Flashlight isn't working properly \ Dark is way to dark
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This is me at 23:00 at night - with a flashlight on. It may look like a block bear on a new moon, but you can see that tiny bit of bookshelf. 

The darkness needs to be toned down 9000% - it used to be fine before the whole weather. Now its like the sun blew up and light no longer exists. 

20190515205810_1.png

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4 hours ago, Axezombie said:

Same for me, if at least the flashlight could actually work it would be okay. Sometimes it is like night time at 12pm when it's raining

Do you have post-processing off, as Beard mentioned? The lighting shaders rely on it being on at this point.

 

Some weather events will certainly down it out, but not usually to the point shown in the screenshot above after we capped their severity.

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6 hours ago, EnigmaGrey said:

Do you have post-processing off, as Beard mentioned? The lighting shaders rely on it being on at this point.

 

Some weather events will certainly down it out, but not usually to the point shown in the screenshot above after we capped their severity.

 

You're right, it seems to be lighter with this option enabled, thanks

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9 hours ago, EnigmaGrey said:

Do you have post-processing off, as Beard mentioned? The lighting shaders rely on it being on at this point.

 

Some weather events will certainly down it out, but not usually to the point shown in the screenshot above after we capped their severity.

 

I feel like that severity cap needs a second look, or should be configurable server side.

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2 hours ago, ZombieHunter said:

 

I feel like that severity cap needs a second look, or should be configurable server side.

There are options to change how dark nights are in sandbox settings. There's also the weather debug panel, which should let you make it brighter and/or see the current values for reporting. Perhaps that'd help.

 

I remain unconvinced that what I'm seeing in the above screenshot isn't just shaders being disabled. I get it if you had to turn them off for compatibility or performance, but the game is being designed around them at this point.

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On 5/16/2019 at 8:13 PM, EnigmaGrey said:

I get it if you had to turn them off for compatibility or performance, but the game is being designed around them at this point.

 

I reduced Darkness to 0.5 actually for the screenshot.

If the shaders are being designed around them, shouldn't the option to disable shaders temporarily disabled \ permanently be removed in that case??

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27 minutes ago, ZombieHunter said:

 

I reduced Darkness to 0.5 actually for the screenshot.

If the shaders are being designed around them, shouldn't the option to disable shaders temporarily disabled \ permanently be removed in that case??

Yes. It'll be removed in the next build. The downside is that leads to compatibility issues for some people, so much as the vehicles build, the current public build acts a milestone for anyone affected to fall back on.

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