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1 hour ago, ZombieHunter said:

Also a way of better sorting inventory and equipping items.  In reality we don't have to open inventory and equip an item when we need to grab a gun or weapon.

We simply drop the item in our hand and pull out our gun or machette on our waste immediately. 

Well how else can it be done? Tell us.

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Thanks for the feedback!

Certainly some balancing to be done. The zombie at 38 isn't getting a bite out of the character though. Not sure if it is intentional but I can imagine it eventually being deliberate to balance out its sudden appearance.

 

UI certainly isn't going to get a lot of attention for this build. 


As for equipping, while it might not be ideal right now, you can press 1 and 2 to quick equip a melee weapon (1) or firearm (2) from your main inventory.

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On 7/7/2019 at 2:03 PM, Burger_Time said:

Well how else can it be done? Tell us.

By taking experience from other games.

 

1. Hotswap Inventory using a Gear Wheel.

 

A Hotswap inventory is a nice mechanic from Defiance

 

The idea is you go to a UI screen that has 3 Rows 2 columns ( or more - for example quick utility button which swaps with off hand )

 

 

 

 You set these up in advance somewhere safely. 

Then when you want to switch you hold down the gear wheel button and it displays the 3 slots. You pick which slot you want and the person bends over takes 1.5s to swap out predetermined items. The time it takes to switch depends on what level of inventory its in. If its in top level it takes only 1s if it is inside a container it takes 0.5s extra for each item packed.

 

 WBy6vWd.jpg

 

( Example of an Ingame Gear Wheel to pick a "Gear Set" ) 

 

Now you have a quick and intuitive way to swap between "Gear Sets" 

For example 

Slot 1 = Two Handed Weapon + Flashlight 

Slot 2 = Pistol + Flashlight + Rock

Slot 3 = Hammer + Shield

 

The slots can be filled anyway the player pleases, those are just examples 

The 3rd slot could be a "Hot Swap" which switches with the offhand slot. Or if a person is using a 2 handed weapon temporarily "disables" the two handed weapon while the hot swap item is used.

 

If a player wants to switch between them simply pulling up the gear wheel and picking one of the gear slots will equip all relevant items.

Edited by ZombieHunter

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