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Card's Rules


cardenaglo

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As a mapper I've felt rather limited in the appearance and more importantly detailing of my forests and farms. I'd have to go in to Tilezed to make changes like adding rocks or leaves to forests. Similarly I felt it cumbersome to have to go to each tile to fill out farmland in very specific manners.  To remedy that for the last few day's I've been tweaking the rules the tools use. I've managed to add quite a lot of stuff into my maps using these edits ranging from sticks and stones to multi vegetable farms on tilled dirt. In the images I've provided each row (and one column in the second image) are a different rule set.

 

2.thumb.jpg.4501325fe9f2e6fc372b02dc12faca5b.jpg 

1.thumb.jpg.4e8e7f8874469555a60d0cb26e3cf3e1.jpg

 

If you want to try these out just replace the Rules in you Worlded folder and it will work perfectly. To use in Tilezed you may need to import and reload your Rules sheet.

Also quick tip for Photoshop users, use the noise function, reduce tolerance to zero and select different shades to replace with any of the non food colors and it will distribute the features both randomly and in a nice spread out fashion. This way you don't have large patches of leaves or stones that don't look all that great.

 

 

Spoiler

version = 1

alias
{
    name = lightgrass_n
    tiles = [
        blends_natural_01_56
        blends_natural_01_60            
    ]
}

alias
{
    name = lightgrass_w
    tiles = [
        blends_natural_01_57
        blends_natural_01_61
    ]
}

alias
{
    name = lightgrass_e
    tiles = [
        blends_natural_01_58
        blends_natural_01_62
    ]
}


alias
{
    name = lightgrass_s
    tiles = [
        blends_natural_01_59
        blends_natural_01_63
    ]
}

alias
{
    name = medgrass_n
    tiles = [
        blends_natural_01_40
        blends_natural_01_44            
    ]
}

alias
{
    name = medgrass_w
    tiles = [
        blends_natural_01_41
        blends_natural_01_45            
    ]
}

alias
{
    name = medgrass_e
    tiles = [
        blends_natural_01_42
        blends_natural_01_46
    ]
}


alias
{
    name = medgrass_s
    tiles = [
        blends_natural_01_43
        blends_natural_01_47
    ]
}

alias
{
    name = darkgrass_n
    tiles = [
        blends_natural_01_24
        blends_natural_01_28            
    ]
}

alias
{
    name = darkgrass_w
    tiles = [
        blends_natural_01_25
        blends_natural_01_29            
    ]
}

alias
{
    name = darkgrass_e
    tiles = [
        blends_natural_01_26
        blends_natural_01_30
    ]
}


alias
{
    name = darkgrass_s
    tiles = [
        blends_natural_01_27
        blends_natural_01_31
    ]
}

alias
{
    name = sand_n
    tiles = [
        blends_natural_01_8
        blends_natural_01_12            
    ]
}

alias
{
    name = sand_w
    tiles = [
        blends_natural_01_9
        blends_natural_01_13            
    ]
}

alias
{
    name = sand_e
    tiles = [
        blends_natural_01_10
        blends_natural_01_14            
    ]
}


alias
{
    name = sand_s
    tiles = [
        blends_natural_01_11
        blends_natural_01_15            
    ]
}

alias
{
    name = medlonggrass
    tiles = [
        blends_grassoverlays_01_24
        blends_grassoverlays_01_25
        blends_grassoverlays_01_26
        blends_grassoverlays_01_27
        blends_grassoverlays_01_28
        blends_grassoverlays_01_29
        
        
    ]
}
alias
{
    name = medmedgrass
    tiles = [
        blends_grassoverlays_01_32
        blends_grassoverlays_01_33
        blends_grassoverlays_01_34
        blends_grassoverlays_01_35
        blends_grassoverlays_01_36
        blends_grassoverlays_01_37
        
        
    ]
}

alias
{
    name = medshortgrass
    tiles = [
        blends_grassoverlays_01_40
        blends_grassoverlays_01_41
        blends_grassoverlays_01_42
        blends_grassoverlays_01_43
        blends_grassoverlays_01_44
        blends_grassoverlays_01_45
        
