ghostfall Posted November 4, 2013 Share Posted November 4, 2013 delete me (great work ) Link to comment Share on other sites More sharing options...
Rathlord Posted November 4, 2013 Share Posted November 4, 2013 - What does balanced loot drop really mean? Does it apply to every game mode?(In sandbox it's already an option - rare, abundant and so on...) Do you need to start a new game for the update to be effective? I'm running a Sandboxgame and have played for 10 hours approx. I haven't visited the police station yet, butwhen I do - will it have more guns (from this update) or have the loot in my game alreadyspawned? Hmm... yeah, I hope you understand the question. Also, the update notes mention "Fire saving fixed". What does that mean? / Thanks for the update. Balanced loot just means that they tinkered with the numbers to make more or less loot spawn in Survival and in the unchanged Sandbox modes. They do this with almost every patch, just trying to find a good amount of loot where it's not too much or too little. You can always change it independently in Sandbox. Fire saving fixed should mean that now when you run to a new chunk (and hopefully when you quit the game and reload it) fires will still be burning correctly; they weren't before. Link to comment Share on other sites More sharing options...
The End Posted November 4, 2013 Share Posted November 4, 2013 Thanks Rathlord. All good here now! Link to comment Share on other sites More sharing options...
fastwings Posted November 4, 2013 Share Posted November 4, 2013 guys thanks and good work all the bugs must of at lags and crashs for now seem gone Link to comment Share on other sites More sharing options...
boogada Posted November 4, 2013 Share Posted November 4, 2013 Seems to be running much more smoothly for me than the last version. Link to comment Share on other sites More sharing options...
Zaydene Posted November 4, 2013 Share Posted November 4, 2013 Don't have a chance to play it yet, but does it fix the crashing bug? http://pastebin.com/V4gHW4Pa Link to comment Share on other sites More sharing options...
RoboMat Posted November 4, 2013 Share Posted November 4, 2013 Don't have a chance to play it yet, but does it fix the crashing bug? http://pastebin.com/V4gHW4Pa Probably. Link to comment Share on other sites More sharing options...
Blasted_Taco Posted November 4, 2013 Share Posted November 4, 2013 You guys really outdone yourselves this time. So far no problems, the FPS problem is gone it seems, they dont drop below 20 FPS now and it stays at 25 FPS, that is incredible if you compare it to be playing at 10 FPS. Then the fire is working! Finally begin able to burn all the houses with zombies insde is possible This most be one of the most stable builds you guys had made Link to comment Share on other sites More sharing options...
Waib Posted November 4, 2013 Share Posted November 4, 2013 NICE!! thanks for the new release turned multi core on and it runs great, fairly steady 40 fps at max graphics, killing zomboids has never been smoother Link to comment Share on other sites More sharing options...
Avangard602 Posted November 4, 2013 Share Posted November 4, 2013 Аverage FPS ~13. This is very slow mo... Link to comment Share on other sites More sharing options...
Rathlord Posted November 4, 2013 Share Posted November 4, 2013 Аverage FPS ~13. This is very slow mo... Lock fps to 30. Turn lighting on low. Play with a smaller resolution. Get back to use with the results. At the very least tell us your current setttings. Dr_Cox1911 1 Link to comment Share on other sites More sharing options...
Avangard602 Posted November 4, 2013 Share Posted November 4, 2013 Lock fps to 30. Turn lighting on low. Play with a smaller resolution. Get back to use with the results. At the very least tell us your current setttings. Since the introduction of OpenGL, I have very small FPS. Before that it was 30-40 FPS stable Link to comment Share on other sites More sharing options...
shock Posted November 4, 2013 Share Posted November 4, 2013 my (0007?) save still fails to load due to the same error in (0008). Results in a black screen and the menu doesn't show up if i press escape. Have to alt+f4 to exit. Link to comment Share on other sites More sharing options...
RoboMat Posted November 4, 2013 Share Posted November 4, 2013 my (0007?) save still fails to load due to the same error in (0008). Results in a black screen and the menu doesn't show up if i press escape. Have to alt+f4 to exit. http://theindiestone.com/forums/index.php/topic/2096-my-save-wont-load-what-to-do/ Since the introduction of OpenGL, I have very small FPS. Before that it was 30-40 FPS stable You still didn't tell us your settings nor your setup. Link to comment Share on other sites More sharing options...
lemmy101 Posted November 4, 2013 Author Share Posted November 4, 2013 my (0007?) save still fails to load due to the same error in (0008). Results in a black screen and the menu doesn't show up if i press escape. Have to alt+f4 to exit.http://theindiestone.com/forums/index.php/topic/2096-my-save-wont-load-what-to-do/Since the introduction of OpenGL, I have very small FPS. Before that it was 30-40 FPS stableYou still didn't tell us your settings nor your setup. Since the introduction of OpenGL? :/ OpenGL has been in there since day 1. Link to comment Share on other sites More sharing options...
