Bejasc Posted August 28, 2018 Share Posted August 28, 2018 It looks like you're running with quite a few mods. Have you tried with them all turned off? PumpPower, in particular, is long redundant for example, as the same thing was added to the vanilla game a long time ago. Disable all your mods, and verify files in steam, and try again. DedpaUrvor and PapayaKing 1 1 Link to comment Share on other sites More sharing options...
cool daddy shark Posted August 28, 2018 Share Posted August 28, 2018 I had a case of zombies in my safehouse with everything locked and boarded up on my current play. I woke up in the middle of the night with two zombies pounding on the bedroom door and pouncing when I opened it. PapayaKing 1 Link to comment Share on other sites More sharing options...
GalopaWXY Posted August 28, 2018 Share Posted August 28, 2018 This is so awesome <3 Are we getting thermometers added in-game to monitor temperature? I have a feeling they will be much needed axeladalidez78 and Vaileasys 2 Link to comment Share on other sites More sharing options...
PapayaKing Posted August 28, 2018 Share Posted August 28, 2018 (edited) 11 hours ago, Bejasc said: It looks like you're running with quite a few mods. Have you tried with them all turned off? PumpPower, in particular, is long redundant for example, as the same thing was added to the vanilla game a long time ago. Disable all your mods, and verify files in steam, and try again. Thanks for the info, I'll disable them one-by-one and will report back promptly. EDIT: It was indeed PumpPower, so thank you friend. Sorry for being an ass earlier but I was frustrated. I'll keep in mind disabling my mods in the future. Have a nice day and thanks. Edited August 28, 2018 by PapayaKing Problem Fixed Bejasc 1 Link to comment Share on other sites More sharing options...
PapayaKing Posted August 28, 2018 Share Posted August 28, 2018 9 hours ago, sharkstertheshark said: I had a case of zombies in my safehouse with everything locked and boarded up on my current play. I woke up in the middle of the night with two zombies pounding on the bedroom door and pouncing when I opened it. They didn't just break in from somewhere? Link to comment Share on other sites More sharing options...
cool daddy shark Posted August 28, 2018 Share Posted August 28, 2018 (edited) 1 hour ago, PapayaKing said: They didn't just break in from somewhere? Nope, the barricaded windows were not broken and the backdoor had two planks on it. The front door was locked and I made sure of that before I went to bed. I've been setting up my safehouse in the cul de sac near the lake cabin north of West Point. Edited August 28, 2018 by sharkstertheshark Link to comment Share on other sites More sharing options...
PapayaKing Posted August 28, 2018 Share Posted August 28, 2018 3 hours ago, sharkstertheshark said: Nope, the barricaded windows were not broken and the backdoor had two planks on it. The front door was locked and I made sure of that before I went to bed. I've been setting up my safehouse in the cul de sac near the lake cabin north of West Point. Just disable NoClip I honestly don't know. Is it a building you built or an actual house? Maybe the game doesn't register your house as a completed building and thinks that there are some parts of it that are outside, so it was like "Oh hey, maybe I can put some zombies there." Has it only happened the one time? Link to comment Share on other sites More sharing options...
Burger_Time Posted August 29, 2018 Share Posted August 29, 2018 Weather affects visibility is too hard. I literally can't see anything in a stormy weather. Link to comment Share on other sites More sharing options...
GalopaWXY Posted August 29, 2018 Share Posted August 29, 2018 Well try it IRL- big storm, you're in your car driving, see how far your visibility goes not much. You're supposed to stay indoors during storms. King-Salomon, Spikelord, axeladalidez78 and 1 other 4 Link to comment Share on other sites More sharing options...
Shinjitsu noDeshi Posted August 29, 2018 Share Posted August 29, 2018 On 8/28/2018 at 12:20 AM, PapayaKing said: Thar she blows. I just wanted to make sure someone would look at it before I sent it. console.txt If anyone would prefer the actual text as a post as compared to the file, let me know and I'll just post that instead. Or you could just use https://pastebin.com/ and then link the page it creates... Shin Bejasc 1 Link to comment Share on other sites More sharing options...
Bejasc Posted August 29, 2018 Share Posted August 29, 2018 Although I love the weather affects, I think the fog is waaaaaaaay too bright. It would be much nicer if it were closer to the ambient colour, and darkened a bit cool daddy shark, junglistjim, Pandorea and 1 other 3 1 Link to comment Share on other sites More sharing options...
Geras Posted August 29, 2018 Share Posted August 29, 2018 20 minutes ago, Bejasc said: Although I love the weather affects, I think the fog is waaaaaaaay too bright. It would be much nicer if it were closer to the ambient colour, and darkened a bit Snow could use some darker shade of white (?) as well. Pandorea, junglistjim and cool daddy shark 2 1 Link to comment Share on other sites More sharing options...
junglistjim Posted August 30, 2018 Share Posted August 30, 2018 hi, filling water bottle goes very strange if you have more than one water bottle or other water container in main inventory. it never fills up completely - and you can fill water bottle for ever. Also after filling water bottle you loose the weapon that was in your hand - maybe this is by design. that nearly killed me as i ran into a building got a drink then went to take down a bunch of z's armed with a water bottle instead of me axe lol tempertaure - its May - about 9pm i get veryhot and at midnight even hotter - loving the weather effects btw Pandorea 1 Link to comment Share on other sites More sharing options...
