Cyrrent Eiledoll Posted February 17, 2019 Share Posted February 17, 2019 I am working on a mod and can already build custom textures. My problem is that these textures disappear every time I move too far away. I've already searched and read in the forum, but can't find a clear solution to the problem. The wall is still there, though. I cannot move through the field. Only the texture is gone. I can also destroy the wall and get the material back. I use texture packs for the textures. Maybe someone can tell me if there is any function that reloads the textures when I return to the corresponding area on the map. Spoiler Link to comment Share on other sites More sharing options...
Snakeman Posted February 18, 2019 Share Posted February 18, 2019 I think it's the way you pack the custom tiles. How you pack textures? Link to comment Share on other sites More sharing options...
Cyrrent Eiledoll Posted February 19, 2019 Author Share Posted February 19, 2019 I place all Textures named surcical_wall_01_01, survical_wall_01_02 and so one in one folder then i start tile zed choose the folder and pack them (tools, pack files, create pack. file). Then i place the pack file in media/texturepacks. I have tried to place the PNG (without making a pack file) direct in media/textures. the Textures are shown in game but i have the same problem. Here is the file i use survival_wall_01.pack Link to comment Share on other sites More sharing options...
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