Burger_Time Posted October 25, 2018 Share Posted October 25, 2018 Updated swaying looks even more lit. No bugs have been noticed in process of testing. Link to comment Share on other sites More sharing options...
Kirrus Posted October 27, 2018 Share Posted October 27, 2018 MP Server console is printing this on boot. Possibly misspellings? 1540670354971 ERROR: not adding suspicious zone "" "Vegitation" 9027,7530,9 179x10 1540670354971 ERROR: not adding suspicious zone "" "Vegitation" 9206,7527,9 10x13 1540670354971 ERROR: not adding suspicious zone "" "Vegitation" 9204,7527,9 2x3 1540670354972 ERROR: not adding suspicious zone "" "Forest" 9216,7527,9 10x13 1540670354972 ERROR: not adding suspicious zone "" "Forest" 9027,7540,9 199x15 1540670354972 ERROR: not adding suspicious zone "" "DeepForest" 9226,7527,9 101x300 1540670354972 ERROR: not adding suspicious zone "" "DeepForest" 9027,7555,9 199x272 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted October 27, 2018 Share Posted October 27, 2018 I know this isn't the place for suggestions but I feel like footprints could be a cool thing to be added into this build. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 27, 2018 Share Posted October 27, 2018 1 hour ago, Kirrus said: MP Server console is printing this on boot. Possibly misspellings? 1540670354971 ERROR: not adding suspicious zone "" "Vegitation" 9027,7530,9 179x10 1540670354971 ERROR: not adding suspicious zone "" "Vegitation" 9206,7527,9 10x13 1540670354971 ERROR: not adding suspicious zone "" "Vegitation" 9204,7527,9 2x3 1540670354972 ERROR: not adding suspicious zone "" "Forest" 9216,7527,9 10x13 1540670354972 ERROR: not adding suspicious zone "" "Forest" 9027,7540,9 199x15 1540670354972 ERROR: not adding suspicious zone "" "DeepForest" 9226,7527,9 101x300 1540670354972 ERROR: not adding suspicious zone "" "DeepForest" 9027,7555,9 199x272 Is mostly harmless / normal. Link to comment Share on other sites More sharing options...
Хибити\Hibiti [BLR] Posted October 29, 2018 Share Posted October 29, 2018 On 14.10.2018 at 7:46 PM, Хибити\Hibiti [BLR] said: Я обнаружил баг (версия 40.25). Я строил на большом складе в Малдро второй этаж. И почему то внутри здания был туман, а также, меня видели зомби не смотря на стены на втором этаже. Туман был только в местах, где не было пола I found a bug (version 40.25). I build a second floor in a large warehouse in Muldraugh. And for some reason there was fog inside the building, and also, zombies saw me despite the walls on the second floor. Fog was only in places where there was no floor New screens (update 40.27) Link to comment Share on other sites More sharing options...
Хибити\Hibiti [BLR] Posted October 29, 2018 Share Posted October 29, 2018 (edited) developers, is this the norm? Bugs in the translation lines. I also translated all the lines of the related weather menu (the fly icon), but nothing has changed. (I Use my own translation into Russian) -----RU---- Разработчики, это норма? Баги в строках перевода. Я также переводил все строки связанные меню погоды (значок мухи), но нечего не изменилось. (Я Использую собственный перевод на русский) Edited October 29, 2018 by Хибити\Hibiti [BLR] Link to comment Share on other sites More sharing options...
Batsphinx Posted October 29, 2018 Author Share Posted October 29, 2018 IWBUMS BETA 40.29 RELEASED BALANCE Changed chevron color to indicate weight gain or loss to grey. Piped items (sinks, toilets, baths..) now require a wrench to be moved. A moveable item requiring no skill now have a 25% chance of breaking instead of 75%. After placing a water piped item you now need to plumb it back before being able to use it (require a wrench & a building or fully enclosed player built house). FIXES Fixed error message when having no perks to move an item in tiledef. Fixed doors locked by keys not rattling when trying to open them. Fixed collapsed stacks of food not splitting into separate stacks when freshness changes. Fixed berry/mushrooms not being sorted into separate stacks by freshness. Fixed player shout not attracting zombies. Fixed Delete key not working in the load-game screen. Fixed problem with a DuffelBag items distribution. Geras and Jason132 2 Link to comment Share on other sites More sharing options...
Kaleidozombie Posted October 29, 2018 Share Posted October 29, 2018 15 minutes ago, Batsphinx said: Fixed collapsed stacks of food not splitting into separate stacks when freshness changes. Fixed berry/mushrooms not being sorted into separate stacks by freshness. Yes! junglistjim and trombonaught 1 1 Link to comment Share on other sites More sharing options...
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