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undvoice

Transfer a variable from server to client

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Posted (edited)
Good afternoon, I have a question, I created a variable with which I work on the server side, how can I pass this parameter to the client, 
I searched here: https://projectzomboid.com/modding/
But found nothing.

To write this message, I used a translator.
Edited by undvoice

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I would suggest you use the luaNet functions (shipped with the game).

The setup is quite complicated, but once you got the grips of it you quickly value the possibilities.

 

As an example you can look at my mods (like CoxisReloadSync).

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