nasKo Posted October 18, 2018 Share Posted October 18, 2018 Hey all, here’s what’s happening. BUILD 40 Build 40 is for all intents of purposes done now, with one addition that might need a few fixes that we’ll explain the reasoning behind below. On Tuesday we released Version 40.26 to the IWBUMS public beta. As we forecast last week, this contained: New, rare, inventory clothing types to better insulate players. Thunderclaps when players are banned on a server. (Optional) Better admin control over weather effects Fixed map bugs. Fixed missing vehicle skids sounds in MP. Fixed broken MP car locks. Fixed container bugs. Lots of other fixed bugs. Being the first product of Bitbaboon Steve’s new internal autobuild system though, there were a few teething troubles that caused issues for our Linux server operators. Which has expedited the release of today’s Version 40.27. This contains remedies for annoying small tree collisions, and car battery fun.. but predominantly it contains the below. SHAKE IT We’re pretty happy with the fog, mist, storms, improved snow and other general additions of Build 40 – but something we weren’t 100% satisfied with was getting an indication of wind speed and direction across to the player. There just weren’t any indicators on-screen, and we weren’t making the most of a lot of the work on the simulated climate and weather systems. It was something of a blemish on an otherwise really cool feature. And so Turbo scurried off to his experimentation chamber and… This is now playable on the IWBUMS beta, but will need some balance and feedback from testers as to how strong the effect should be at different wind speeds. We also, clearly, need to know if anyone notices any change in performance. Right now, trees sway slightly in low wind – and in storms, especially, at night they’re a bunch more atmospheric. (We’ll also be adding in better wind, and other, SFX in Build 40 patches.) Through building this system into the game, Turbo has also unlocked some helpful visual niceties that the game has needed for a long time. They will also be of huge benefit to our players who are hard of hearing. In this build, this includes: Doors shaking when zombies hit them Locked doors shaking when the player tries to open them Trees shaking slightly when the player is chopping them down. Trees rustling when the player, or zeds, walk through them Trees shaking after car collisions Please note, however, that in the current IWBUMS beta the bigger trees move too much in response to player/zed actions – and some of the SFX are a bit off. Here’s a compilation vid of the new feature: BUILD 41 Work continues with the TEA’s preparation for the entire team moving onto animations once 40 is final and patched, a lot of it under the bonnet kinda stuff. A big improvement to the animation system and tools is the ability to clone animation states and override aspects of them without needing to completely duplicate the state logic that drives it. An example of this would be for handling (quite literally) weapons while walking, strafing or attacking. We can now define the core states for handling walking, strafing, sneaking, attacking without a weapon equipped, and then creating other states using that as a template that say hold a one handed weapon, or a gun, and substitute animations while still retaining all the logic tying together and blending the animations with the gameplay. Functionality such as this will speed up Animator Martin’s job of implementing all these states into PZ, and cut down the replication of work from the coders once we’re all inside the system. OTHER STUFF We’d like to welcome ChrisW back to our bank of coders, who will be picking up where he left off with the Sims style cutaways we’d like to make internal building navigation a bit slicker. As mentioned last week RJ is now working with Xeonyx, creator of New Denver, to help debug his new Hollywood Studio map and come up with an Official PZ Challenge system for it – for when it’s added to the main game. Here’s another screenie from it. This week’s sunday service from KurtZ. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too. Ornament, Icy Motto, trombonaught and 6 others 4 4 1 Link to comment Share on other sites More sharing options...
Ornament Posted October 18, 2018 Share Posted October 18, 2018 This makes trees much more realistic in my opinion. Although it's only an atmospheric change, this is really great and improves the overall experience Jason132 1 Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted October 18, 2018 Share Posted October 18, 2018 Looking sweet! Link to comment Share on other sites More sharing options...
Tails Posted October 19, 2018 Share Posted October 19, 2018 I like the animations on those trees and noticed that some trees can fall over without having to chop down trees. Link to comment Share on other sites More sharing options...
Lexx2k Posted October 19, 2018 Share Posted October 19, 2018 The weather and wind effects look great. This really adds a lot to the game. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted October 19, 2018 Share Posted October 19, 2018 Now all we need is some good ol' animated water. Link to comment Share on other sites More sharing options...
lemmy101 Posted October 19, 2018 Share Posted October 19, 2018 15 minutes ago, M'aiq The Liar said: Now all we need is some good ol' animated water. its on the list for build 41 dnk3912, Tails, Inkie and 5 others 7 1 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted October 19, 2018 Share Posted October 19, 2018 1 minute ago, lemmy101 said: its on the list for build 41 Fantastic Link to comment Share on other sites More sharing options...
Icy Motto Posted October 19, 2018 Share Posted October 19, 2018 (edited) Wow, just amazing. Never thought I'd see one of my most wanted features in the game be put it so early! I am glad you guys didn't push out Build 40 yet, as I felt this was a big feature that was missing. Thank you guys for listening to community feedback! You mad lads even added stuff like shaking doors and trees by impact. Great work! Edited October 19, 2018 by Icy Motto Link to comment Share on other sites More sharing options...
Wolf_EX Posted October 22, 2018 Share Posted October 22, 2018 When the wind is at max intensity the trees kinda lose depth and the bill-boarding kinda stands out, but overall still a nice improvement to the atmosphere. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now