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ZOMBREX - A Temporary "Cure"!


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I've lost count of how many mods exist out there that allow you to flat-out cure the infection. It's cool depending on your gameplay, but what if you don't want to outright cure it and remove any and all threats related to zombie infection? What if you want to do whatever you can to stay alive, and at the same time, give medicine more of a purpose than the usual cleaning of wounds?

 

That's where Zombrex comes in!

 

In the SLIM chance you don't know what it is, Zombrex is an anti-zombie drug introduced in the first Dead Rising game. While it doesn't cure the infection altogether, it retards or delays it by 12 hours in the first game, and 24 hours in the sequel.

 

With a Zombrex mod, once bitten/infected by a zombie, if you have the available resources, you will be able to craft a single dose of Zombrex that can be "consumed", similar to that of taking vitamins or other medicine. Depending on the version of mod you have (12hr or 24hr), you won't have to take it for either 12 hours or a whole 24 hours after the last dose. Once the drug wears off, you will have an hour to take a new dose before the zombification process continues as normal, though you can still take a dose even after the last one wears off.

 

For example, if you take a dose exactly at 9:00 AM, you will have between 9:00 and 10:00 AM the next day to take it and keep the process paused in its current state, otherwise, it will continue to progress. If you're hours away from zombification, and you take Zombrex, the drug will work as intended and you'll feel better, but once the drug wears off, and you don't take more, and the infection is allowed to continue, you will be at the same stage as you were when you first took the shot: You'll have hours left. It doesn't reset the clock, it just stops it.

 

Crafting a single dose of Zombrex will include:

 

- Antibiotics. Though they don't permanently fix the problem, some chemicals within them assist in development.

- Bottle of disinfectant. Same with antibiotics, some chemicals in the substance will assist.

- Vitamins (TO CREATE IN PILL FORM). This will keep the immune system functioning, and the Zombrex circulating as intended. 

- Magnifying Glass. Zoom zoom.

- Developing solution. This can only be found in the mod.

- Coffee filters. Can only be found in the mod (though it'd be nice to have these in the base game).

- Camp stove. Can only be found in the mod.

- Perfume. This can be found in houses and on zombies in the base game.

- Sample of infected blood. Only found in the mod, this can be extracted if you have a jar and knife on hand. Right click / press X near a zombie and select "extract blood."

- Syringe. Can be found typically in medical areas, such as pharmacies and clinics.

 

Crafting the dose will use up a lot of the supplies on-hand, though if you have enough of the materials, you'll be able to create more than just one dose. After crafting a dose, you will keep the basic supplies such as the stove and magnifying glasses.

 

CONSUMPTION

 

There are two different ways of creating and consuming the Zombrex.

 

SYRINGE FORM: Creating the drug in syringe form requires a syringe that can be found in most medical areas, such as pharmacies and clinics. The downside to using the syringe form is that it's only one shot, meaning you will have to go out and find more supplies to craft more of the drug. However, if you don't have vitamins, then it's the way to go until then.

 

PILL FORM: If you are able to find vitamins, you will have the ability to craft a pill variation of Zombrex. The advantage over the syringe form is that you have more access to Zombrex for a longer period of time than a shot. Of course, don't get too carried away and forget to make more, just in case!

 

 

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OVERDOSING

 

Like typical drugs, you can overdose on Zombrex if you take more than is recommended. However, there is a chance that if you don't die from an overdose, you allow the infection to become resistant to the drug, and even causing the zombification process to accelerate dramatically. What would usually be zombification in 2-3 days is now 6-12 hours.

 

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FINDING ZOMBREX

 

While crafting is one of the more known ways of obtaining Zombrex, it's also possible to find some out in the world, whether on dead zombies or in pharmacies and clinics. But of course, like every basic supply, the Zombrex will run off the shelves with time, and when you scavenge the last dose on the shelf, you better hope you've got enough materials to create more.

 

 

Now I'm aware of one issue: There's so much medicine in the world, it'd be easy to make Zombrex, right? Sure, that's true, but making Zombrex, regardless of the variant, is so extensive that it may cost several bottles of disinfectant, vitamins, and antibiotics to create even just five. So if you have enough Zombrex to treat yourself, what about your other injuries? You can't exactly create those, and if you run out of the treatment for an infected arm, Zombrex isn't going to do much for that. It's extensive enough that you could use up good portions of your medical supply just to create even a few doses of Zombrex, and now instead of having six months worth of medicine, you might have two months, or lower.

 

That being said, this mod would honestly be pretty fun to play in. Zombie infections aren't completely curable, but they're not a death sentence either. Just don't be careless, and conserve your supplies, and you'll do fine, bite or not!

Edited by Lightning Flash
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  • 1 year later...
  • 7 months later...

yeah this is the first thing i thought the first time i died from the infection and i still think i would be a cool mechanic to have a zombrex-like item very difficult to find that can extend your life after you have been infected. It would also give a lot more meaning to looting medical supplies, as right now after a couple of looting rounds you'll get more than enough medical supplies for any amount of gameplay.

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