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lemmy101

Steam Beta Release - 04th Nov 2013 - Version 2.9.9.17 (0010)

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Just a thought guys but could someone add a note to the first post regarding the version number error? cause people are just going to keep posting about it unless they are as sad a me to check all seven pages of posts before adding his own.

 

(P.S. loving the newest update and am currently hole up at the bar in west point with a load of pool cues and a shotgun, i think im going to have to set a fire and see if i can get some footage for that trailer :)

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 Since when do we have a sprite for Golfclubes ? Awesome !!!  :D is there one for crowbar already too ?

 

negative soldier, at least if I recall correctly (tophat)

 

ninjaedit: now that I think of it, i dunno. maybe. damnit. sorry will have to check, can't remember ^^

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 Since when do we have a sprite for Golfclubes ? Awesome !!!  :D is there one for crowbar already too ?

 

Not yet, but we have nailed baseball bat, plank, nailed plank.. :)

 

And we fixed some animation bug, but other stuff are coming :)

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Not yet, but we have nailed baseball bat, plank, nailed plank.. :)

 

I hope someone mods in Plank from Ed, Edd and Eddy.

 

hPtKLW4.jpg

I second this motion :D

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 Since when do we have a sprite for Golfclubes ? Awesome !!!  :D is there one for crowbar already too ?

 

Not yet, but we have nailed baseball bat, plank, nailed plank.. :)

 

And we fixed some animation bug, but other stuff are coming :)

 

Yeah , already noticed the new sprite for the nailed baseball bat , it´s great ! :D Awesome that other stuff is planned too ! Can´t wait to go out like a grandma with a rolling pin to hunt down the zombies that play in my garden .... damn , there are already new ones !

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The framerate is much improved, which is great.  It's not perfect, but it's playable for sure.  It seems to be related to streaming in content because it's worse when moving on diagonals.

 

I did find that after playing for a while, maybe an hour or so, the game starts to periodically freeze for about half a second at a time.  Like a hiccup.  That includes the sound.  

 

Overall though things feel much more polished now

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I did find that after playing for a while, maybe an hour or so, the game starts to periodically freeze for about half a second at a time.  Like a hiccup.  That includes the sound.  

 

This happens almost immediately for me every few seconds. Disabling Steam in game community totally fixed it though. (It was also crashing after the "early access" disclaimer on repeated loads (worked originally).

 

Mac Steam Version 1440 x 900 on rMBP 2.7Ghz i7 Nvidea GT650M OS 10.9

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I did find that after playing for a while, maybe an hour or so, the game starts to periodically freeze for about half a second at a time.  Like a hiccup.  That includes the sound.  

 

This happens almost immediately for me every few seconds. Disabling Steam in game community totally fixed it though. (It was also crashing after the "early access" disclaimer on repeated loads (worked originally).

 

Mac Steam Version 1440 x 900 on rMBP 2.7Ghz i7 Nvidea GT650M OS 10.9

 

Just for clarification/comparison, I'm on a PC

 

Intel Core i7-2600K @3.4ghz 3.7ghz

8 Gig ram

nvidia GTX 590 3gb

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My save don't load.

 

Over a month surviving to trash  :cry:

 

zip up your save directory (with _backup after the name if it exists) and send me and RJ a link and we'll see if we can get it fixed up for you. :)

 

 

i have already done two times...  :-|

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Since the release of West Point I've been noticing that I seem to crash quite frequently. I'm noticing that every one to two in game days I'll crash out. Typically I wouldn't really care, but I seem to be losing progress each time this happens. Every crash resets my game back to the last time I slept -- and deletes the save entirely if I haven't slept yet.

 

I have also noticed that this seems to happen more frequently on the 64 bit build then it does on the 32 bit build. It happens about once to twice every in game day -- making the game basically unplayable.

 

Specs are as follows:

 

Intel® Core i7-3770K CPU @ 3.50 GHz 3.50 GHz

Radeon HD 6970 2GB (Working on a upgrade for this bottleneck D:)

16.0 GB DDR3 RAM @ 1333 Hz

Windows 7 64-bit

Some shitty HDD I can't remember the name of.

 

I am running build 17 (0009); this has been a problem for me since 0008 and never before.

 

Any assistance that could be provided would be very much so appreciated.

 

Apologies in advance if this issue has already been resolved.

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Since the release of West Point I've been noticing that I seem to crash quite frequently. I'm noticing that every one to two in game days I'll crash out. Typically I wouldn't really care, but I seem to be losing progress each time this happens. Every crash resets my game back to the last time I slept -- and deletes the save entirely if I haven't slept yet.