        
    ]
}

alias
{
    name = lightlonggrass
    tiles = [
        blends_grassoverlays_01_48
        blends_grassoverlays_01_49
        blends_grassoverlays_01_50
        blends_grassoverlays_01_51
        blends_grassoverlays_01_52
        blends_grassoverlays_01_53
        
        
    ]
}
alias
{
    name = lightmedgrass
    tiles = [
        blends_grassoverlays_01_56
        blends_grassoverlays_01_57
        blends_grassoverlays_01_58
        blends_grassoverlays_01_59
        blends_grassoverlays_01_60
        blends_grassoverlays_01_61
        
        
    ]
}

alias
{
    name = lightshortgrass
    tiles = [
        blends_grassoverlays_01_64
        blends_grassoverlays_01_65
        blends_grassoverlays_01_66
        blends_grassoverlays_01_67
        blends_grassoverlays_01_68
        blends_grassoverlays_01_69
        
        
    ]
}


alias
{
    name = darklonggrass
    tiles = [
        blends_grassoverlays_01_0
        blends_grassoverlays_01_1
        blends_grassoverlays_01_2
        blends_grassoverlays_01_3
        blends_grassoverlays_01_4
        blends_grassoverlays_01_5
        
        
    ]
}
alias
{
    name = darkmedgrass
    tiles = [
        blends_grassoverlays_01_8
        blends_grassoverlays_01_9
        blends_grassoverlays_01_10
        blends_grassoverlays_01_11
        blends_grassoverlays_01_12
        blends_grassoverlays_01_13
        
        
    ]
}

alias
{
    name = darkshortgrass
    tiles = [
        blends_grassoverlays_01_16
        blends_grassoverlays_01_17
        blends_grassoverlays_01_18
        blends_grassoverlays_01_19
        blends_grassoverlays_01_20
        blends_grassoverlays_01_21
        
        
    ]
}

alias
{
    name = street
    tiles = [
        blends_street_01_96
        blends_street_01_101
        blends_street_01_102
        blends_street_01_103
        
        
    ]
}


alias
{
    name = street2
    tiles = [
        blends_street_01_80
        blends_street_01_85
        blends_street_01_86
        blends_street_01_87
        
        
    ]
}

alias
{
    name = lightgravel
    tiles = [
        blends_street_01_48
        blends_street_01_53
        blends_street_01_54
        blends_street_01_55
        
        
    ]
}

alias
{
    name = pothole
    tiles = [
        blends_street_01_16
        blends_street_01_21
        
        
    ]
}

alias
{
    name = dirt
    tiles = [
        blends_natural_01_64
        blends_natural_01_69
        blends_natural_01_70        
        blends_natural_01_71        
        
    ]
}

alias
{
    name = sand
    tiles = [
        blends_natural_01_0
        blends_natural_01_5
        blends_natural_01_6
        blends_natural_01_7
    ]
}

alias
{
    name = sandblends
    tiles = [
        blends_natural_01_8
        blends_natural_01_9
        blends_natural_01_10
        blends_natural_01_11
        blends_natural_01_1
        blends_natural_01_4
        blends_natural_01_3
        blends_natural_01_2
    ]
}

alias
{
    name = darkgrassblends
    tiles = [
        blends_natural_01_24
        blends_natural_01_25
        blends_natural_01_26
        blends_natural_01_27
        blends_natural_01_17
        blends_natural_01_20
        blends_natural_01_19
        blends_natural_01_18
    ]
}

alias
{
    name = medgrassblends
    tiles = [
        blends_natural_01_40
        blends_natural_01_41
        blends_natural_01_42
        blends_natural_01_43
        blends_natural_01_33
        blends_natural_01_36
        blends_natural_01_35
        blends_natural_01_34
    ]
}


alias
{
    name = lightgrassblends
    tiles = [
        blends_natural_01_56
        blends_natural_01_57
        blends_natural_01_58
        blends_natural_01_59
        blends_natural_01_49
        blends_natural_01_52
        blends_natural_01_51
        blends_natural_01_59
    ]
}

