I recently reinstalled Windows 7 and now PZ crashes at two different stages - at loading character textures before game gets started or after character creation and right before game is supposed to start. I've updated Windows, and the video card, Java.Steam overly off, game files verified, zoom,testure2x,& bMultithreadedRendering false, texture compression true.
Can I allocate more RAM to the 32bit executable? I'm using 32 bit Windows. I used to allocate 2048. I can't change it from 1200 in the .json without the game crashing in 1 second. Is there anyway to change that or should I be changing a value in Java? (I even lowered memory to 1000 and 1000 at a dev's suggestion. It did act differently but same ultimate result.) I watched the memory in system monitor and the game doesn't even try to use more memory.
Thanks for any help - I haven't played in a month and will soon perish. =|
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wanderinbilly
I recently reinstalled Windows 7 and now PZ crashes at two different stages - at loading character textures before game gets started or after character creation and right before game is supposed to start. I've updated Windows, and the video card, Java.Steam overly off, game files verified, zoom,testure2x,& bMultithreadedRendering false, texture compression true.
Can I allocate more RAM to the 32bit executable? I'm using 32 bit Windows. I used to allocate 2048. I can't change it from 1200 in the .json without the game crashing in 1 second. Is there anyway to change that or should I be changing a value in Java? (I even lowered memory to 1000 and 1000 at a dev's suggestion. It did act differently but same ultimate result.) I watched the memory in system monitor and the game doesn't even try to use more memory.
Thanks for any help - I haven't played in a month and will soon perish. =|
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