 

I have also noticed that this seems to happen more frequently on the 64 bit build then it does on the 32 bit build. It happens about once to twice every in game day -- making the game basically unplayable.

Really need you to do this, Lefarge:

Open a command prompt and copy-paste the following code (right click, paste):

cd "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid"ProjectZomboid64.exe 2>err64.txt

This will both keep the console open and output any errors to err64.txt in your ProjectZomboid folder.

Then we can go from here.

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Alright, done.
 
So I should just wait for a crash now and copy/paste what it says?
 
Edit: The results, including console:
 

Spoiler

java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at com.evildevil.engines.bubble.texture.DDSLoader.readFileData(DDSLoader.java:203)
at com.evildevil.engines.bubble.texture.DDSLoader.loadDDSFile(DDSLoader.java:104)
at zombie.core.textures.ImageData.<init>(ImageData.java:321)
at zombie.core.textures.TextureID.<init>(TextureID.java:175)
at zombie.core.textures.Texture.<init>(Texture.java:147)
at zombie.core.textures.TexturePackPage.loadFromPackFileDDS(TexturePackPage.java:465)
at zombie.GameWindow.LoadTexturePackDDS(GameWindow.java:1450)
at zombie.GameWindow.run(GameWindow.java:1057)
at zombie.GameWindow.maina(GameWindow.java:943)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)
at com.exe4j.runtime.WinLauncher.main(Unknown Source)
Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space
at zombie.iso.IsoCell.clearCacheGridSquare(IsoCell.java:3747)
at zombie.iso.IsoChunkMap.ProcessChunkPos(IsoChunkMap.java:823)
at zombie.gameStates.IngameState.update(IngameState.java:931)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:652)
at zombie.GameWindow.run(GameWindow.java:1111)
at zombie.GameWindow.maina(GameWindow.java:943)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)
at com.exe4j.runtime.WinLauncher.main(Unknown Source)
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source)
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at java.lang.Enum.valueOf(Unknown Source)
at zombie.iso.SpriteDetails.IsoFlagType.valueOf(IsoFlagType.java:1)
at zombie.iso.SpriteDetails.IsoFlagType.FromString(IsoFlagType.java:98)
at zombie.core.properties.PropertyContainer.Set(PropertyContainer.java:132)
at zombie.iso.IsoGridSquare.RecalcProperties(IsoGridSquare.java:3529)
at zombie.iso.IsoGridSquare.ReCalculateAll(IsoGridSquare.java:2265)
at zombie.iso.IsoGridSquare.RecalcAllWithNeighbours(IsoGridSquare.java:2324)
at zombie.iso.IsoChunk.recalcNeighboursNow(IsoChunk.java:310)
at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:130)
at zombie.iso.WorldStreamer$2.run(WorldStreamer.java:77)
at java.lang.Thread.run(Unknown Source)

 

Console:

 