alias
{
    name = darkgrass
    tiles = [
        blends_natural_01_16
        blends_natural_01_21
        blends_natural_01_22
        blends_natural_01_23
    ]
}

alias
{
    name = medgrass
    tiles = [
        blends_natural_01_32
        blends_natural_01_37
        blends_natural_01_38
        blends_natural_01_39
    ]
}

alias
{
    name = lightgrass
    tiles = [
        blends_natural_01_48
        blends_natural_01_53
        blends_natural_01_54
        blends_natural_01_55
    ]
}

alias
{
    name = water
    tiles = [
    blends_natural_02_0
        blends_natural_02_5
        blends_natural_02_6        
    blends_natural_02_7
    ]
}


rule
{
label = Dark Grass   
 bitmap = 0
    color = 90 100 35
    tiles = darkgrass
    layer = 0_Floor
}
rule
{
label = Medium Grass 
    bitmap = 0
    color = 117 117 47
    tiles = medgrass
    layer = 0_Floor
}
rule
{
label = Light Grass 
    bitmap = 0
    color = 145 135 60
    tiles = lightgrass
    layer = 0_Floor
}
rule
{
label = Sand
    bitmap = 0
    color = 210 200 160
    tiles = sand
    layer = 0_Floor
}
rule
{
label = Light Asphalt
    bitmap = 0
    color = 165 160 140
    tiles = lightgravel
    layer = 0_Floor
}

rule
{
label = Dark Asphalt (main roads)
    bitmap = 0
    color = 100 100 100
    tiles = street2
    layer = 0_Floor
}
rule
{
label = Medium Asphalt 
    bitmap = 0
    color = 120 120 120
    tiles = street
    layer = 0_Floor
}
rule
{
label = Gravel Dirt
    bitmap = 0
    color = 140 70 15
    tiles = floors_exterior_natural_01_12
    layer = 0_Floor
}
rule
{

label = Dirt
    bitmap = 0
    color = 120 70 20
    tiles = dirt
    layer = 0_Floor
}
rule
{
label = Dark Pothole
    bitmap = 0
    color = 110 100 100
    tiles = blends_street_01_0
    layer = 0_Floor

}
rule
{
label = Light Pothole
    bitmap = 0
    color = 130 120 120
    tiles = pothole
    layer = 0_Floor
}


rule
{

label = Water
    bitmap = 0
    color = 0 138 255
    tiles = water
    layer = 0_Floor
}

rule
{
label = FarmLand
    bitmap = 0
    color = 140 90 40
    tiles = floors_exterior_natural_01_17
    layer = 0_Floor
}

