PacManiacDK Posted November 5, 2013 Share Posted November 5, 2013 Off to PC World to get an i3 laptop ;D Don't ever say we don't love you guys and gals. This MUST be the definition of dedication to problem solving Link to comment Share on other sites More sharing options...
Simon816 Posted November 5, 2013 Share Posted November 5, 2013 Just a thought guys but could someone add a note to the first post regarding the version number error? cause people are just going to keep posting about it unless they are as sad a me to check all seven pages of posts before adding his own. (P.S. loving the newest update and am currently hole up at the bar in west point with a load of pool cues and a shotgun, i think im going to have to set a fire and see if i can get some footage for that trailer Link to comment Share on other sites More sharing options...
Gammlernoob Posted November 5, 2013 Share Posted November 5, 2013 Since when do we have a sprite for Golfclubes ? Awesome !!! is there one for crowbar already too ? Link to comment Share on other sites More sharing options...
Walther Posted November 5, 2013 Share Posted November 5, 2013 Since when do we have a sprite for Golfclubes ? Awesome !!! is there one for crowbar already too ? negative soldier, at least if I recall correctly ninjaedit: now that I think of it, i dunno. maybe. damnit. sorry will have to check, can't remember ^^ Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 5, 2013 Share Posted November 5, 2013 Since when do we have a sprite for Golfclubes ? Awesome !!! is there one for crowbar already too ? Not yet, but we have nailed baseball bat, plank, nailed plank.. And we fixed some animation bug, but other stuff are coming Walther 1 Link to comment Share on other sites More sharing options...
SpaceJunk Posted November 5, 2013 Share Posted November 5, 2013 Not yet, but we have nailed baseball bat, plank, nailed plank.. I hope someone mods in Plank from Ed, Edd and Eddy. tazyload 1 Link to comment Share on other sites More sharing options...
tazyload Posted November 5, 2013 Share Posted November 5, 2013 Not yet, but we have nailed baseball bat, plank, nailed plank.. I hope someone mods in Plank from Ed, Edd and Eddy. I second this motion Link to comment Share on other sites More sharing options...
Gammlernoob Posted November 5, 2013 Share Posted November 5, 2013 Since when do we have a sprite for Golfclubes ? Awesome !!! is there one for crowbar already too ? Not yet, but we have nailed baseball bat, plank, nailed plank.. And we fixed some animation bug, but other stuff are coming Yeah , already noticed the new sprite for the nailed baseball bat , it´s great ! Awesome that other stuff is planned too ! Can´t wait to go out like a grandma with a rolling pin to hunt down the zombies that play in my garden .... damn , there are already new ones ! Link to comment Share on other sites More sharing options...
Shotokan Posted November 5, 2013 Share Posted November 5, 2013 The framerate is much improved, which is great. It's not perfect, but it's playable for sure. It seems to be related to streaming in content because it's worse when moving on diagonals. I did find that after playing for a while, maybe an hour or so, the game starts to periodically freeze for about half a second at a time. Like a hiccup. That includes the sound. Overall though things feel much more polished now Link to comment Share on other sites More sharing options...
trioptimum Posted November 5, 2013 Share Posted November 5, 2013 I did find that after playing for a while, maybe an hour or so, the game starts to periodically freeze for about half a second at a time. Like a hiccup. That includes the sound. This happens almost immediately for me every few seconds. Disabling Steam in game community totally fixed it though. (It was also crashing after the "early access" disclaimer on repeated loads (worked originally). Mac Steam Version 1440 x 900 on rMBP 2.7Ghz i7 Nvidea GT650M OS 10.9 Link to comment Share on other sites More sharing options...
