lemmy101 Posted December 3, 2018 Share Posted December 3, 2018 This will hopefully be the last! If anyone would be able to give nighttime a test, let us know how it goes on different people's machines! Let us know! NEW Added indoor masking to color exterior when inside, insides are no longer affected by climate coloring. Split climate colors into exterior (shader) and interior (mask) variations. Added config file to initialize colors. Added debug panel to edit climate colors ingame and save config file. BALANCE Highly reduced odds of breaking a windows when trying to remove it at lvl 10 carpentry. Can now sleep on a piano seat. (somehow) Double doors now shown in red if trying to build inside a building. Made it possible to disassemble many more items, including: fridges, ovens, more chairs, washing machines, lockers, fitness equipment, metal barrels and some missing shelves. Added chance of success in the disassemble context option tooltip. Adjusted ambient, rendersettings and shader to fix flash/street/car lights. Added minimum values for rain and snow, a very low value as sometimes looked patterny. Changed darkness more variable during weather. FIXES Fixed Steam servers appearing password-protected when Password is empty. Fixed /changeoption server command not accepting empty option values. Fixed foraging never finding anything for admins/mods in multiplayer Fixed vehicle engine sounds not being muted in the menu screen in multiplayer. Fixed empty ChunkObjectState packets being sent in multiplayer. Fixed whisper in chatbox crashes with spaces or slashes Fixed not being able to whisper to some players Fixed being able to build a stairs in the opposite direction directly on top of another staircase. Fixed some disassemble definitions having no 2nd items and giving wrong info. Fixed required skill not being displayed in tooltip when picking up or placing furniture. Fixed drainable items not cooling down when placed on the floor. Fixed custom weather settings not applying for some challenges when loading an existing save. Previously, if you continued a "Winter is Coming" save, you'd get rain instead of snow. crossed, Tails, Jason132 and 7 others 5 3 2 Link to comment Share on other sites More sharing options...
Sick Boy Posted December 3, 2018 Share Posted December 3, 2018 21 minutes ago, lemmy101 said: Made it possible to disassemble many more items, including: fridges, ovens, more chairs, washing machines, lockers, fitness equipment, metal barrels and some missing shelves. Awesome. GoodOldLeon, Geras, junglistjim and 1 other 2 2 Link to comment Share on other sites More sharing options...
Geras Posted December 3, 2018 Share Posted December 3, 2018 spiderman_neat.jpg Link to comment Share on other sites More sharing options...
axeladalidez78 Posted December 3, 2018 Share Posted December 3, 2018 (edited) Nighttime looks like the old PZ nights and flashlights finally have a function, this is amazing. Also I noticed that the "Pitch black" option actually makes night pitch black, to the point where flashlights don't even shine. Edited December 3, 2018 by axeladalidez78 Geras, crossed and Jason132 3 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted December 3, 2018 Share Posted December 3, 2018 The new darkness is damn awesome! Really love the change and finally we need to use the flashlight. Hope that this will limit the situations where holding two bags is viable. Link to comment Share on other sites More sharing options...
Batsphinx Posted December 3, 2018 Share Posted December 3, 2018 Great to hear the positive reaction re: the night-time visuals. If you spot them doing anything weird though, please flag it and provide screenshots. We also need to test this all on an MP server, and make sure that the whisper bugs are sorted. Link to comment Share on other sites More sharing options...
Burger_Time Posted December 3, 2018 Share Posted December 3, 2018 The night are fuggin awesome, but I find it a bit strange when gamma instantly changes when entering the building for all the environment. My suggestion is to gradualy change the gamma ONLY inside buildings when getting closer. Same when inside buildings: gamma should change only inside, but the outdoors area should always have same gamma. ZombiesLoveBrainiacs 1 Link to comment Share on other sites More sharing options...