Testing for button: Button 19
Testing for button: Button 20
Testing for button: Button 21
Testing for button: Button 22
Testing for button: Button 23
Testing for button: Button 24
Testing for button: Button 25
Testing for button: Button 26
Testing for button: Button 27
Testing for button: Button 28
Testing for button: Button 29
Testing for button: Button 30
----------------------------------------------
--  Joypad: Gaming Keyboard
----------------------------------------------
----------------------------------------------
--    Button definitions for controller 1
----------------------------------------------
Testing for button: Volume Decrement
Testing for button: Volume Increment
Testing for button: Mute
Testing for button: Play/Pause
Testing for button: Stop
Testing for button: Scan Previous Track
Testing for button: Scan Next Track
Loading: media/lua/BuildingObjects/ISBuildUtil.lua
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Loading: media/lua/BuildingObjects/ISSimpleFurniture.lua
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Loading: media/lua/DebugUIs/WatchWindow.lua
Loading: media/lua/DemoWarning.lua
Loading: media/lua/Farming/BuildingObjects/farmingPlot.lua
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Loading: media/lua/Farming/ISUI/ISFarmingMenu.lua
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Loading: media/lua/Farming/TimedActions/ISCureFliesAction.lua
Loading: media/lua/Farming/TimedActions/ISCureMildewAction.lua
Loading: media/lua/Farming/TimedActions/ISFertilizeAction.lua
Loading: media/lua/Farming/TimedActions/ISHarvestPlantAction.lua
Loading: media/lua/Farming/TimedActions/ISPlantInfoAction.lua
Loading: media/lua/Farming/TimedActions/ISPlowAction.lua
Loading: media/lua/Farming/TimedActions/ISSeedAction.lua
Loading: media/lua/Farming/TimedActions/ISShovelAction.lua
Loading: media/lua/Farming/TimedActions/ISWaterPlantAction.lua
Loading: media/lua/Farming/basicFarming.lua
Loading: media/lua/Farming/farming_displayInfo.lua
Loading: media/lua/Farming/farming_vegetableconf.lua
Loading: media/lua/HealthSystem/HealthUpdate.lua
Loading: media/lua/ISBuildingBlueprintManager.lua
Loading: media/lua/ISCoordConversion.lua
Loading: media/lua/ISDoor.lua
Loading: media/lua/ISObjectClickHandler.lua
Loading: media/lua/ISTooltipRenderers/ISInventoryItemTooltip.lua
Loading: media/lua/ISUI/FPS.lua
Loading: media/lua/ISUI/ISButtonPrompt.lua
Loading: media/lua/ISUI/ISComboBox.lua
Loading: media/lua/ISUI/ISContextMenu.lua
Loading: media/lua/ISUI/ISEquippedItem.lua
Loading: media/lua/ISUI/ISImage.lua
Loading: media/lua/ISUI/ISInfoContainer.lua
Loading: media/lua/ISUI/ISInfoWindow.lua
Loading: media/lua/ISUI/ISRichTextPanel.lua
Loading: media/lua/ISUI/ISInventoryPage.lua
Loading: media/lua/ISUI/ISInventoryPaneContextMenu.lua
Loading: media/lua/ISUI/ISLabel.lua
Loading: media/lua/ISUI/ISModalDialog.lua
Loading: media/lua/ISUI/ISOptionPanel.lua
Loading: media/lua/ISUI/ISRadioOption.lua
Loading: media/lua/ISUI/ISRect.lua
Loading: media/lua/ISUI/ISScrollBar.lua
Loading: media/lua/ISUI/ISScrollingListBox.lua
Loading: media/lua/ISUI/ISTabPanel.lua
Loading: media/lua/ISUI/ISTextEntryBox.lua
Loading: media/lua/ISUI/ISTickBox.lua
Loading: media/lua/ISUI/ISToolTip.lua
Loading: media/lua/ISUI/ISToolTipInv.lua
Loading: media/lua/ISUI/ISUIHandler.lua
Loading: media/lua/ISUI/ISWindow.lua
Loading: media/lua/ISUI/ISWorldObjectContextMenu.lua
Loading: media/lua/ISUI/PlayerData/ISPlayerData.lua
Loading: media/lua/ISUI/PlayerData/ISPlayerDataObject.lua
Loading: media/lua/ISUI/SpeedControlsHandler.lua
Loading: media/lua/Items/ItemBindingHandler.lua
Loading: media/lua/Items/ItemPicker.lua
Loading: media/lua/Items/ScriptItemInterface.lua
Loading: media/lua/Items/SuburbsDistributions.lua
Loading: media/lua/JoyPad/JoyPadSetup.lua
Loading: media/lua/LastStand/Challenge1.lua
Loading: media/lua/LastStand/Challenge2.lua
Loading: media/lua/LastStand/ISUI/ISChallenge2PlayerUpWindow.lua
Loading: media/lua/LastStand/ISUI/ISChallenge2PlayerUpgradeTab.lua
Loading: media/lua/LastStand/ISUI/ISChallenge2UpgradeTab.lua
Loading: media/lua/LastStand/ISUI/ISChallenge2VariousItemWindow.lua
Loading: media/lua/LastStand/ISUI/ISChallenge2WeaponRepairWindow.lua
Loading: media/lua/LastStand/ISUI/ISChallenge2WeaponUpWindow.lua
Loading: media/lua/LastStand/LastStandSetup.lua
Loading: media/lua/Map/MetaEnum.lua
Loading: media/lua/Music/MusicChoices.lua
Loading: media/lua/NPCs/Behaviour/BaseBehaviour.lua
Loading: media/lua/NPCs/Behaviour/GuardBehaviour.lua
Loading: media/lua/NPCs/FetchQuest.lua
Loading: media/lua/NPCs/ISConversationScript.lua
Loading: media/lua/NPCs/MainCreationMethods.lua
Loading: media/lua/NPCs/NPCEncountersMain.lua
Loading: media/lua/NPCs/NPCHouse.lua
Loading: media/lua/NPCs/ProfessionClothing.lua
Loading: media/lua/NPCs/SadisticAIDirector/EventSystem.lua
Loading: media/lua/Util/LuaList.lua
new event system
Loading: media/lua/NPCs/SadisticAIDirector/MetaSurvivor.lua
Loading: media/lua/NPCs/SadisticAIDirector/MetaSurvivorGroup.lua