Shotokan Posted November 5, 2013 Share Posted November 5, 2013 I did find that after playing for a while, maybe an hour or so, the game starts to periodically freeze for about half a second at a time. Like a hiccup. That includes the sound. This happens almost immediately for me every few seconds. Disabling Steam in game community totally fixed it though. (It was also crashing after the "early access" disclaimer on repeated loads (worked originally). Mac Steam Version 1440 x 900 on rMBP 2.7Ghz i7 Nvidea GT650M OS 10.9 Just for clarification/comparison, I'm on a PC Intel Core i7-2600K @3.4ghz 3.7ghz8 Gig ramnvidia GTX 590 3gb Link to comment Share on other sites More sharing options...
ditoseadio Posted November 6, 2013 Share Posted November 6, 2013 My save don't load. Over a month surviving to trash zip up your save directory (with _backup after the name if it exists) and send me and RJ a link and we'll see if we can get it fixed up for you. i have already done two times... Link to comment Share on other sites More sharing options...
Lefarge Posted November 6, 2013 Share Posted November 6, 2013 Since the release of West Point I've been noticing that I seem to crash quite frequently. I'm noticing that every one to two in game days I'll crash out. Typically I wouldn't really care, but I seem to be losing progress each time this happens. Every crash resets my game back to the last time I slept -- and deletes the save entirely if I haven't slept yet. I have also noticed that this seems to happen more frequently on the 64 bit build then it does on the 32 bit build. It happens about once to twice every in game day -- making the game basically unplayable. Specs are as follows: Intel® Core i7-3770K CPU @ 3.50 GHz 3.50 GHzRadeon HD 6970 2GB (Working on a upgrade for this bottleneck D:)16.0 GB DDR3 RAM @ 1333 HzWindows 7 64-bitSome shitty HDD I can't remember the name of. I am running build 17 (0009); this has been a problem for me since 0008 and never before. Any assistance that could be provided would be very much so appreciated. Apologies in advance if this issue has already been resolved. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 6, 2013 Share Posted November 6, 2013 Since the release of West Point I've been noticing that I seem to crash quite frequently. I'm noticing that every one to two in game days I'll crash out. Typically I wouldn't really care, but I seem to be losing progress each time this happens. Every crash resets my game back to the last time I slept -- and deletes the save entirely if I haven't slept yet. I have also noticed that this seems to happen more frequently on the 64 bit build then it does on the 32 bit build. It happens about once to twice every in game day -- making the game basically unplayable.Really need you to do this, Lefarge:Open a command prompt and copy-paste the following code (right click, paste):cd "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid"ProjectZomboid64.exe 2>err64.txtThis will both keep the console open and output any errors to err64.txt in your ProjectZomboid folder.Then we can go from here. Link to comment Share on other sites More sharing options...
Lefarge Posted November 6, 2013 Share Posted November 6, 2013 Alright, done. So I should just wait for a crash now and copy/paste what it says? Edit: The results, including console: Spoiler java.nio.BufferOverflowExceptionat java.nio.DirectByteBuffer.put(Unknown Source)at com.evildevil.engines.bubble.texture.DDSLoader.readFileData(DDSLoader.java:203)at com.evildevil.engines.bubble.texture.DDSLoader.loadDDSFile(DDSLoader.java:104)at zombie.core.textures.ImageData.<init>(ImageData.java:321)at zombie.core.textures.TextureID.<init>(TextureID.java:175)at zombie.core.textures.Texture.