Headshotkill Posted December 3, 2018 Share Posted December 3, 2018 After a long hiatus I played PZ yesterday and now today and the for a long time the bright nights really bugged me compared to classic PZ nights. They're back now and oh boy is it exciting. Before I could drive around at night without headlights on, now I was driving away from the towncenter late evening from a looting run to my farm safehouse, when I left the artificial light from the town on the highway I was suprised my car was driving through near pitch blackness aside from the roadlight every now and then, and the roadmarkers. Turned the headlights on and it started to rain, very atmospheric driving slowly to avoid hitting the zombies just standing there in the middle of the road as your headlights illuminate them on a cold rainy night. However I actually hit a zombie breaking the one headlight that worked, I had one spare left in the glovebox so I turned of the engine, got out and sneaked towards the hood with my screwdriver in one hand, flashlight in the other, which also is nescessary now to see in the dark, the zombies stood motionless 20 meters up ahead and I quickly fixed the light. Link to comment Share on other sites More sharing options...
jianmingyong Posted December 4, 2018 Share Posted December 4, 2018 (edited) 23 hours ago, Batsphinx said: Great to hear the positive reaction re: the night-time visuals. If you spot them doing anything weird though, please flag it and provide screenshots. We also need to test this all on an MP server, and make sure that the whisper bugs are sorted. We are glad to help you out on this as we are running IWBUMS branch to get the fix required for our server to RP. /whisper seems to works fine but with a giant flaw. The game and server will crash afterwards once someone use it for a couple of times. Our players seems to be able to see the chat working but the follow up crash seem to be annoying. If I have more information about the crash, would gladly update this. Edit: I have tested with our players and apparently the receiver end of the whisper message will crash the game and server. The client side do not seem to have any crash logs as it just simply freezes the game. The server side crash logs have been added below: Server console: ``` Exception in thread "main" java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextNode(HashMap.java:1437) at java.util.HashMap$ValueIterator.next(HashMap.java:1466) at zombie.network.chat.ChatServer.disconnectPlayer(ChatServer.java:209) at zombie.network.GameServer.disconnect(GameServer.java:7226) at zombie.network.GameServer.main(GameServer.java:753) ``` Edited December 4, 2018 by jianmingyong Link to comment Share on other sites More sharing options...
Batsphinx Posted December 4, 2018 Share Posted December 4, 2018 5 hours ago, jianmingyong said: We are glad to help you out on this as we are running IWBUMS branch to get the fix required for our server to RP. /whisper seems to works fine but with a giant flaw. The game and server will crash afterwards once someone use it for a couple of times. Our players seems to be able to see the chat working but the follow up crash seem to be annoying. If I have more information about the crash, would gladly update this. Edit: I have tested with our players and apparently the receiver end of the whisper message will crash the game and server. The client side do not seem to have any crash logs as it just simply freezes the game. The server side crash logs have been added below: Server console: ``` Exception in thread "main" java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextNode(HashMap.java:1437) at java.util.HashMap$ValueIterator.next(HashMap.java:1466) at zombie.network.chat.ChatServer.disconnectPlayer(ChatServer.java:209) at zombie.network.GameServer.disconnect(GameServer.java:7226) at zombie.network.GameServer.main(GameServer.java:753) ``` Thanks guys - Stas is looking into it right now. I'll forward your findings. Link to comment Share on other sites More sharing options...
ProjectSky Posted December 5, 2018 Share Posted December 5, 2018 Set Night Darkness to darkest I can't see my character.(Equipped flashlights) axeladalidez78 and Geras 2 Link to comment Share on other sites More sharing options...
lemmy101 Posted December 5, 2018 Author Share Posted December 5, 2018 IWBUMS 40.38 BALANCE Saucepan can now be used to disinfect bandages. Updated Translations. Added support for Estonian lanugage. FIX Fixed MP climate admin panel broken due to color change Fixed new color config not loading on server Fixed shader still applying some slight coloring when indoors Fixed items remaining equipped after placing traps and installing vehicle parts. Fixed GetTextWithPrefix of non-existant table when a whisper target is out of range. Fixed whitespace being deleted from name in quotes of whisper chat command Fixed some red errors when input regex parts into chat. Small refactoring chat window. Fixed concurrent chat server problem. Chat system is thread-safe now. Snakeman, crossed, ditoseadio and 3 others 6 Link to comment Share on other sites More sharing options...
NagashUD Posted December 5, 2018 Share Posted December 5, 2018 (edited) Dunno if you aware of this bug but sometimes it seems to have some slow motion moments; no fps drops . (Solo) Edited December 5, 2018 by NagashUD Geras 1 Link to comment Share on other sites More sharing options...
