Maris Posted January 7, 2019 Share Posted January 7, 2019 Let’s say I want to make a very complicated item. For example, it should continue losing fuel or condition even on the ground, not only in player inventory. In additional it affects all surrounded objects and characters. So it needs custom update function, and not onPlayerUpdate, and not EveryTenMinutes (because you cannot list all objects in the world). How can I do that? Link to comment Share on other sites More sharing options...
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