rule
{
label = Trees
    bitmap = 1
    color = 255 0 0
    tiles = [
        vegetation_trees_01_8
        vegetation_trees_01_9
        vegetation_trees_01_10
        vegetation_trees_01_11
    ]
    layer = 0_Vegetation
}
rule
{
label = Trees + Dark grass
    bitmap = 1
    color = 127 0 0
    tiles = [
        vegetation_trees_01_8
        vegetation_trees_01_9
        vegetation_trees_01_10
        vegetation_trees_01_11
    darklonggrass
        darklonggrass
        darkmedgrass
        darkshortgrass
    ]
    layer = 0_Vegetation
    condition = 90 100 35
}
rule
{
    label = Trees + Medium grass
    bitmap = 1
    color = 127 0 0
    tiles = [
        vegetation_trees_01_8
        vegetation_trees_01_9
        vegetation_trees_01_10
        vegetation_trees_01_11
        medlonggrass
        medlonggrass
        medmedgrass
        medshortgrass
    ]
    layer = 0_Vegetation
    condition = 117 117 47
}
rule
{
    label = Trees + Light grass
    bitmap = 1
    color = 127 0 0
    tiles = [
        vegetation_trees_01_8
        vegetation_trees_01_9
        vegetation_trees_01_10
        vegetation_trees_01_11
        lightlonggrass
        lightlonggrass
        lightmedgrass
        lightshortgrass
    ]
    layer = 0_Vegetation
    condition = 145 135 60
}
rule
{
    bitmap = 1
    color = 64 0 0
    tiles = [
        vegetation_trees_01_8
        vegetation_trees_01_9
        darklonggrass
        darklonggrass
        darkmedgrass
        darkshortgrass
        darkmedgrass
        darkshortgrass
    ]
    layer = 0_Vegetation
}
rule
{
    label = Grass (all types)
    bitmap = 1
    color = 0 255 0
    tiles = [
        darklonggrass
        darkmedgrass
        darkshortgrass
        darklonggrass
        darkmedgrass
        darkshortgrass
        darklonggrass
        darkmedgrass
        darkshortgrass
    vegetation_groundcover_01_18
    vegetation_groundcover_01_19
    vegetation_groundcover_01_21
    vegetation_groundcover_01_22
    vegetation_groundcover_01_23
    ]
    layer = 0_Vegetation
    condition = 90 100 35
}
rule
{
    label = Light long grass
    bitmap = 1
    color = 0 255 0
    tiles = [
        lightshortgrass
        lightmedgrass
        lightlonggrass
        lightshortgrass
        lightmedgrass
        lightlonggrass
    lightshortgrass
        lightmedgrass
        lightlonggrass
    vegetation_groundcover_01_18
    vegetation_groundcover_01_19
    vegetation_groundcover_01_21
    vegetation_groundcover_01_22
    vegetation_groundcover_01_23
    ]
    layer = 0_Vegetation
    condition = 145 135 60
}
rule
{
    bitmap = 1
    color = 0 255 0
    tiles = [
        medshortgrass
        medmedgrass
        medlonggrass
    medshortgrass
        medmedgrass
        medlonggrass
    medshortgrass
        medmedgrass
        medlonggrass
    vegetation_groundcover_01_18
    vegetation_groundcover_01_19
    vegetation_groundcover_01_21
    vegetation_groundcover_01_22
    vegetation_groundcover_01_23
    ]
    layer = 0_Vegetation
    condition = 117 117 47
}
rule
{
    label = Grass + Few Trees (dark)
    bitmap = 1
    color = 0 128 0
    tiles = [
        vegetation_trees_01_8
        vegetation_trees_01_10
        darklonggrass
        darklonggrass
        darkmedgrass
        darkshortgrass
        darklonggrass
        darklonggrass
        darklonggrass
        darkmedgrass
        darkmedgrass
        vegetation_trees_01_8
        vegetation_trees_01_10
        darklonggrass
        darklonggrass
        darkmedgrass
        darklonggrass
        darklonggrass
        darkmedgrass
    vegetation_groundcover_01_18
    vegetation_groundcover_01_19
    vegetation_groundcover_01_21
    vegetation_groundcover_01_22
    vegetation_groundcover_01_23
    ]
    layer = 0_Vegetation
    condition = 90 100 35
}
rule
{
    label = Grass + Few Trees (medium)
    bitmap = 1
    color = 0 128 0
    tiles = [
        vegetation_trees_01_8
        vegetation_trees_01_10
        medlonggrass