<init>(Texture.java:147)at zombie.core.textures.TexturePackPage.loadFromPackFileDDS(TexturePackPage.java:465)at zombie.GameWindow.LoadTexturePackDDS(GameWindow.java:1450)at zombie.GameWindow.run(GameWindow.java:1057)at zombie.GameWindow.maina(GameWindow.java:943)at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)at com.exe4j.runtime.WinLauncher.main(Unknown Source)Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap spaceat zombie.iso.IsoCell.clearCacheGridSquare(IsoCell.java:3747)at zombie.iso.IsoChunkMap.ProcessChunkPos(IsoChunkMap.java:823)at zombie.gameStates.IngameState.update(IngameState.java:931)at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)at zombie.GameWindow.logic(GameWindow.java:652)at zombie.GameWindow.run(GameWindow.java:1111)at zombie.GameWindow.maina(GameWindow.java:943)at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)at com.exe4j.runtime.WinLauncher.main(Unknown Source)java.lang.OutOfMemoryError: Java heap spaceat java.util.Arrays.copyOf(Unknown Source)at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source)at java.lang.AbstractStringBuilder.append(Unknown Source)at java.lang.StringBuilder.append(Unknown Source)at java.lang.Enum.valueOf(Unknown Source)at zombie.iso.SpriteDetails.IsoFlagType.valueOf(IsoFlagType.java:1)at zombie.iso.SpriteDetails.IsoFlagType.FromString(IsoFlagType.java:98)at zombie.core.properties.PropertyContainer.Set(PropertyContainer.java:132)at zombie.iso.IsoGridSquare.RecalcProperties(IsoGridSquare.java:3529)at zombie.iso.IsoGridSquare.ReCalculateAll(IsoGridSquare.java:2265)at zombie.iso.IsoGridSquare.RecalcAllWithNeighbours(IsoGridSquare.java:2324)at zombie.iso.IsoChunk.recalcNeighboursNow(IsoChunk.java:310)at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:130)at zombie.iso.WorldStreamer$2.run(WorldStreamer.java:77)at java.lang.Thread.run(Unknown Source) Console: Testing for button: Button 19Testing for button: Button 20Testing for button: Button 21Testing for button: Button 22Testing for button: Button 23Testing for button: Button 24Testing for button: Button 25Testing for button: Button 26Testing for button: Button 27Testing for button: Button 28Testing for button: Button 29Testing for button: Button 30------------------------------------------------ Joypad: Gaming Keyboard---------------------------------------------------------------------------------------------- Button definitions for controller 1----------------------------------------------Testing for button: Volume DecrementTesting for button: Volume IncrementTesting for button: MuteTesting for button: Play/PauseTesting for button: StopTesting for button: Scan Previous TrackTesting for button: Scan Next TrackLoading: media/lua/BuildingObjects/ISBuildUtil.luaLoading: 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media/lua/TurnBased/TurnBasedMain.luaLoading: media/lua/TutorialHelperFunctions.luaLoading: media/lua/Util/AdjacentFreeTileFinder.luaLoading: media/lua/Util/BuildingHelper.luaLoading: media/lua/Util/StringReplacer.luaLoading: media/lua/Util/Vector2.luaLoading: media/lua/XpSystem/ISUI/ISCharacterInfo.luaLoading: media/lua/XpSystem/ISUI/ISCharacterInfoWindow.luaLoading: media/lua/XpSystem/ISUI/ISCharacterScreen.luaLoading: media/lua/XpSystem/ISUI/ISHealthPanel.luaLoading: media/lua/XpSystem/ISUI/ISSkillProgressBar.luaLoading: media/lua/XpSystem/XPSystem_SkillBook.luaLoading: media/lua/XpSystem/XpSystem_text.luaLoading: media/lua/XpSystem/XpUpdate.luaLoading: media/lua/a_requires.luaLoading: media/lua/katebaldspottutorial.luaLoading: media/lua/keyBinding.luaLoading: media/lua/mapScripts.luaLoading: media/lua/recipecode.luaLOADED UP A TOTAL OF 59 TEXTURESInfo log:WARNING: 0:20: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:23: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:24: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:25: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:26: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture" LOADED UP A TOTAL OF 125 TEXTURESCreated object cube of size 130x130x16 (1081600 bytes)1 players foundplayer 0 is mousePLAYER DATA OFFSET 04800480360table 0x611328046closure 0x1028701874Player 0loot inv createdtable 0x1141820035closure 0x1028701874loot all visiblecontext menu createdcontext menu initialisedcontext menu added0Context menu for player 0Context menu for player 0Context menu for player 0Context menu for player 0 You can post long error logs and such in spoilers to save space.I'll post the format below. Thanks, Rathlord [spoil] content [/spoil] Link to comment Share on other sites More sharing options...
