ZonaryQuasar Posted July 1, 2019 Share Posted July 1, 2019 (edited) A new gameplay mechanic: A fuse box (in the back or randomly located to be more difficult?) present in houses and other builduings with alarms, so a character with high electric skill (10? 8? 6? I don't know what could be considered "high" for this) could disable the alarm. Of course this makes things easier, so to compensate , double or triple the time that the alarm rings to make it viable spent all that time learning a high electric skill. Edited July 1, 2019 by ZonaryQuasar Thyranim 1 Link to comment Share on other sites More sharing options...
pzfreak Posted July 1, 2019 Share Posted July 1, 2019 6 hours ago, ZonaryQuasar said: A new gameplay mechanic: A fuse box (in the back or randomly located to be more difficult?) present in houses and other builduings with alarms, so a character with high electric skill (10? 8? 6? I don't know what could be considered "high" for this) could disable the alarm. Of course this makes things easier, so to compensate , double or triple the time that the alarm rings to make it viable spent all that time learning a high electric skill. This could he trait for burgler Link to comment Share on other sites More sharing options...
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