Spaniard Posted November 4, 2013 Share Posted November 4, 2013 Man, this latest update is great! Having great FPS and a no noticeable bugs after an hour of playing! Link to comment Share on other sites More sharing options...
ratedbforbanana Posted November 4, 2013 Share Posted November 4, 2013 Off to PC World to get an i3 laptop ;D Don't ever say we don't love you guys and gals. You may want to know that i3-s in laptops aren't comparable with the desktop ones. Roughly, the laptop equivalents of desktop Core i3-s are the "mobile" i5s. Also a laptop i3 is roughly comparable with a desktop pentium-series cpu. To give the general idea (the processors aren't directly equivalent due to differences in cache and turbo-presence as well as thermals but in terms of cores and hyperthreading you'll see what I mean): Intel specs page for the desktop Core i3 4330:http://ark.intel.com/products/77769/Intel-Core-i3-4330-Processor-4M-Cache-3_50-GHz Intel specs page for the laptop Core i5 4330M:http://ark.intel.com/products/76750/Intel-Core-i5-4330M-Processor-3M-Cache-up-to-3_50-GHz Link to comment Share on other sites More sharing options...
shock Posted November 4, 2013 Share Posted November 4, 2013 (edited) my (0007?) save still fails to load due to the same error in (0008). Results in a black screen and the menu doesn't show up if i press escape. Have to alt+f4 to exit.http://theindiestone.com/forums/index.php/topic/2096-my-save-wont-load-what-to-do/Since the introduction of OpenGL, I have very small FPS. Before that it was 30-40 FPS stableYou still didn't tell us your settings nor your setup. i've already sent it in. guess i should have replied in the PM?also the I've also gotten a huge fps drop. It's more consistent now, though, rather than coming in bursts of relatively higher fps followed by slight freezing.edit: switching to multicored rendering greatly improved performance (still slower than (0007), though). Edited November 4, 2013 by shock Link to comment Share on other sites More sharing options...
Avangard602 Posted November 4, 2013 Share Posted November 4, 2013 Since the introduction of OpenGL? :/ OpenGL has been in there since day 1.Since game version (beta 17 0008,0009) I have very small FPS My computer. AMD Athlon II X2 255 Processor 3.10 GHz RAM 4 GB AMD Radeon HD 7850 Windows 7 64x Settings game Resolution 1600 1080 (my display Resolution 1920 1080) Lighting quality: Medium multi-core: On Lock Framerate: 30 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 4, 2013 Share Posted November 4, 2013 Windows 7 32 bit.Open the bat in notepad, remove -server Link to comment Share on other sites More sharing options...
Waib Posted November 4, 2013 Share Posted November 4, 2013 only time I start to see performance issues is going into an area with alot of buildings, like downtown west point. lowering the lighting setting seems to fix it. Link to comment Share on other sites More sharing options...
golombo Posted November 4, 2013 Share Posted November 4, 2013 Open the bat in notepad, remove -server Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 4, 2013 Share Posted November 4, 2013 Need empirical data -- like what "low FPS" means. Use FRAPS if you need a program.Also need things like system specs. Open the bat in notepad, remove -server Let's try it this way, to get your error log, Golombo: Copy and paste this into a Command Prompt on Windows: cd "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid"ProjectZomboid64.exe 2>error.txtFor safemode:cd "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid"ProjectZomboid64.exe "-safemode" 2>error.txtFor specifically 32-bit systems, it's:cd "C:\Program Files\Steam\steamapps\common\ProjectZomboid"ProjectZomboid32.exe 2>error.txtYou'll find the errors dropped into your Steam\SteamApps\Commmon\ProjectZomboid directory with a modified date of Today, called error.txt. Link to comment Share on other sites More sharing options...
Dr Gonzo Posted November 4, 2013 Share Posted November 4, 2013 Since the introduction of OpenGL? :/ OpenGL has been in there since day 1.Since game version (beta 17 0008,0009) I have very small FPS My computer. AMD Athlon II X2 255 Processor 3.10 GHzRAM 4 GBAMD Radeon HD 7850 Windows 7 64x Settings game Resolution 1600 1080 (my display Resolution 1920 1080)Lighting quality: Mediummulti-core: OnLock Framerate: 30 As has been said all over the thread, reduce your resolution to 1024, lighting quality to lowest, and it'll play like a dream. Link to comment Share on other sites More sharing options...
golombo Posted November 4, 2013 Share Posted November 4, 2013 Need empirical data -- like what "low FPS" means. Use FRAPS if you need a program.Also need things like system specs. Let's try it this way, to get your error log, Golombo: FPS is no problem now because newest build fix this. java.nio.BufferOverflowException at java.nio.DirectByteBuffer.put(Unknown Source) at com.evildevil.engines.bubble.texture.DDSLoader.readFileData(DDSLoader.java:203) at com.evildevil.engines.bubble.texture.DDSLoader.loadDDSFile(DDSLoader.java:104) at zombie.core.textures.ImageData.<init>(ImageData.java:321) at zombie.core.textures.TextureID.<init>(TextureID.java:175) at zombie.core.textures.Texture.<init>(Texture.java:147) at zombie.core.textures.TexturePackPage.loadFromPackFileDDS(TexturePackPage.java:465) at zombie.GameWindow.LoadTexturePackDDS(GameWindow.java:1450) at zombie.GameWindow.run(GameWindow.java:1057) at zombie.GameWindow.maina(GameWindow.java:943) at zombie.gameStates.MainScreenState.main(MainScreenState.java:112) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.exe4j.runtime.LauncherEngine.launch(Unknown Source) at com.exe4j.runtime.WinLauncher.main(Unknown Source)^CI kill process after few minutes of black screen when background music started. Link to comment Share on other sites More sharing options...
Recommended Posts