Jump to content

Fuse Box in Buildings with Alarms - High Electric skill can stop alarms


ZonaryQuasar

Recommended Posts

A new gameplay mechanic: A fuse box (in the back or randomly located to be more difficult?) present in houses and other builduings with alarms, so a character with high electric skill (10? 8? 6? I don't know what could be considered "high" for this) could disable the alarm.  Of course this makes things easier, so to compensate , double or triple the time that the alarm rings to make it viable spent all that time learning a high electric skill.

Edited by ZonaryQuasar
Link to comment
Share on other sites

6 hours ago, ZonaryQuasar said:

A new gameplay mechanic: A fuse box (in the back or randomly located to be more difficult?) present in houses and other builduings with alarms, so a character with high electric skill (10? 8? 6? I don't know what could be considered "high" for this) could disable the alarm.  Of course this makes things easier, so to compensate , double or triple the time that the alarm rings to make it viable spent all that time learning a high electric skill.

This could he trait for burgler

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...