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Unbalanced shaders and gamma/brightness


Red Panda

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Hello guys,

Iam sure that you've already reed same or simmilar topic last days, but cause of many ppl at mp found that like a really big issue and Ive tried to describe it at our discord channel with examples recently, so I decided to bother you a little too and share it with you, so sorry - but I think it should help a bit.

First of all the differences between shaders on and off .. or if you want postprocesing on and off...

 

Postprocesing off - flashlight off

5be191a69a6c7_20181106121534_1(1).thumb.jpg.b011d2c567b7e9eb9f82f5de6c6b4ede.jpg

 

Postprocesing off - flashlight on

2.thumb.jpg.248853fb3f8ecde425ce95c4f540db65.jpg

 

Postprocesing on - flashlight off

3.thumb.jpg.89e19187eeb4c3dd5266777a906275b2.jpg

 

Postprocesing on - flashlight on

4.thumb.jpg.52ea2a32bd105a987c2bcd763eaeba03.jpg

 

So, this is one problem ... the thing that even flashlight has almost no effect - other side of it is the game is now unbalanced for those who uses postproc. and whose not - cause one of us will need to use flashlight if it will be even effective one day, and other one not cause night is almost same like a day with postprocesing on ...

 

For better imagination how lights are good with postproc. on theres even indoor ones to check -

5.thumb.jpg.4da49b152072209d4fcb2b6b08eafdc1.jpg

6.thumb.jpg.555f98419613b86701e12a894340d245.jpg

No difference at all ... so, light are no more the thing with postprocesing on ...

 

example of light without postprocesing -

20181106141640_1.thumb.jpg.bf296f18c7a7ef216f475d0c35ed0f31.jpg20181106141647_1.thumb.jpg.ae8bc4abe430585bd3e226d7445b722b.jpg

Check even colour balance of it at those example from indoors .. with postproc. it looks like with rly bad filter making it almost warmtones less ...

 

Next thing is (well, as soon as flashlights will have some effect) the weight ... batery in flashlight remains for cca 3 hours in game max with full use of it ... that means you need 3 of it for one night .... thats 1.8 pounds ... flashlight is 2 pounds ... almost 4 pounds total weight for one night - just for those who wont use postprocesing .. others can play without it at all ... So when you count that you spent 2 points for Cateyes trait - wasted cause no more effect .... now you are forced to spent 4 points of your inventory each night, and even those who doesnt likes totaly messed up colours and lights with postprocesing which making game unbalanced for each other ... (that one can be partly solved by server settings i think)

 

Started at 11 pm and been testing it so turnng it off and on again and again .. so its 3 hr max ...

20181106122536_1.thumb.jpg.f3c59b395b9ed0a8f6868b5c8c751cd5.jpg

 

Thats I think all to this topic. Idk what can be solution, just describing it properly cause its needed i think ..

To be honest, comparing that state without postprocesing to other survival games (as it was compared by admin), wheres nights spooky - its nonsense - spooky doesnt mean unplayable, and thats it in zomboid now ... 

 

Thank you for and if there will be replies and sorry for my messy english. 

 

Edited by Red Panda
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Its not just mine problem, and it wasnt problem before patch ... which of those is working fine for you .. flashlights ... lights .. you are okay with sepia colours of new shaders .. or what.. its parly about feeling of colours and stuff, I can see that some ppl playing with postproc. still on at our server, just dont care its all weird ... Send ss of your night with lights or something at least ;)

Edited by Red Panda
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Didn't see this thread before posting mine :P Oops!

 

I've got a similar set of screenshots. The difference is clear cut between post-processing on vs off.  Much more ambient lighting when playing with it on, giving the player an advantage. 

Also, lights seem to not illuminate, as shown in both of our screenshots.  My thread is here

 

 

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