Jump to content

Lore based gameplay.


Burger_Time

Recommended Posts

A pretty while ago, we had a short conversation in discord after someone posted a link to this post:

(This post is great. Definitely worth to read if you haven't done it yet.)

 

This conversation caused a very few interesting ideas to come up, so I decided to compile some things and make a possible sequence of the lore events and how can they affect gameplay.

 

Let's make the lore start from the initial infection scenario.

 

Start: 9 July, year 1993. Time: approximately 5 am.

 

Day 1:

The life is in full swing. Emergency services working, stores are open. People doing their everyday activities, but something feels wrong.

 

Schools are closed due to the Flu epidemic. A big part of the Muldraugh, West-point, Rosewood and Riverside population are sick. But other than that — nothing serious.

 

Illegal stuff will be punished. (Maybe you can even get to jail?)

Well, just usual life.

 

Day 2:

Some people dies due to "Flu complications". The first zombies will appear until the end of the day, but they will be placed very far away from the centers.

 

Streets are mysteriously absent. You can meet only some people.

 

Most stores are closed, however, the emergency services still work, alarms are setted and if you will try to rob a store — you most likely going to be arrested.

 

Local media reports flu epidemy. The people living in these four towns are anxious.

 

Day 3:

And this is when fun begins.

 

Most of infected people are starting to die, eventualy reanimating. Panic takes over the towns. Emergency services are not working. Local media highly recomends people to stay indoors and not to go out without any serious needs.

 

Fort Knox warns government about the incedent and shortly after the quarantine zone is established. Government evacuates civilians.

 

After this point a player have 2 options:

 

1. Hide from the militaries and continue to live Inside the exclusion zone fighting with dozens of infected.

2. Evacuate and live on the border of quarantine zone for a short time.

 

Roads to Louisville and Brandenburg is no longer available due to the quarantine zone and lots of checkpoints.

 

Day 4:

Mass media spreads the news about the Knox Incident. Lots of journalists arrive to the Quarantine zone border (Maybe, they can even interview the player if he have choosen to evacuate with others).

 

Starts a normal Zomboid gameplay. No one will call a police on you, no communication with outer world besides TV and Radio.

 

Day 5:

Militaries start to make some excursions inside Exclusion zone trying to find more survivors.

 

Day 7:

The quarantine zone border is full. You won't be able to live in it if you haven't came earlier. 

 

However, you still can live in the refugee camps near the border.

 

Day 11:

After the first news about the nature of the infection, people who live on the border of quarantine zone start to riot, which leads to the violence and death of civilians (You can be one of them if you really want to ;) )

 

If you decided to stay inside zone, then congrats! The gunfire sounds on the border causes a zombie migration, which makes all the cities fairly clear.

 

If you decided to live on the border, then you won't have a good time.

 

Here's the list of possible consequences after the riot:

1. You will successfully escape the border and head to the Louisville or Brandenburg (Which soon will be infected too).

2. You will successfully escape the border and head to the towns of Muldraugh and West-point.

3. You will be executed by a militaries while trying to escape.

4. You will be locked somewhere with lots of other survivors and probably maules by Zs.

 

Day 12:

Militaries retreat and destroy all the bridges, trapping the whole population of Louisville and surrounding areas inside.

 

And that's all.

 

The first two days can be used as the tutorial. I.e. you can talk to random people, which can introduce the regular conversations with NPCs, or the store visitation to buy something you need can show the basics of exchange system. 

 

Also all this events, in which player can take part, will make everything clearer for those who don't watch TV and listen to radio.

 

Notes: How about the actual work in first day? Like depending on your occupation, you have to work full day, then go home OR you can call your boss, make up an excuse and sit home all day watching TV. I think it will be very neat. :)

Link to comment
Share on other sites

1 hour ago, EnigmaGrey said:

the tl;dr answer is that it'd mean writing an entirely separate AI for "pre-apocalypse.' While cool, it's not really TIS"s focus.

Uh. Okay. :/

But what about Day 3 and after part? It would definitely add some interesting stuff to see and will make it not look like everything went bad in one moment and no one even tried to do something with it. :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...