Shamanu Posted April 24, 2019 Share Posted April 24, 2019 When player drives a car for the loot, spends some time there then returns to the base and the game crashes - car disappears. I've experienced an issue muliple times already: I gets a car, goes around the city and collects pretty valuable stuff. Then I returns to the base and starts to sort it out. While I do it game falls to this issue crashes. As a result - car disappears and everything rolls back to the state like I've just came back. BUT player's inventory remains the state as it was right before the crash. As a more indepth result: everything what was looted on adjacent cells is disappeared (it was looted), but not on the base (player inventory is in "new" state). I am not sure how the autosave routine really works now, but judging on what I see - cell saved when the player leaves it and goes to the next cell. If I correct, the "visited" cell needs to be saved also. That'll prevent the car from disappearing. Possible solution: when player's inventory is saved, current cell state also to be saved. But not directly. Save it as a "player.temp" and "cell.temp" files for example. And if the save worked correctly (no failure) just rename to correct names then. That'll prevent a save from curruption in a manner "one file is an hour old and another was just saved". In a more simple words: that'll prevent synchronization issue among the savefiles. Axezombie 1 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted April 24, 2019 Share Posted April 24, 2019 They stated in a recent Thursdoid that one of the coders is currently investigating the car save bug and is making some progress (if I understood that correctly). Link to comment Share on other sites More sharing options...
Shamanu Posted April 24, 2019 Author Share Posted April 24, 2019 That wasn't generally about car disappearing (yet it's a part of an issue) but generally wrong idea of how saving works now. Link to comment Share on other sites More sharing options...
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