Save corruption

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It's pretty common situation now, when if your game hangs (due to OOM, for example) and you kill it preemptively, that your savefile will be corrupted (either 0 bytes map_p.bin, or correct size, but filled with only zeroes).

It would be nice if the game will make a backup of character savefile by itself (every time it writes into a character's savefile, maybe?).



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