Loading: media/lua/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.lua
Loading: media/lua/NPCs/SadisticAIDirector/SadisticAIDirector.lua
Loading: media/lua/NPCs/SadisticAIDirector/SadisticMusicDirector.lua
Loading: media/lua/NPCs/SadisticAIDirector/SurvivorSelector.lua
Loading: media/lua/NPCs/SendOnLootMission.lua
Loading: media/lua/NPCs/TestThing.lua
Loading: media/lua/NPCs/UI/CharacterInfoPage.lua
Loading: media/lua/NPCs/UI/TeamOverview.lua
Loading: media/lua/NPCs/UI/TeamPicker.lua
Loading: media/lua/NewSelectionSystem/GridSquareSelector.lua
Loading: media/lua/OptionScreens/CharacterCreationHeader.lua
Loading: media/lua/OptionScreens/CharacterCreationMain.lua
Loading: media/lua/OptionScreens/CharacterCreationProfession.lua
Loading: media/lua/OptionScreens/LastStandChallenge.lua
Loading: media/lua/OptionScreens/LastStandChallengeSelect.lua
Loading: media/lua/OptionScreens/LastStandPlayerSelect.lua
Loading: media/lua/OptionScreens/LoginScreen.lua
Loading: media/lua/OptionScreens/MainOptions.lua
Loading: media/lua/OptionScreens/MainScreen.lua
Loading: media/lua/OptionScreens/MapSelecter.lua
Loading: media/lua/OptionScreens/ModMoreInfo.lua
Loading: media/lua/OptionScreens/ModSelector.lua
Loading: media/lua/OptionScreens/SandboxOptions.lua
Loading: media/lua/OptionScreens/StoryNewOrLoadScreen.lua
Loading: media/lua/OptionScreens/StoryScreen.lua
Loading: media/lua/OptionScreens/WorldScreen.lua
Loading: media/lua/Professions/Professions.lua
Loading: media/lua/Reloading/ISReloadManager.lua
Loading: media/lua/Reloading/ISReloadUtil.lua
Loading: media/lua/Reloading/ISReloadableMagazine.lua
Loading: media/lua/Reloading/ISReloadable.lua
Loading: media/lua/Reloading/ISSemiAutoWeapon.lua
Loading: media/lua/Reloading/ISReloadableWeapon.lua
Loading: media/lua/Reloading/ISShotgunWeapon.lua
Loading: media/lua/Reloading/ISRevolverWeapon.lua
Loading: media/lua/Reloading/stormysReload.lua
Loading: media/lua/Sandbox/SandboxVars.lua
Loading: media/lua/Seasons/ISUI/ISWeather.lua
Loading: media/lua/Seasons/season.lua
Loading: media/lua/Seasons/seasonProps.lua
Loading: media/lua/SurvivalGuide/ISTutorialPageInfo.lua
Loading: media/lua/SurvivalGuide/ISTutorialPanel.lua
Loading: media/lua/SurvivalGuide/SurvivalGuideEntries.lua
Loading: media/lua/SurvivalGuide/SurvivalGuideManager.lua
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Loading: media/lua/TimedActions/ISAddSheetRope.lua
Loading: media/lua/TimedActions/ISApplyBandage.lua
Loading: media/lua/TimedActions/ISBarricadeAction.lua
Loading: media/lua/TimedActions/ISClimbThroughWindow.lua
Loading: media/lua/TimedActions/ISCraftAction.lua
Loading: media/lua/TimedActions/ISDestroyStuffAction.lua
Loading: media/lua/TimedActions/ISDropItemAction.lua
Loading: media/lua/TimedActions/ISDryMyself.lua
Loading: media/lua/TimedActions/ISDumpWaterAction.lua
Loading: media/lua/TimedActions/ISEquipWeaponAction.lua
Loading: media/lua/TimedActions/ISGrabItemAction.lua
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Loading: media/lua/TimedActions/ISOpenCloseCurtain.lua
Loading: media/lua/TimedActions/ISOpenCloseDoor.lua
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Loading: media/lua/TimedActions/ISOpenContainerTimedAction.lua
Loading: media/lua/TimedActions/ISReadABook.lua
Loading: media/lua/TimedActions/ISRemoveSheetAction.lua
Loading: media/lua/TimedActions/ISSitOnChairAction.lua
Loading: media/lua/TimedActions/ISSmashWindow.lua
Loading: media/lua/TimedActions/ISTakePillAction.lua
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Loading: media/lua/TimedActions/ISUnequipAction.lua
Loading: media/lua/TimedActions/ISWearClothing.lua
Loading: media/lua/TimedActions/WalkToTimedAction.lua
Loading: media/lua/TurnBased/TurnBasedMain.lua
Loading: media/lua/TutorialHelperFunctions.lua
Loading: media/lua/Util/AdjacentFreeTileFinder.lua
Loading: media/lua/Util/BuildingHelper.lua
Loading: media/lua/Util/StringReplacer.lua
Loading: media/lua/Util/Vector2.lua
Loading: media/lua/XpSystem/ISUI/ISCharacterInfo.lua
Loading: media/lua/XpSystem/ISUI/ISCharacterInfoWindow.lua
Loading: media/lua/XpSystem/ISUI/ISCharacterScreen.lua
Loading: media/lua/XpSystem/ISUI/ISHealthPanel.lua
Loading: media/lua/XpSystem/ISUI/ISSkillProgressBar.lua
Loading: media/lua/XpSystem/XPSystem_SkillBook.lua
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Loading: media/lua/katebaldspottutorial.lua
Loading: media/lua/keyBinding.lua
Loading: media/lua/mapScripts.lua
Loading: media/lua/recipecode.lua
LOADED UP A TOTAL OF 59 TEXTURES
Info log:
WARNING: 0:20: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We su
ggest usage of "texture"
WARNING: 0:23: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We su
ggest usage of "texture"
WARNING: 0:24: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We su
ggest usage of "texture"
WARNING: 0:25: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We su
ggest usage of "texture"
WARNING: 0:26: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We su
ggest usage of "texture"
 
