nasKo Posted January 31, 2019 Share Posted January 31, 2019 Hey all, a few WIP videos and updates from the team’s collective work inside the anims code for Build 41 this week. ANIMATIONS This week a lot of progress has been made with the TIS coders implementing the game code side to tie in the new animation system to all the game systems. RJ has been handling the combat system, tying up all the weapon swing, zombie reactions and various other related anims, and the system is getting close to the quality of the earlier videos of animations you’ve seen, though now tied 100% into the PZ combat, character and simulation systems. Connall and Turbo have been concentrating on non-combat related animations, such as reading, chopping wood, painting, eating, crafting,and the countless other in-game actions characters can do in-game that were previously performed like a stock-still robot with a progress bar. EP has been doing his usual precision striking all across the code base, wiring up the character creation system, connecting model clothing to inventory items in the world, and fixing issues and integrating the codebase across the board. In the mean-time TEA are optimizing and improving the AnimZed toolset with our requests the more we use it, and alongside general animation requests and polish Martin is experimenting with the gore potential of the system with visible guts hanging out of the front of zombies and such. There are still numerous bugs and issues as long as all our combined arms, and it’s hard to get a sustained video without issues and glitches popping up, so here’s a carefully curated compilation to give you an idea of the where we are. If you see something that looks wrong or glitchy, or think ‘hmm, there should be more variation anims in that…’, then we’re probably already on it. CUTAWAYS ChrisW’s sims-style cutaway work has really started to approach the point where we can see the vast improvement it will make to visibility in buildings. There are still a few small issues to address,not least we may still need to explore transparent doors and tall furniture (such as wardrobes or fridges) in certain circumstances to avoid obstructing the view of the player, but we’re very excited to get this in as it makes the experience so much more solid. GROUND WATER Yuri has been putting the finishing touches on the puddle system, as well as tying it into the 40’s climate stuff, and we’re super happy with how he’s been able to add that visual spark to the water effects in the game. Our next plans for Yuri’s visual effects overhaul couldn’t be more opposite, as we’re finally getting some visual love and attention put into fire, one of our most ancient and jankiest looking systems. We’re excited to see what he does with it, and at the same time as a visual boost, we’re planning on rebalancing the way fire works to make it behave more sensibly and better simulate its spread over different materials and tiles. This week’s group shot from Corusuke3. A general list of stuff added to PZ, and vids of features being worked on, is kept here– so you don’t have to plough through endless dev blogs for info.The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too. crossed, MadDan, GoodOldLeon and 6 others 6 3 Link to comment Share on other sites More sharing options...
crossed Posted January 31, 2019 Share Posted January 31, 2019 Looks awesome! It would be nice if you could sit down and do stuff like reading or eating that way. Or at least just sit down (even if you're not tired) and chill by the fireplace or something at the end of a long day Erkinwine and Sobreviviente Ansioso 2 Link to comment Share on other sites More sharing options...
lemmy101 Posted January 31, 2019 Share Posted January 31, 2019 Just now, crossed said: Looks awesome! It would be nice if you could sit down and do stuff like reading or eating that way. Or at least just sit down (even if you're not tired) and chill by the fireplace or something at the end of a long day you can, 'its just not in yet'tm trombonaught, crossed, Erkinwine and 3 others 6 Link to comment Share on other sites More sharing options...
crossed Posted January 31, 2019 Share Posted January 31, 2019 (edited) 3 minutes ago, lemmy101 said: you can, 'its just not in yet'tm OMG that makes me so happy I love it when you can do that in games, it adds so much to the immersion (for me anyway..) Edited January 31, 2019 by crossed Erkinwine 1 Link to comment Share on other sites More sharing options...
GoodOldLeon Posted January 31, 2019 Share Posted January 31, 2019 Will water remain a solid object even after the visual update or will we be able to interact with it? I forgot this was even a thing until a crashed my car into a shore instead of drowning horribly. trombonaught 1 Link to comment Share on other sites More sharing options...
VikiDikiRUS Posted February 1, 2019 Share Posted February 1, 2019 Quote Jan(im)uary Is it some kind of wordplay? I just don't get it. Link to comment Share on other sites More sharing options...
MadDan Posted February 1, 2019 Share Posted February 1, 2019 (edited) 5 minutes ago, VikiDikiRUS said: Is it some kind of wordplay? I just don't get it. I didn't get it either at first but it's supposed to be January, but (im) put after (an) to be an(im). As in January animations. By right I think it should be J(anim)uary. Even if this one doesn't make sense as January isn't "Juary", it's easier to quickly get the animations part of it. Edited February 1, 2019 by MadDan2013 Link to comment Share on other sites More sharing options...
Tails Posted February 1, 2019 Share Posted February 1, 2019 (edited) very interesting video of those animations video. I love that inmate jumpsuit clothing item as well as all those other cool clothing items. Edited February 1, 2019 by Tails xXxFANCYCAPYBARA36xXx 1 Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted February 1, 2019 Share Posted February 1, 2019 i still dont like the muddy water since the last thursdoid that you shown it. its way too dark reddish in appearance, its probably more realistic but i just dont like the look. imo it should be a lighter, yellower / goldener shade. or atleast a bit more desaturated i guess now positively i love pretty much everything else about it. my favorite part was the anims video and when you screamed hey you and all the zombies slowly turned around to look at you. that was super menacing love it trombonaught 1 Link to comment Share on other sites More sharing options...
trombonaught Posted February 3, 2019 Share Posted February 3, 2019 Hmm I just noticed that tree isn't shaking during the woodchopping. As said in the post though, I'm sure someone's on it! Wanted to say that the winter scene in the vid, with the new anims as well as blowing trees, grass, and snow, looks like a beautiful summary of the very cool visual work you've all been doing. Really hoping anims drop during one of my holidays so I can really dig into it. Link to comment Share on other sites More sharing options...
Blasted_Taco Posted February 4, 2019 Share Posted February 4, 2019 On 2/2/2019 at 11:22 PM, trombonaught said: Wanted to say that the winter scene in the vid, with the new anims as well as blowing trees, grass, and snow, looks like a beautiful summary of the very cool visual work you've all been doing. Really hoping anims drop during one of my holidays so I can really dig into it. I agree with this, something about the new animations + clothing + winter snow falling and blowing tree just makes everything come together so much better. Link to comment Share on other sites More sharing options...
Burger_Time Posted February 4, 2019 Share Posted February 4, 2019 I hope devs will add/have already added animation for the Cold and windy weathers, because daamn that's gonna be cool. trombonaught 1 Link to comment Share on other sites More sharing options...
ElSuperviviente Posted February 4, 2019 Share Posted February 4, 2019 (edited) They add many but many food animations so that eating does not become repetitive anything please Edited February 4, 2019 by ElSuperviviente Link to comment Share on other sites More sharing options...
Sobreviviente Ansioso Posted February 6, 2019 Share Posted February 6, 2019 (edited) Are you also going to put animations for when you want to sleep, crafting, bandage and others? the animation to sit on armchairs, chairs and chairs glued to the table and eat, drink, arm, read while sitting on the chair Edited February 6, 2019 by Sobreviviente Ansioso Link to comment Share on other sites More sharing options...
Connall Posted February 6, 2019 Share Posted February 6, 2019 15 hours ago, Sobreviviente Ansioso said: Are you also going to put animations for when you want to sleep, crafting, bandage and others? the animation to sit on armchairs, chairs and chairs glued to the table and eat, drink, arm, read while sitting on the chair Yes. crossed, Sobreviviente Ansioso, Jason132 and 1 other 2 1 1 Link to comment Share on other sites More sharing options...
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