        medlonggrass
        medmedgrass
        medshortgrass
        medlonggrass
        medlonggrass
        medlonggrass
        medmedgrass
        medmedgrass
        vegetation_trees_01_8
        vegetation_trees_01_10
        medlonggrass
        medlonggrass
        medmedgrass
        medlonggrass
        medlonggrass
        medmedgrass
        vegetation_groundcover_01_18
        vegetation_groundcover_01_19
        vegetation_groundcover_01_21
        vegetation_groundcover_01_22
        vegetation_groundcover_01_23
    ]
    layer = 0_Vegetation
    condition = 117 117 47
}
rule
{
    label = Grass + Few Trees (light)
    bitmap = 1
    color = 0 128 0
    tiles = [
        vegetation_trees_01_8
        vegetation_trees_01_10
        lightlonggrass
        lightlonggrass
        lightmedgrass
        lightshortgrass
        lightlonggrass
        lightlonggrass
        lightlonggrass
        lightmedgrass
        lightmedgrass
        vegetation_trees_01_8
        vegetation_trees_01_10
        lightlonggrass
        lightlonggrass
        lightmedgrass
        lightlonggrass
        lightlonggrass
        lightmedgrass
        vegetation_groundcover_01_18
        vegetation_groundcover_01_19
        vegetation_groundcover_01_21
        vegetation_groundcover_01_22
        vegetation_groundcover_01_23
    ]
    layer = 0_Vegetation
    condition = 145 135 60
}
rule
{
    bitmap = 1
    color = 255 0 255
    tiles = [
        vegetation_foliage_01_8
        vegetation_foliage_01_9
        vegetation_foliage_01_10
        vegetation_foliage_01_11
        vegetation_foliage_01_12
        vegetation_foliage_01_13
        vegetation_foliage_01_14
        vegetation_trees_01_8
        vegetation_trees_01_9
        vegetation_trees_01_10
        vegetation_trees_01_11
        darklonggrass
        darklonggrass
        darkmedgrass
        darkshortgrass
    ]
    layer = 0_Vegetation
}
rule
{
    label = Corn
    bitmap = 1
    color = 255 255 100
    tiles = [
    vegetation_farm_01_0
    vegetation_farm_01_01
    ]
    layer = 0_Vegetation
}
rule
{
    label = Wheat
    bitmap = 1
    color = 0 45 200
    tiles = [
    vegetation_farm_01_02
    ]
    layer = 0_Vegetation
}
rule
{
    label = Radishes
    bitmap = 1
    color = 50 95 120
    tiles = [
    vegetation_farming_01_54
    ]
    layer = 0_Vegetation
}
rule
{
    label = Tomato
    bitmap = 1
    color = 135 5 100
    tiles = [
    vegetation_farming_01_70
    ]
    layer = 0_Vegetation
}
rule
{
    label = Lettuce
    bitmap = 1
    color = 135 5 150
    tiles = [
    vegetation_farming_01_22
    ]
    layer = 0_Vegetation
}
rule
{
    label = Strawberries
    bitmap = 1
    color = 255 150 0
    tiles = [
    vegetation_farming_01_62
    ]
    layer = 0_Vegetation
}
rule
{
    label = Carrots
    bitmap = 1
    color = 255 170 85
    tiles = [
    vegetation_farming_01_38
    ]
    layer = 0_Vegetation
}
rule
{
    label = Mixed Vegetation
    bitmap = 1
    color = 50 75 20
    tiles = [
    vegetation_farming_01_70
    vegetation_farming_01_38
    vegetation_farming_01_22
    vegetation_farm_01_02
    vegetation_farming_01_54
    ]
    layer = 0_Vegetation
}
rule
{
    label = Flowers 1
    bitmap = 1
    color = 236 0 140
    tiles = [
    d_plants_1_24
    d_plants_1_25
    d_plants_1_26
    d_plants_1_27
    d_plants_1_28
    d_plants_1_29
    d_plants_1_30
    d_plants_1_31
    ]
    layer = 0_Vegetation
}
rule
{
    label = Flowers 2
    bitmap = 1
    color = 240 50 160
    tiles = [
    d_plants_1_40
    d_plants_1_41
    d_plants_1_42
    d_plants_1_43
    d_plants_1_45
    d_plants_1_46
    d_plants_1_47
    ]
    layer = 0_Vegetation
}
rule
{
    label = Tree Foliage
    bitmap = 1
    color = 40 90 60
    tiles = [
    e_americanlinden_1_15
    e_carolinasilverbell_1_15
    e_cockspurhawthorn_1_15
    e_dogwood_1_15
    e_easternredbud_1_15
    e_redmaple_1_15
    e_riverbirch_1_15
    e_yellowwood_1_15
    ]
    layer = 0_Vegetation
}    
rule

