Blue001 Posted February 14, 2019 Share Posted February 14, 2019 (edited) Suggestion Description : Additional Options in the Sandbox setup menu to provide more varied game-play to those who want it. Suggestion Reasoning : How you choose to play says a lot about you as a player... and then there are people who create lets plays of self made challenges. The best way to enhance play for everyone who uses the sandbox mode is to expand on the options available to them for more variety and interesting game-play variants. Suggested Additions Sorted By Sandbox Category Sections Population - Zombie Distribution should be split into the following multiple options to allow for more varied zombie spread.Urban - very high, high, normal, low, very low, randomRural - very high, high, normal, low, very low, randomWilderness - very high, high, normal, low, very low, random World Change Power and Electric Shutoff options from drop downs to text input and allow range (#-#) inputs to allow for random day ranges. So 5-10 would have water shutting off between 5 and 10 days, 0-100 could happen at any time from day 1 to day 100. And allow single number non-ranges to set an exact date for shutoffs. Nature Add the following weather options. Multiple weathers set to 100 percent will just have then cycle per day. Weather will still only occur in the correct season.Chance of Fog - 0-100Chance Of Rain - 0-100Chance of Thunderstorm - 0-100Chance of Snow - 0-100 Sadistic AI Director - Helicopter, Meta and Sleeping Events should all add a "rare" option for in between the sometimes and never options. Loot Rarity - Add a new section for - 'Recipe Books' , so you can have books that teach you something be more rare, but still allow basic books that help with boredom be found commonly. Add new section for ToolsAdd new section for ClothesAdd new section for MedsCharacterAdd dropdown options for...Starting Hunger - Starving, Hungry, Sated, Full, RandomStarting Thirst - Dehydrated, Parched, Sated, Hydrated, RandomStarting Health - Almost Dead, Low, Medium, High, Full, RandomStarting Wounds - Lots, Many, Some, A Few, None, RandomStarting Wounds Type Allowed Checkboxes for, Bleeding, Scratched, Bandaged, Burned, Dirty BandageStarting Panic - Insane, Terrified, Scared, Panicked, Fin, RandomStarting Tiredness - Walking Dead, Extremely Tired, Tired, Drowsy, Fine, RandomAdd a Start Drunk Checkbox Add a Re-spawn Rules Drop down. Will contain the follow options. Hardcore - World is reset completely on your death. New Survivor - Re-spawn somewhere in same world as a new survivor and be able to return to your old base. Re-spawn - Player re-spawns at the last bed they slept. All of their gear is on their corpse but they retain all of their skills/recipes. Re-spawn (Penalty) - Same as re-spawn but player can not gain xp for one full game day. Zombie LoreSeparate Cognition into multiple options.Zombies Open Doors (Per Zombie) - Very Rarely, Rarely, Sometimes, Always, NeverZombies Navigation Intelligence - Verly low, Low, Normal, High, Super Smart New setting for Chance of Zombies spawning in "crawler" state - Very Low, Low, Never.Add a "New Zombie Lore Modifiers" section. Section allowing for changes to Zombie lore based on environmental effects. These of course will not allow such settings to go over a hard cap so that even with multipliers they don't move at paces the engine can't handle, or make super hearing zombies that always know where you are, etc.Base Zombie Speed Base Zombie SightBase Zombie HearingBase Zombie SmellNight MultipliersZombie Speed at Night - MultiplierZombie Sight at Night - MultiplierZombie Smell at Night - MultiplierZombie Hearing at Night - MultiplierDay MultipliersZombie Hearing at Day - Multiplier Zombie Speed at Day - Multiplier Zombie Smell at Day - Multiplier Zombie Sight at Day - MultiplierWeather MultipliersZombie Speed in Rain - Multiplier Zombie Hearing in Rain - Multiplier Zombie Sight in Rain - Multiplier Zombie Smell in Rain - MultiplierZombie Speed in Fog - Multiplier Zombie Hearing in Fog - Multiplier Zombie Sight in Fog - Multiplier Zombie Smell in Fog - Multiplier Zombie Speed In Thunder Storms - MultiplierZombie Hearing In Thunder Storms - MultiplierZombie Sight In Thunder Storms - MultiplierZombie Smell In Thunder Storms - MultiplierZombie Smell in Snowstorm - MultiplierZombie Speed in Snowstorm - MultiplierZombie Hearing in Snowstorm - Multiplier Zombie Sight in Snowstorm - MultiplierTime Passed MultipliersEvery X Hours Passed add 0.01 to Zombie Speed Multiplier - Default 0 = offSubtract instead of add speed checkboxEvery X Hours Passed to add 0.01 to Zombie Sight Multiplier - Default 0 = offSubtract instead of add sight checkboxEvery X Hours Passed to add 0.01 to Zombie Hearing Multiplier - Default 0 = offSubtract instead of add hearing checkboxEvery X Hours Passed add 0.01 to Zombie Smell Multiplier - Default 0 = offSubtract instead of add smell checkbox Zombie Reactions to Environment Zombies Find Shelter In Rain Checkbox Zombies Find Shelter In Sunlight CheckboxZombies Find Shelter In Fog CheckboxZombies Find Shelter in Snow Advanced Zombies OptionsZombie Corpse Re-spawn Multiplier (Increases or decreases the chance of zombies to be spawned in the area based on the number of zombie corpses around. IE they are attracted to the scent of bodies.) So what do you think? Add your own to this thread!!! Edited July 4, 2019 by Blue001 Added more ideas. grammarsalad, ZombieHunter, ZonaryQuasar and 3 others 6 Link to comment Share on other sites More sharing options...
Geras Posted February 14, 2019 Share Posted February 14, 2019 (edited) The things I would like to be added as default settings are: 1. Random zombie migration times. 2. Random zombie respawn times and numbers respawned. 3. Random zombie group sizes, random group diameter, 30-40% zombies not participating in groups at all. 4. With time, Urban zombie distribution should slowly become Uniform, so no place would be safe from zombies (i.e. it would take a year of in game time for Urban focused distribution to change gradually into Uniform). Edited February 14, 2019 by Geras Trojan_Turps, grammarsalad and Zorak 2 1 Link to comment Share on other sites More sharing options...
Trojan_Turps Posted February 15, 2019 Share Posted February 15, 2019 I like the idea of having a random apocalypse option. You choose 'Random Apocalypse' You choose your difficulty And your dropped into the game! Everything is random.... So you don't know what your up against or what's going on. Also it would be cool if the random settings randomly changed every now and then. More randomness yay! Blue001, grammarsalad and Moloch Horridus 3 Link to comment Share on other sites More sharing options...
makkenhoff Posted February 16, 2019 Share Posted February 16, 2019 I think some of these ideas aren't bad at all. They are currently refactoring some of the older features from the sound of it; so some of this is possible. Definitely possible with a mod though. Link to comment Share on other sites More sharing options...
Crashdummy11880 Posted February 17, 2019 Share Posted February 17, 2019 (edited) Befor adding more Options to Server Files i would like to see the already existing one's be better explaint what they do exactly. Edited February 17, 2019 by Crashdummy11880 grammarsalad and Blue001 2 Link to comment Share on other sites More sharing options...
Blue001 Posted February 18, 2019 Author Share Posted February 18, 2019 On 2/17/2019 at 8:54 AM, Crashdummy11880 said: Befor adding more Options to Server Files i would like to see the already existing one's be better explaint what they do exactly. Yes, there are a few missing tool-tips that I also wonder about. Link to comment Share on other sites More sharing options...
Blue001 Posted July 3, 2019 Author Share Posted July 3, 2019 (edited) I was playing again today, and I found myself wishing for these all again. And I added some more ideas. Edited July 4, 2019 by Blue001 Link to comment Share on other sites More sharing options...
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