LOADED UP A TOTAL OF 125 TEXTURES
Created object cube of size 130x130x16 (1081600 bytes)
1 players found
player 0 is mouse
PLAYER DATA OFFSET 0
480
0
480
360
table 0x611328046
closure 0x1028701874
Player 0
loot inv created
table 0x1141820035
closure 0x1028701874
loot all visible
context menu created
context menu initialised
context menu added
0
Context menu for player 0
Context menu for player 0
Context menu for player 0
Context menu for player 0


 

You can post long error logs and such in spoilers to save space.
I'll post the format below. Thanks,
 
Rathlord
 
[spoil] content [/spoil]

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hey guys hate to be a bother, but i havent update PZ in quite a while and now im using steam (i used desura before) and i forgot my key (not like i ever remembered it) how did you get it again?

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had to make a new account. how do i update my desura version? i checked its status and its behind a bit

Desura uses an old, but stable build of the game, and won't be updated until the next stable build is released. To get alpha updates such as the one in this thread, activate your PZ key on Steam and follow the steps on the first post of this thread.

 

hey guys hate to be a bother, but i havent update PZ in quite a while and now im using steam (i used desura before) and i forgot my key (not like i ever remembered it) how did you get it again?

Is PZ in your Steam library as a Steam game? (as opposed to a non-Steam game) If so, you do not need your Steam key from Desura, as the game key is already tied to your Steam account.

 

If you were running it as a non-Steam game and it's not a part of your Steam account, go to http://www.desura.com/games/project-zomboid/keys and it will spit you out your Steam key if you're logged into Desura. Then you take that key to Steam and redeem it.

 

Very top of Steam > Games > Activate a product on Steam > input that code you just got

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Man... This is really starting to irk me now.

 

Just spent an hour on a single character, and my game crashed after a zombie broke through a window. Nothing came up in the console, but the CPU usage skyrocketed to 94%, then quickly fell to 28% and crashed. 

 

Help me help you. I want to be able to recommend this game to my friends and not to tell them of all the game breaking bugs it has. I want to be able to play it myself without something going awry.

 

https://mega.co.nz/#!xQplET7L!Ehp7C3R2-TtvqMuAwVykESc_XDUeRLXqE_gYSZDYwmA Here's my dxdiag. If you need information, drop a line...

 

And before anyone says it, I know this is a development build that is supposed to be for bug squashing. Well Oct 31's build was unplayable, I reported my findings in that thread. And this build is unplayable for the most part. But even for a development build, it shouldn't be this bad.

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It's only unplayable for a tiny percentage of people. I haven't had a crash in a week or so. Saying "I know it's a development build" but then essentially complaining about it being a development build doesn't excuse it I'm afraid. They're doing the best they can to make it playable for everyone, but you might just have to have a modicum of patience.

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Zomthing that I noticed yesterday whilst lingering in the main menu of the game, and I know this is not important or high priority or anything but I just can't unsee it ^^... uhm, the winebotte behind baldspot is freakishly large... kinda magnum wine bottle. 

 

phew i feel better, had to say it. now please go on with your business. 

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