Axezombie Posted December 6, 2018 Share Posted December 6, 2018 (edited) I don't want to sound like a jerk but when are you going to fix the vehicles's hitbox? Before build 40 it was perfect but now it is bigger than it looks on the north, north east side of cars. It is so big my character can't pass between 2 cars parked next to each other and I keep hitting stuff which obviously doesn't even touch the car I'm driving. I can't get closer to the vehicle than where I'm standing on these screenshots : Sorry again if I sound like a jerk, it's a legit question, I'm not searching to offend anyone. Edited December 6, 2018 by Axezombie MadDan, Laird Thaddeus, Magic Mark and 2 others 5 Link to comment Share on other sites More sharing options...
jianmingyong Posted December 7, 2018 Share Posted December 7, 2018 Whisper chat is working fine now with spams of A to Z. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 7, 2018 Share Posted December 7, 2018 On 12/6/2018 at 5:01 AM, Axezombie said: I don't want to sound like a jerk but when are you going to fix the vehicles's hitbox? Before build 40 it was perfect but now it is bigger than it looks on the north, north east side of cars. It is so big my character can't pass between 2 cars parked next to each other and I keep hitting stuff which obviously doesn't even touch the car I'm driving. I can't get closer to the vehicle than where I'm standing on these screenshots : Sorry again if I sound like a jerk, it's a legit question, I'm not searching to offend anyone. It's probably not going to be perfect for quite a while. It's a hacky fix to prevent characters from clipping over most of the car, until the depth buffer is no longer used for stenciling walls and can be repurposed. That means sometime in or after the animation build. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 7, 2018 Share Posted December 7, 2018 On 12/5/2018 at 3:07 PM, NagashUD said: Dunno if you aware of this bug but sometimes it seems to have some slow motion moments; no fps drops . (Solo) MadDan reported that just setting the game to 55 FPS instead of 60 would correct this. Just make sure you disable vsync, otherwise it'll be locked to the FPS of your monitor anyway. NagashUD 1 Link to comment Share on other sites More sharing options...
Axezombie Posted December 7, 2018 Share Posted December 7, 2018 Quote It's probably not going to be perfect for quite a while. It's a hacky fix to prevent characters from clipping over most of the car, until the depth buffer is no longer used for stenciling walls and can be repurposed. That means sometime in or after the animation build. That's what I thought, well thank you for your answer Link to comment Share on other sites More sharing options...
NagashUD Posted December 7, 2018 Share Posted December 7, 2018 48 minutes ago, EnigmaGrey said: MadDan reported that just setting the game to 55 FPS instead of 60 would correct this. Just make sure you disable vsync, otherwise it'll be locked to the FPS of your monitor anyway. Thank you !! Link to comment Share on other sites More sharing options...
lemmy101 Posted December 10, 2018 Author Share Posted December 10, 2018 IWBUMS 40.39 BALANCE Added dither circle to weathermask Adjusted non-default sandbox night darkness a bit Added missing moon calcs to climate system, and readded night moonlight coloring FIX Fixed bug in isoregions where a pole sometimes invalidated a region room and rain could get in. Fixed Turkish translation files causing errors when displayed in game. Fixed Safehouse channel being heard by any member of any safehouse, not only by members of a particular one Fixed "plumb sink" not being synchronized in multiplayer. Fixed game sometimes locking up when exiting. Fixed game freezing if player not found. Fixed whisper freeze Faalagorn, Tails, Geras and 7 others 10 Link to comment Share on other sites More sharing options...
lemmy101 Posted December 11, 2018 Author Share Posted December 11, 2018 IWBUMS 40.40 Added missing textures for fractured bones. You now can't splint a chest. Fixed server options not showing Fixed still being able to stack up wooden stairs. Geras, crossed, MadDan and 4 others 7 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted December 11, 2018 Share Posted December 11, 2018 Is the moon phase (moonlight) connected to the day of the month like it used to be? Nebula 1 Link to comment Share on other sites More sharing options...
Nebula Posted December 11, 2018 Share Posted December 11, 2018 I join the question ...When will you make normal moon phases with a 29,5306 cycle? Link to comment Share on other sites More sharing options...
junglistjim Posted December 13, 2018 Share Posted December 13, 2018 ok this sounds lame: I cant slice or smash a watermellon. there ive said it - had kitchen knife and hammer in primary inventory. Not really a game breaker... still im doing my part ! Link to comment Share on other sites More sharing options...
Pandorea Posted December 13, 2018 Share Posted December 13, 2018 1 hour ago, junglistjim said: ok this sounds lame: I cant slice or smash a watermellon. there ive said it - had kitchen knife and hammer in primary inventory. Not really a game breaker... still im doing my part ! ..Have no problems smashing or slicing a watermelon. What version of the game you're on? Any mods? Link to comment Share on other sites More sharing options...
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