    label = Tree Wood
    bitmap = 1
    color = 40 90 60
    tiles = [
    e_americanlinden_1_03
    e_carolinasilverbell_1_03
    e_cockspurhawthorn_1_03
    e_dogwood_1_03
    e_easternredbud_1_03
    e_redmaple_1_03
    e_riverbirch_1_03
    e_yellowwood_1_03
    ]
    layer = 0_Vegetation
}
rule
{
    label = grasses
    bitmap = 1
    color = 90 85 0 
    tiles = [
    d_generic_1_0
    d_generic_1_1
    d_generic_1_2
    d_generic_1_3
    d_generic_1_4
    d_generic_1_5
    d_generic_1_6
    d_generic_1_7
    d_generic_1_19
    d_generic_1_20
    d_generic_1_21
    d_generic_1_26
    d_generic_1_27
    d_generic_1_29
    d_generic_1_30
    d_generic_1_32
    d_generic_1_33
    d_generic_1_34
    d_generic_1_35
    d_generic_1_36
    d_generic_1_37
    d_generic_1_38
    d_generic_1_39
    d_generic_1_46
    ]
    layer = 0_Vegetation
}
rule
{
    label = Ferns
    bitmap = 1
    color = 200 85 0 
    tiles = [
    d_generic_1_49
    d_generic_1_50
    d_generic_1_51
    d_generic_1_52
    d_generic_1_53
    d_generic_1_54
    d_generic_1_55
    d_generic_1_48
    d_generic_1_85
    d_generic_1_80
    d_generic_1_81
    d_generic_1_82
    d_generic_1_83
    d_generic_1_84
    d_generic_1_86
    d_generic_1_87
    ]
    layer = 0_Vegetation
}
rule
{
    label = Sticks and Stones
    bitmap = 1
    color = 250 80 70 
    tiles = [
    d_generic_1_8
    d_generic_1_9
    d_generic_1_10
    d_generic_1_11
    d_generic_1_12
    d_generic_1_13
    d_generic_1_14
    d_generic_1_15
    d_generic_1_16
    d_generic_1_17
    d_generic_1_18
    d_generic_1_22
    d_generic_1_23
    d_generic_1_24
    d_generic_1_25
    d_generic_1_31
    d_generic_1_28
    d_generic_1_40
    d_generic_1_41
    d_generic_1_42
    d_generic_1_43
    d_generic_1_44
    d_generic_1_45
    d_generic_1_47
    ]
    layer = 0_Vegetation
}
rule
{
    label = Leaves
    bitmap = 1
    color = 145 85 70
    tiles = [
    d_floorleaves_1_1
    d_floorleaves_1_3
    d_floorleaves_1_2
    d_floorleaves_1_4
    d_floorleaves_1_5
    d_floorleaves_1_6
    d_floorleaves_1_7
    d_floorleaves_1_8
    d_floorleaves_1_9
    d_floorleaves_1_10
    d_floorleaves_1_11
    d_floorleaves_1_0
    ]
    layer = 0_Vegetation
}
rule
{
    label =Street Cracks
    bitmap = 1
    color = 128 128 128
    tiles = [
    d_streetcracks_1_1
    d_streetcracks_1_3
    d_streetcracks_1_2
    d_streetcracks_1_4
    d_streetcracks_1_5
    d_streetcracks_1_6
    d_streetcracks_1_7
    d_streetcracks_1_8
    d_streetcracks_1_9
    d_streetcracks_1_10
    d_streetcracks_1_11
    d_streetcracks_1_0
    d_streetcracks_1_12
    d_streetcracks_1_13
    d_streetcracks_1_14
    d_streetcracks_1_15
    ]
    layer = 0_Vegetation
}

 

Rules.txt

Edited by cardenaglo
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I have tried the configuration, and it seemed great to be able to work with this tool, it helps a lot to the detail of the terrain, I hope that this type of details will help a lot to other mappers, I hope to see much more of your work with this, you will help a lot, it would be great see more combinations
certainly note a detail that only works for me in the layer of "vegetation" could be used in some other layer ?, also try to use the trees and to put the leaves only appeared more trunks, this is a failure or is only a test .

I like your configuration without a doubt I will be waiting for future updates a big congratulation for your contribution, I hope the developers take into account update the tools tilezed in the future. (clyde)

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