Jump to content

Expanding the Sandbox Options


Blue001

Recommended Posts

Suggestion Description : Additional Options in the Sandbox setup menu to provide more varied game-play to those who want it.

 

Suggestion Reasoning : How you choose to play says a lot about you as a player... and then there are people who create lets plays of self made challenges.

The best way to enhance play for everyone who uses the sandbox mode is to expand on the options available to them for more variety and interesting game-play variants.

 

Suggested Additions Sorted By Sandbox Category Sections

 

Population -

Zombie Distribution should be split into the following multiple options to allow for more varied zombie spread.
Urban - very high, high, normal, low, very low, random
Rural - very high, high, normal, low, very low, random
Wilderness - very high, high, normal, low, very low, random


 

World

Change Power and Electric Shutoff options from drop downs to text input and allow range (#-#) inputs to allow for random day ranges. So 5-10 would have water shutting off between 5 and 10 days, 0-100 could happen at any time from day 1 to day 100. And allow single number non-ranges to set an exact date for shutoffs.

 

Nature

Add the following weather options. Multiple weathers set to 100 percent will just have then cycle per day. Weather will still only occur in the correct season.
Chance of Fog - 0-100
Chance Of Rain - 0-100
Chance of Thunderstorm - 0-100
Chance of Snow - 0-100


Sadistic AI Director -
Helicopter, Meta and Sleeping Events should all add a "rare" option for in between the sometimes and never options.
 

Loot Rarity -

Add a new section for - 'Recipe Books' , so you can have books that teach you something be more rare, but still allow basic books that help with boredom be found commonly.

Add new section for Tools
Add new section for Clothes
Add new section for Meds

Character
Add dropdown options for...
Starting Hunger - Starving, Hungry, Sated, Full, Random
Starting Thirst - Dehydrated, Parched, Sated, Hydrated, Random
Starting Health - Almost Dead, Low, Medium, High, Full, Random
Starting Wounds - Lots, Many, Some, A Few, None, Random
Starting Wounds Type Allowed Checkboxes for, Bleeding, Scratched, Bandaged, Burned, Dirty Bandage
Starting Panic - Insane, Terrified, Scared, Panicked, Fin, Random
Starting Tiredness - Walking Dead, Extremely Tired, Tired, Drowsy, Fine, Random
Add a Start Drunk Checkbox
Add a Re-spawn Rules Drop down. Will contain the follow options.

  • Hardcore - World is reset completely on your death.
  • New Survivor - Re-spawn somewhere in same world as a new survivor and be able to return to your old base.
  • Re-spawn - Player re-spawns at the last bed they slept. All of their gear is on their corpse but they retain all of their skills/recipes.
  • Re-spawn (Penalty) - Same as re-spawn but player can not gain xp for one full game day.


 

Zombie Lore
Separate Cognition into multiple options.
Zombies Open Doors (Per Zombie) - Very Rarely, Rarely, Sometimes, Always, Never
Zombies Navigation Intelligence - Verly low, Low, Normal, High, Super Smart

New setting for Chance of Zombies spawning in "crawler" state - Very Low, Low, Never.

Add a "New Zombie Lore Modifiers" section. Section allowing for changes to Zombie lore based on environmental effects. These of course will not allow such settings to go over a hard cap so that even with multipliers they don't move at paces the engine can't handle, or make super hearing zombies that always know where you are, etc.

Base Zombie Speed

Base Zombie Sight
Base Zombie Hearing
Base Zombie Smell

Night Multipliers
Zombie Speed at Night - Multiplier

Zombie Sight at Night - Multiplier
Zombie Smell at Night - Multiplier
Zombie Hearing at Night - Multiplier

Day Multipliers

Zombie Hearing at Day - Multiplier
Zombie Speed at Day - Multiplier
Zombie Smell at Day - Multiplier
Zombie Sight at Day - Multiplier


Weather Multipliers
Zombie Speed in Rain - Multiplier
Zombie Hearing in Rain - Multiplier
Zombie Sight in Rain - Multiplier
Zombie Smell in Rain - Multiplier


Zombie Speed in Fog - Multiplier
Zombie Hearing in Fog - Multiplier
Zombie Sight in Fog - Multiplier
Zombie Smell in Fog - Multiplier

Zombie Speed In Thunder Storms - Multiplier

Zombie Hearing In Thunder Storms - Multiplier
Zombie Sight In Thunder Storms - Multiplier
Zombie Smell In Thunder Storms - Multiplier

Zombie Smell in Snowstorm - Multiplier
Zombie Speed in Snowstorm - Multiplier
Zombie Hearing in Snowstorm - Multiplier
Zombie Sight in Snowstorm - Multiplier


Time Passed Multipliers
Every X Hours Passed add 0.01 to Zombie Speed Multiplier - Default 0 = off
Subtract instead of add speed checkbox
Every X Hours Passed to add 0.01 to Zombie Sight Multiplier - Default 0 = off
Subtract instead of add sight checkbox
Every X Hours Passed to add 0.01 to Zombie Hearing Multiplier - Default 0 = off
Subtract instead of add hearing checkbox
Every X Hours Passed add 0.01 to Zombie Smell Multiplier - Default 0 = off
Subtract instead of add smell checkbox


Zombie Reactions to Environment
Zombies Find Shelter In Rain Checkbox
Zombies Find Shelter In Sunlight Checkbox

Zombies Find Shelter In Fog Checkbox
Zombies Find Shelter in Snow
 

Advanced Zombies Options
Zombie Corpse Re-spawn Multiplier (Increases or decreases the chance of zombies to be spawned in the area based on the number of zombie corpses around. IE they are attracted to the scent of bodies.)

 

 

 

 

So what do you think? Add your own to this thread!!!

Edited by Blue001
Added more ideas.
Link to comment
Share on other sites

The things I would like to be added as default settings are:

 

1. Random zombie migration times.

2. Random zombie respawn times and numbers respawned.

3. Random zombie group sizes, random group diameter, 30-40% zombies not participating in groups at all.

4. With time, Urban zombie distribution should slowly become Uniform, so no place would be safe from zombies (i.e. it would take a year of in game time for Urban focused distribution to change gradually into Uniform).

Edited by Geras
Link to comment
Share on other sites

I like the idea of having a random apocalypse option.

 

You choose 'Random Apocalypse'

You choose your difficulty

And your dropped into the game!

 

Everything is random....

So you don't know what your up against or what's going on.

 

Also it would be cool if the random settings randomly changed every now and then. More randomness yay!

 

 

Link to comment
Share on other sites

On 2/17/2019 at 8:54 AM, Crashdummy11880 said:

Befor adding more Options to Server Files i would like to see the already existing one's be better explaint what they do exactly.


Yes, there are a few missing tool-tips that I also wonder about.

Link to comment
Share on other sites

  • 4 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...