Batsphinx Posted August 30, 2018 Author Share Posted August 30, 2018 Build 40.11 released! (One version skipped as we had to update this twice behind the scenes) NEW New C++ version of ZombiePopulationManager. This system is what governs the placement and movement of zombies when they’re not directly on your screen, and this updated version should be an optimization for SP and MP – hopefully helping out lower spec machines and busy servers. Updated FMOD to 1.10.08 FIXES Fixed Items List Viewer layout with larger fonts. Fixed RoadRage and SundayDriver traits not being mutually exclusive. Fixed profession icon overlapping trait icons in the Info panel. Fixed missingpzexe.jar and sqlite-jdbc-3.8.10.1.jar Fixed presence of old unused java libs Fixed "wrong server password" when host starts a Steam coop server. Fixed unclear main menu items Fixed co-op host being allowed to enter commands in the Lua debug console when not admin. Fixed car/tire_explode -> VehicleTireExplode. Fixed main-menu lighting not being timed to the music when the music library was set to Random. Fixed PZPopMan.dll/.dylib/.so not being in Steam build scripts. halkaze 1 Link to comment Share on other sites More sharing options...
Burger_Time Posted August 30, 2018 Share Posted August 30, 2018 On 29.08.2018 at 5:58 PM, GalopaWXY said: Well try it IRL- big storm, you're in your car driving, see how far your visibility goes not much. You're supposed to stay indoors during storms. Then why can't we use windshield wipers? It can make you see a bit better. MadDan 1 Link to comment Share on other sites More sharing options...
Gacsam Posted August 30, 2018 Share Posted August 30, 2018 (edited) Hi, when will 40.11 change list be available? Also @junglistjim it strikes me to be by design, since you have to hold the bottle in your hand to fill it, right? Edited August 30, 2018 by Gacsam Added response Geras 1 Link to comment Share on other sites More sharing options...
cool daddy shark Posted August 30, 2018 Share Posted August 30, 2018 (edited) Can we get the ability to use a gun to break a cars window? I dont see why I cant you use the handle of a pistol or the stock of a rifle to break into a car. Edited August 30, 2018 by sharkstertheshark Geras 1 Link to comment Share on other sites More sharing options...
icexenom Posted August 31, 2018 Share Posted August 31, 2018 hm.. after the last update I see no glowing on car lights. I mean there's a light on the surface ahead of the car, but no glowing on the lamps :(( Loosing a big part of atmosphere cuz of this bug(?) Pandorea 1 Link to comment Share on other sites More sharing options...
Gacsam Posted August 31, 2018 Share Posted August 31, 2018 @icexenom does the car have lights? Or are they broken? I've noticed the cone of view getting bigger when you turn the lights on even if the lights are broken. Pandorea 1 Link to comment Share on other sites More sharing options...
Bejasc Posted August 31, 2018 Share Posted August 31, 2018 @Gacsam I see a similar behaviour. Car lights (100%, both installed) don't seem to illuminate anything anymore (any time of day). The viewcone appears to grow slightly, but the environment is still as dark as it is without them Link to comment Share on other sites More sharing options...
icexenom Posted August 31, 2018 Share Posted August 31, 2018 (edited) Yes. All lights are installed and not broken. btw I also have the same problem in Build 39 ver. Not only in IWBUMS. ------------------------- + one more problem I've got in the main build (or any?). I build double door and it works fine. But later when I load my save again I can't open it. It's locked like the key is needed =/ Edited August 31, 2018 by icexenom Geras and Vaileasys 1 1 Link to comment Share on other sites More sharing options...
Pandorea Posted August 31, 2018 Share Posted August 31, 2018 2 hours ago, icexenom said: Yes. All lights are installed and not broken. btw I also have the same problem in Build 39 ver. Not only in IWBUMS. The head and taillights work fine for me in IWBUMS and other builds... Hey icexenom, could you post Vehicle Mechanics window shot, please? Link to comment Share on other sites More sharing options...
icexenom Posted August 31, 2018 Share Posted August 31, 2018 Pandorea, ok. Link to comment Share on other sites More sharing options...
PapayaKing Posted August 31, 2018 Share Posted August 31, 2018 On 8/30/2018 at 6:08 AM, junglistjim said: hi, filling water bottle goes very strange if you have more than one water bottle or other water container in main inventory. it never fills up completely - and you can fill water bottle for ever. Also after filling water bottle you loose the weapon that was in your hand - maybe this is by design. I think equipping the water bottle was implemented intentionally, but I can second that having more than one water bottle at a time messes with filling them up. I have one water bottle that is filled all the way at appx. .23 units, and whenever that bottle is in my inventory, it tries to fill that one up infinitely and fills no other bottles up. I haven't tried drinking it all the way, but I do know that I had it in my inventory for a while and I always saw that it had the same number of units of water. Will do some tests rn. Will also test the headlights issue people are having. junglistjim 1 Link to comment Share on other sites More sharing options...
PapayaKing Posted August 31, 2018 Share Posted August 31, 2018 I am also having another server issue. When hosting a server, it goes through all the necessary loading prompts, but gets stuck at connecting. Infinitely. I loaded for 30 minutes yesterday and nothing happened, and again the same thing. Here is the link to the text in my console.txt file https://pastebin.com/qLRXJHmU if anyone decides to look at it. Was just working fine until IWBUMS build 40. Thanks in advance. Also, the raw file if anyone prefers that console.txt Jason132 1 Link to comment Share on other sites More sharing options...
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