Hey, so I've been having really inconsistent & underwhelming experience with this game when it comes to performance, firstly a year ago I used to play the game on an i3-4130 which is a 2C/4T CPU (basically unplayable) acceptable FPS with absolutely terrific lag spikes that render the gameplay absolutely unenjoyable, soo I recently upgraded to a Ryzen 3 1300x which is a 4C/4T CPU and there was an improvement (a slight one), BUT the game still runs awfully with medium to low fps with a lot of lag spikes when you first enter a world, then after a while it kinda fixes itself, but it makes me want to not play after having to bear a thousand lag spikes for the first 15 minutes of gameplay. So I thought maybe It's the chip? Then I tried the game on a Ryzen 3 2200G, Ryzen 3 1200 and etc. All clocked at 3.9Ghz or more. No major difference between chips, this game runs bad on mostly all 4C/4T cpus (atleast AMD side lol)
Either if at 3.2 GHz or at 4GHz it doesn't matter at all, the game still runs like crap on all of my 4C/4T chips. and overclocking brings like 5% avg. FPS increase and 2-5% decrease in CPU usage
What I have noticed is that the game eats up tons of CPU usage which basically means the CPU usage is almost always at 90-100%. And that causes a lot of Lag spikes.
The only solutions I found out to atleast make it a little less noticable is turning up Multisampling from AMD Settings which puts more workload onto the GPU instead of the CPU and reduces lag spikes by about 30%, but there is still tons of lag spikes and if anyone has any ideas on how to fix/reduce them, lemme know
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krownn
Hey, so I've been having really inconsistent & underwhelming experience with this game when it comes to performance, firstly a year ago I used to play the game on an i3-4130 which is a 2C/4T CPU (basically unplayable) acceptable FPS with absolutely terrific lag spikes that render the gameplay absolutely unenjoyable, soo I recently upgraded to a Ryzen 3 1300x which is a 4C/4T CPU and there was an improvement (a slight one), BUT the game still runs awfully with medium to low fps with a lot of lag spikes when you first enter a world, then after a while it kinda fixes itself, but it makes me want to not play after having to bear a thousand lag spikes for the first 15 minutes of gameplay. So I thought maybe It's the chip? Then I tried the game on a Ryzen 3 2200G, Ryzen 3 1200 and etc. All clocked at 3.9Ghz or more. No major difference between chips, this game runs bad on mostly all 4C/4T cpus (atleast AMD side lol)
Either if at 3.2 GHz or at 4GHz it doesn't matter at all, the game still runs like crap on all of my 4C/4T chips. and overclocking brings like 5% avg. FPS increase and 2-5% decrease in CPU usage
What I have noticed is that the game eats up tons of CPU usage which basically means the CPU usage is almost always at 90-100%. And that causes a lot of Lag spikes.
The only solutions I found out to atleast make it a little less noticable is turning up Multisampling from AMD Settings which puts more workload onto the GPU instead of the CPU and reduces lag spikes by about 30%, but there is still tons of lag spikes and if anyone has any ideas on how to fix/reduce them, lemme know
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