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More corpse position


Junkid

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Hi,

I think adding more corpse positions may make the game more realistic.

When you kill dozens of zombies (making a field, litterally), it's a little bit frustrating when they all have the same position (on the back, hand on the chest).

I think this will had more immersion.

What do you think about ?

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1 minute ago, Junkid said:

Not really, the bodies are the same (on back with a hand on the belly).

 

 

If you look at the Gigamart employee at 46s, she falls on her stomach. The video was supposed to start at that time, might have glitched out. :P

Of course, yes she wasn't dead at that point, but I don't see why it wouldn't imply that we'll have different corpse positions. At least I hope it implies that.

Edited by MadDan2013
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2 minutes ago, MadDan2013 said:

If you look at the Gigamart employee at 46s, she falls on her stomach. The video was supposed to start at that time, might have glitched out. :P

Of course, yes she wasn't dead at that point, but I don't see why it wouldn't imply that we'll have different corpse positions. At least I hope it implies that.

Yeah i see, but we already have this in current PZ build (crawling zombie).

 

I hope too, i'm waiting for this since first beta. :)

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4 minutes ago, MadDan2013 said:

Good point, I completely forgot about crawlers. Since this update will add more variety, more corpse variations would be welcome.

I hope so.

 

Little details make great games. 8-)

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16 hours ago, Geras said:

A ragdoll system for zombies would be EPIC.

 

Imagine hitting zombies with cars with ragdoll.

This would be awesome but i don't think the engine of the game can handle that. And if that was the case, imagine hundreds of zombies with a ragdoll system, it would be really laggy.

 

Nice idea but i think more bodies positions is a good start. :)

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I can agree that no zombie falls on its stomach touching the ground even if you hit a zombie from behind and does a slip and fall onto its back like slipping on a wet floor or banana peel slip and fall.

At least the good thing to see this in the animations build in the future. :) 

 

 

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