Zaydene Posted November 6, 2013 Share Posted November 6, 2013 1. Noticed a few objects were unclickable, trash cans, a few cabinets next to sinks2. http://i.imgur.com/JNJpamC.jpg That house with the open doors has an inaccessible bedroom, can only get in through a window (the supervisor overseeing this house's construction should be fired) Link to comment Share on other sites More sharing options...
fluffyzombie Posted November 6, 2013 Share Posted November 6, 2013 had to make a new account. how do i update my desura version? i checked its status and its behind a bit Link to comment Share on other sites More sharing options...
keviebear Posted November 6, 2013 Share Posted November 6, 2013 hey guys hate to be a bother, but i havent update PZ in quite a while and now im using steam (i used desura before) and i forgot my key (not like i ever remembered it) how did you get it again? Link to comment Share on other sites More sharing options...
Zaydene Posted November 6, 2013 Share Posted November 6, 2013 had to make a new account. how do i update my desura version? i checked its status and its behind a bitDesura uses an old, but stable build of the game, and won't be updated until the next stable build is released. To get alpha updates such as the one in this thread, activate your PZ key on Steam and follow the steps on the first post of this thread. hey guys hate to be a bother, but i havent update PZ in quite a while and now im using steam (i used desura before) and i forgot my key (not like i ever remembered it) how did you get it again?Is PZ in your Steam library as a Steam game? (as opposed to a non-Steam game) If so, you do not need your Steam key from Desura, as the game key is already tied to your Steam account. If you were running it as a non-Steam game and it's not a part of your Steam account, go to http://www.desura.com/games/project-zomboid/keys and it will spit you out your Steam key if you're logged into Desura. Then you take that key to Steam and redeem it. Very top of Steam > Games > Activate a product on Steam > input that code you just got Link to comment Share on other sites More sharing options...
Zaydene Posted November 6, 2013 Share Posted November 6, 2013 Man... This is really starting to irk me now. Just spent an hour on a single character, and my game crashed after a zombie broke through a window. Nothing came up in the console, but the CPU usage skyrocketed to 94%, then quickly fell to 28% and crashed. Help me help you. I want to be able to recommend this game to my friends and not to tell them of all the game breaking bugs it has. I want to be able to play it myself without something going awry. https://mega.co.nz/#!xQplET7L!Ehp7C3R2-TtvqMuAwVykESc_XDUeRLXqE_gYSZDYwmA Here's my dxdiag. If you need information, drop a line... And before anyone says it, I know this is a development build that is supposed to be for bug squashing. Well Oct 31's build was unplayable, I reported my findings in that thread. And this build is unplayable for the most part. But even for a development build, it shouldn't be this bad. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 6, 2013 Share Posted November 6, 2013 Need any error reports from the console, as it might have closed too quickly to be visible. Please use the following code snippet to run the game form Command Prompt:http://theindiestone.com/forums/index.php/topic/2505-released-04th-nov-2013-version-29917-0010/?p=38360 Link to comment Share on other sites More sharing options...
Rathlord Posted November 6, 2013 Share Posted November 6, 2013 It's only unplayable for a tiny percentage of people. I haven't had a crash in a week or so. Saying "I know it's a development build" but then essentially complaining about it being a development build doesn't excuse it I'm afraid. They're doing the best they can to make it playable for everyone, but you might just have to have a modicum of patience. Link to comment Share on other sites More sharing options...
Lefarge Posted November 6, 2013 Share Posted November 6, 2013 Enigma, I've updated my post to include console details. Link to comment Share on other sites More sharing options...
Walther Posted November 6, 2013 Share Posted November 6, 2013 Zomthing that I noticed yesterday whilst lingering in the main menu of the game, and I know this is not important or high priority or anything but I just can't unsee it ^^... uhm, the winebotte behind baldspot is freakishly large... kinda magnum wine bottle. phew i feel better, had to say it. now please go on with your business. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 6, 2013 Share Posted November 6, 2013 Enigma, I've updated my post to include console details.Saw, nothing to be done for the moment. Passed it along. Link to comment Share on other sites More sharing options...
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