FilibusterRhymes 29 Posted September 1, 2018 Posted September 1, 2018 2 hours ago, Harra said: I got the size correct by following your instructions. Unfortunately fog was filling my game haha. Now the texture is needing work and i'll have to move the wheels with the script. Any further tips? Hey dude, I'm home now. If you want help getting the texture right, I'm up for it. Did you wanna over discord so we don't hijack the thread? Quote Share this post Link to post Share on other sites
Neutz 322 Posted September 15, 2018 Posted September 15, 2018 Quick question, is it possible to add in custom parkingstall zones, Looking to make a custom "military" zone instead of using the original ones. Tried just adding it to the vehicles distribution file. (The one that controls their spawn chance) but i think im missing something. Quote Share this post Link to post Share on other sites
Josko 129 Posted June 5, 2019 Posted June 5, 2019 I have plans to create a M1A2 Abrams Tank. But I wonder, is it possible to make the turret of the tank to rotate around or will it just be static? Same goes with the M2 .50 Cal Machine gun, I'm guessing I would need to wait for the AnimTools to do all these things right? Being able to jump on the tank, get inside the tank, move the turret and the main cannon, have the character sit behind the M2 .50 Cal Machine gun and have it move around the tank like aiming a gun, obviously all that has to do with Animations, but Will the AnimTools support that? Giving "Cars" animations so a player can interract with it? Then I wonder, is it possible to create Special/Unique spawning points only for the M1A2 Abrams Tank? So one could make so the Tank only spawns in Military bases for example. Quote Share this post Link to post Share on other sites
Spyware006 0 Posted December 7, 2019 Posted December 7, 2019 (edited) hey, where I can find the plytopzconverter? ty Ok, the link works now! Edited December 11, 2019 by Spyware006 Quote Share this post Link to post Share on other sites
PriMan 19 Posted January 28, 2020 Posted January 28, 2020 (edited) On 8/22/2018 at 7:18 PM, RingoD123 said: VEHICLE ZONE HEX COLOR Head #FF0000 Tail #00FF00 Front right door #00FFFF Rear right door #FFFF00 Front left door #FF00FF Rear left door #0000FF Front right window #007F7F Rear right window #7F7F00 Front left window #7F007F Rear left window #00007F Windshield #7F0000 Rear Glass #007F00 Front left guard #C000C0 Rear left guard #0000C0 Front right guard #00C0C0 Rear right guard #C0C000 Roof #000000 Right headlight #400000 Left headlight #C00000 Right tail light #00C000 Left tail light #004000 Right brake light #7F4000 Left brake light #7FC000 Right flashing beacon (The lightbar) #C0C0C0 Left flashing beacon (The lightbar) #404040 Hoot #FF007F Boot / Trunk door #00FF7F Edited January 29, 2020 by PriMan Quote Share this post Link to post Share on other sites
ZombiesLoveBrainiacs 101 Posted April 27, 2020 Posted April 27, 2020 My shell damage overlay has the wrong colors ingame. For example: if I make it greyscale, it appears brown ingame. Any idea how I can fix this? I'm using the newest B41. Quote Share this post Link to post Share on other sites
ZombiesLoveBrainiacs 101 Posted April 27, 2020 Posted April 27, 2020 (edited) In this image, the scratches look as expected, the dents are brown instead of grey, and the rust is... on fire? It even glows in the dark 😮 edit: ok, the rust glitch was because I set rust to "100" instead of "1" Edited April 27, 2020 by ZombiesLoveBrainiacs Quote Share this post Link to post Share on other sites
MrDany 5 Posted July 31, 2020 Posted July 31, 2020 On 4/27/2020 at 6:29 PM, ZombiesLoveBrainiacs said: In this image, the scratches look as expected, the dents are brown instead of grey, and the rust is... on fire? It even glows in the dark 😮 edit: ok, the rust glitch was because I set rust to "100" instead of "1" AHAHHHHHAAHHAHA Man, what did you do with my UAZ-452??? My God, this is the best thing I've ever seen Quote Share this post Link to post Share on other sites
Lt_Ascott 0 Posted February 22 Posted February 22 I know this is a pretty old thread but, I was joking around with my buddy and he wanted to drive around on a segway as a security guard... so I modeled a low poly mock up as a joke and was trying to make it usable in game... Alas I suck and had no luck... I wanted to make it function mostly like a car but with infinite gas, I think the way the vehicles work is by replacing the character as the controllable object? is there a way I could pose and apply the character to appear on it as they drive around? Thanks for the help... Or for laughing... SegwayVehV0.1.ply Quote Share this post Link to post Share on other sites
Samurai Murtuz 0 Posted Thursday at 01:48 PM Posted Thursday at 01:48 PM what should I do if the car what I'm try add to the game has the engine on the trunk side? Quote Share this post Link to post Share on other sites