Improved Gamepad Control: Test Build - free PZ Steam codes for active participants
15 15

161 posts in this topic

Recommended Posts

5 hours ago, theBlackshot said:

I can't get past the loading screen specifically on the controllertest build. It stops at loading the Character texturepack, endless loading

C:\Users\Yourusername\Zomboid

 

Grab the console.txt there and upload it to a place like Pastebin, because it's too long to post here. Post the link to it here instead.

Share this post


Link to post
Share on other sites
38 minutes ago, Pandorea said:

1) As you've been testing controller build on and off and changing bindings, have you been deleting Gamepad / Joypad folders and the gamepadBinding.config file?

I've been deleting them every time I switch builds since I learned that I needed to do that.

 

2) Is there a chance that the controller wasn't plugged in fully? Could it have been briefly disconnected?

It's possible, but unlikely.

 

3) Do you use Dualshock in SI / IWBUMS too?

I use the controller for all my games in every mode unless the controller support is horrible in which case I either make do with keyboard and mouse if it isn't too frustrating, or I just give up on playing the game altogether.

 

4) Do you only use Dualshock?

I use the default controller that comes standard with any PS4, whatever that is called. I used to use an Xbox 360 controller until that broke. I had used someone else's Xbox 360 controller for a while until they got their own copy of the game and I had to switch to using the PS4 controller.

 

5) At what point (if any) do you plug in the gamepad?

I keep the controller plugged in all the time and only unplug it when I have issues.

 

The controller works just fine on the stable build and the IWBUMS build. I was playing the latest update for IWBUMS earlier on SpiffoSpace to test things out there as well and everything was working fine. I am only having this issue when switching to the Controller Test build. I was hoping to do some more testing so I could help out more, but it looks like this issue is going to have to be figured out first before I can continue testing. From what I've been reading it looks like many of the issues I've been reporting have been noted and are either being fixed or are still being investigated but have not been fixed yet. I'd like to be able to test the things that have been reported as being fixed though to confirm that they have indeed been fixed.

Share this post


Link to post
Share on other sites
10 minutes ago, theBlackshot said:

https://pastebin.com/vrzy7pgU

that stack trace part keeps repeating itself to infinity. The console.txt was 200mb

playing with the Super Survivors mod by any chance?
 
Could it be that you left the binding for "Call closest Group Member" free or at something invalid?
 
Quote
java.lang.reflect.InvocationTargetException
[...]
Caused by: java.lang.IllegalArgumentException: 'Call Closest Group Member' not found!
 

 

Share this post


Link to post
Share on other sites
1 hour ago, nasKo said:
playing with the Super Survivors mod by any chance?
 
Could it be that you left the binding for "Call closest Group Member" free or at something invalid?
 

 

I did and I added a key to leave none of the bindings without input and I still couldn't get through. After that I decided to unsubscribe some mods including Super Survivors which didn't get me further as well (though I only waited for like 10 seconds once I was at character loading. 

Share this post


Link to post
Share on other sites
On 12/16/2018 at 10:49 AM, theBlackshot said:

I did and I added a key to leave none of the bindings without input and I still couldn't get through. After that I decided to unsubscribe some mods including Super Survivors which didn't get me further as well (though I only waited for like 10 seconds once I was at character loading. 

 

That sounds exactly like the problem I have. Is there any chance that you have other devices attached to your computer? Some joystick or pedals or other HID/USB?

 

I get stuck on the character texturepack screen unless I detach my saitek combat rudder pedals and my button box.

Edited by Leoquent

Share this post


Link to post
Share on other sites
On 12/17/2018 at 11:12 AM, Leoquent said:

 

That sounds exactly like the problem I have. Is there any chance that you have other devices attached to your computer? Some joystick or pedals or other HID/USB?

 

I get stuck on the character texturepack screen unless I detach my saitek combat rudder pedals and my button box.

Of course! Thanks for the suggestion. Unfortunately that makes the controllertest unplayable to me as my Steam Controller being plugged in was the problem. I pull it out / disconnect it, game reacts and functions, it's in, no reaction, frozen.

The Controller configuration is already on gamepad, hence xinput emulation.

https://pastebin.com/WmH8LbRL

Edited by theBlackshot

Share this post


Link to post
Share on other sites

Hello there !

 

What controller are you using?

 

Wired Xbox 360

 

Does the controller work?

 

Yep, I just had to invert y axis for both joysticks.

 

Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved?

 

So the first times i tried this controller build i confess i didn't pay much attention to it, as i mostly wanted to play. This time i looked into it, and 3 things bugged me :

So terms are dev oriented (togglemode...) and so unclear

I didn't found a way to assign nothing to a button. I mean that when you click a drop down menu, there is no <none> option.

I would like to have more option : Select the organisation of radial menus, assign a button/joystick/pressed joystick to reload guns, to zoom in/out, to toggle walk/sprint. While not everyone may use this last option for example (as i personnaly think it's fine to walk/run only with the joystick), it's nice to have the choice.

 

How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with?

 

I must say it feels better and better !

 

How would you like your gamepad play further improved?

 

Having a reload option (sorry if it exists already)

Maybe have a thin line indicating precisely where your character is aiming. I don't really know if it's a good idea, it maybe have to be tested in-game to see how it feels.

I want to open the interact windows with X and select the option I want with X. I think it would be more ergonomic than opening with X and validate with A.

OR  : Open the windows with X, selecting the option by pressing X multiple times ( each time I press it select the option below the one currently highlighted) and validate with A. It would reduce the number of movement needed.

 

Do you play in split-screen? If so, how is this beta playing?

 

Yep and while the gamepad player is globally a little bit slower at scavenging and selecting things, it's really fun, especially once i realized i could move to inventory windows of the keyboard player (stupid me). No freeze or lags.

One thing that may be optimized is the size of the window for the gamepad player. PZ is a game with a lot of windows, and during splitscreen, there is twice the number of windows for half the space, which felt a little oppressive and ugly : all these black boxes over this beautiful world.

Maybe add an option to reduce the opacity of the windows could help.

 

In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style?

 

I'm still very reluctant to it. Zombies are to dangerous to stop.

 

What other gamepad bugs or weirdness have you noticed in this build?

 

Sometimes when I want to enter a car it doesn't work and i have to move a little bit closer or further from the car. Nothing game breaking but could be a problem when in a hurry.

Breaking certain windows with the B button doesn't work.

BIGGEST PROBLEM  : If i press X with nothing to interact nearby, the game doesn't open a windows, which is normal BUT consider that a windows is open. So i have to press B to close this windows that doesn't appear on the screen. Frustrating because i died to that grrrr.

 

This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions?

 

No particular problem

 

What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta?

 

If i press X with nothing to interact nearby, the game doesn't open a windows, which is normal BUT consider that a windows is open. So i have to press B to close this windows that doesn't appear on the screen. Frustrating because i died to that grrrr.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
15 15