nasKo Posted April 4, 2019 Share Posted April 4, 2019 It’s been a week of consolidation really in terms of Build 41, so nothing really super AMAZING that folk haven’t seen before – but there’s still a few items of note that we thought you might be interested in. SURVIVOR ZEDS Our primary rule with Build 41 is that we’re updating animations to complement and add foundation to our existing gameplay, rather than get too excited and add in loads of new systems that could otherwise wait till a later version. A good example of this is something that’s been in the game for a while, but have always been hidden slightly: our annotated survivor maps that show you the way to various loot stashes. Now though, to create a bit of a breadcrumb trail for players to follow, we have introduced ‘uniformed’ survivor zeds. They are the walking corpse of a survivor like yourself, who will not only carry some handy loot, but also potentially lead you to a place of interest. They will always be rare and spawned in a big crowd of zombies, but also appear bloodied and messed up and wear a neat backpack. One of our prototype Survivor Zeds looks a little like this: YURI ESCAPADES Over with General Arcade Yuri has been continuing his visual effect work – and has fine-tuned his water so that waves and ripples aren’t as small. When it was windy in-game this was fairly uncomfortable on the eyes of our internal testers, so they now look like this. Right now Yuri is also addressing something that’s been an issue with cars since their introduction, but that we were waiting to address once the differently proportioned new character models were in-game. As such, say hello to the more sensibly-sized cars that Yuri’s currently updating the physics for: Also, it won’t be for Build 41, but Yuri has also continued his early experimental work in terms of getting a particle system up and running to improve our fire visuals – please note however again that the results are FAR from complete, and we won’t be showing anything else of this for quite a while as Yuri will now be on Build 41 fixes, optimization and polish until release. AND FINALLY Oh, and just today we found a way to make PZ feel a little more American. Thanks all, hopefully a bit of a longer/deeper blog next Thursday. Our best to all! This week’s unstaffed bar from Ксения. A general list of stuff added to PZ, and vids of features being worked on, is kept here– so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too. ThomEye, SonGurke, Tails and 6 others 5 3 1 Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted April 4, 2019 Share Posted April 4, 2019 the reverse cap function looks satisfying. im loving the amount of player freedom there is just in the way you want to wear your clothes :D also love the way the backpack looks on that zombie. i cant wait Link to comment Share on other sites More sharing options...
Sick Boy Posted April 5, 2019 Share Posted April 5, 2019 (edited) The Kentucky hat is a nice touch, but did you guys know that there is a sexual lubricant called "K-Y Jelly" and its product colors are white and blue? I don't have anything substantial to add, I just thought it was mildly amusing. Edited April 5, 2019 by Sick Boy Link to comment Share on other sites More sharing options...
Enoahe Posted April 5, 2019 Share Posted April 5, 2019 Yay, it's my tavern on a pic! Link to comment Share on other sites More sharing options...
Burleon Posted April 5, 2019 Share Posted April 5, 2019 I get happy when I see these news posts and I get sad I gotta wait another week for another post and I get double sad for waiting so long on Build 41! Please devs! I aint asking for a specific date! just tell me! is it coming soon?????please I cant wait already. Link to comment Share on other sites More sharing options...
nasKo Posted April 5, 2019 Author Share Posted April 5, 2019 27 minutes ago, Burleon said: I get happy when I see these news posts and I get sad I gotta wait another week for another post and I get double sad for waiting so long on Build 41! Please devs! I aint asking for a specific date! just tell me! is it coming soon?????please I cant wait already. Not soon. Link to comment Share on other sites More sharing options...
Axezombie Posted April 5, 2019 Share Posted April 5, 2019 Unike everyone else I'm still not convinced by the new animations and kinda scared about the consequences on the gameplay, I hope I'm wrong and it'll be awesome but... I like how it is right now in build 40. So here's my question: Will it be possible to stay on the build 40 on steam? like you did for the build 39? Link to comment Share on other sites More sharing options...
Lexx2k Posted April 5, 2019 Share Posted April 5, 2019 (edited) Quote Oh, and just today we found a way to make PZ feel a little more American. Am I the only one who thought he'd actually pull out a baseball bat and hammer the postbox? To me that feels like a very 90s America thing. Especially if you can do it while driving past it in a car. :> Edited April 5, 2019 by Lexx2k Link to comment Share on other sites More sharing options...
Tails Posted April 5, 2019 Share Posted April 5, 2019 Survivor zeds are now looking worth looting thank you. The changes to the new car sizes are going to be much better than those oversized car models. im glad that its going to look much better. As for other occupational zombies will they have appropriate themed loot items such as weapons, components ect? Nice to see that baseball cap can be worn reverse I like it. Link to comment Share on other sites More sharing options...
Brex Posted April 5, 2019 Share Posted April 5, 2019 This is quite nice, I'm looking forward to it. Any chance we'll get to see more options for defenses? Concertina wire on fences, junk walls, real furniture barricades, spikes, etc? Link to comment Share on other sites More sharing options...
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