RELEASED: IWBUMS Build 40.18
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Build 40 has been released onto the public 'I Will Back Up My Save' IWBUMS beta.  For information how to access this, please go here.

 

NEW

 

  • Simulated weather and climate system - recreating true-to-life weather patterns through 365 days of the year
  • New shaders for times of day and seasonal effects
  • Storms that move over the map
  • Fog and mist
  • New 'A Storm is Coming' and 'The Mist Descends' scenarios 
  • New isoRegions system to detect an enclosed area - player-made or dev-created - to keep weather effects on the outside
  • New player character temperature system
  • New Chatbox. Primary features include separate chat streams (safehouse, local, global, etc), customizable chat and more intuitive usage and commands. It's hopefully a lot more convenient now.
  • New system to convert objects placed by mappers so they can be used as functional game objects. This covers items like barricades, campfires, rain barrels, traps, composters, crops etc.
  • New functionalities for the PZ sound system. Formerly modders couldn't override sounds in PZ FMOD soundbanks, so when players find certain sounds are too loud or annoying (heartbeat, zombie alert, flies, level up noise etc) it was hard to raise/lower them independently. Details about all the game sounds now go into media/scripts/sounds.txt. A new in-game UI allows users change the volume of any sound they feel is too oppressive.
  • Winter is Coming game mode now works with new climate system. Seasons still impact on this mode - 'Summer' highest temperature is 0 degrees centigrade, and winters may drop to -30. After 3 full days a powerful weather period is generated, that will always feature a blizzard.
  • New MP Admin UI added: an Items list viewer in the admin panel. It can be used to quickly search through, and spawn, items.
  • Added BloodSplatLifespanDays server option to remove old blood-splats.
  • Added a 'Revert screen settings' feature after 20 seconds for when newly selected resolution settings are incompatible.
  • Single tile doors can now be blocked from opening/closing by obstacles - as it is with double doors.
  • New car-battery charger that is placed on the ground and interacted with using a context menu.
  • Transferring water from an object to an inventory item nos requires equipping that item. The amount of water to transfer is calculated in start() instead of when the action is queued. 
  • Repair Engine and Take Engine Parts now show progressbars and flash Success/Failure.
  • Drunk moodle now has an impact on driver steering input
  • Added a way to edit admin powers (invisible, godmod, no clip, unlimited carry, various cheat...) in the MP admin panel.
  • Added in-game Sandbox options editor for server admins - this will allow server admins to change in-game settings that do not require a restart.
  • Updated community translations. Also updated translations with the display names to aid the process.
  • Many UI changes to handle different font sizes. Added context-menu font-size option.
  • Warnings now displayed on button tooltips in the Mods screen.
  • Added UIFont.DebugConsole for the lua console which doesn't handle larger fonts.
  • Added a setColor function to BaseVehicle.java.
  • Added DebugOptions.WorldStreamerSlowLoad to simulate slow map loading.
  • Added a way for outside signs to have light (check room under it if they have electricity).
  • Added lights to neon signs.
  • Added a way to dismantle car wreck (burnt car) with a propane torch & a welding mask. Gathered metal material will depend on your metalwork skill.
  • Added buttons to server-disconnect screen to return to Main Menu or Quit to Desktop.
  • Added seperate Shadow extents from vehicle extents to allow for better shadows
  • You can now improve wooden door frames as you would walls. (This won't work on previously built frames though).
  • Updated fonts to bold to aid readability.
  • Re-exported the map for to improve zombie density in some farmland and rural areas. 
  • Changed First Week in One Week Later and adjusted settings to make sure that new players aren't given too easy a ride.
  • Added a way to edit Admin powers (invisible, godmod, no clip, unlimited carry etc) in the in-game admin panel
  • Players can now be harmed when hit by a car. DamageToPlayerFromHitByACar sandbox option added
  • Added back the Lowest lighting-quality display option. [Lowest lighting quality now doesn't use the circle-stencil and doesn't draw a second pass of floor shading, so it is a help to low-spec users.]
  • Added Display option to disable the new roof-hiding feature for low-spec users.
  • Shader now used to draw wall + stencil + lighting in a single pass. Difficult to tell how much FPS boost this results in, but could help.
  • Client now displays the first lua or script file that does not match one on the server to aid user diagnosis of things going wrong with MP
  • Added an eight-second timeout while waiting for the checksum response from the server.
  • Added player body temperature info to moodles
  • Updated menu screen with vertical rather than horizontal options - due to problems with taskbar in latest Windows Updates.
  • Added a UI to display status and error messages when attempting to connect to a server.
  • Added a chevrons on character screen next to the weight to indicate if weight is increasing or decreasing.
  • New driving-related traits

 

BALANCE

 

  • Reduced the the impact of loot modifier sandbox option on easier difficulty.
  • Increased the height of tooltip progressbars by 1 pixel.
  • Added being able to rest/sleep on picnic table (considered as a bad bed.)
  • Added missing Raspberry Shortbread, CookieChocolateChip" & Candycane" items to the loot table.
  • Added missing nutrition values to medicinal herbs and condiments.
  • Disabled zombies sprinters in MP (if speed is set to Sprinter, it'll be set back to Fast Shamblers)
  • Lowered the alarm clocks & digital watch wake up distance.
  • Added "Very Low" choice to CarSpawnRate Sandbox option.
  • Increased VOIP range  (fade and falloff)
  • Bowls of soup now affect thirst.
  • Wood barricades require two nails. Previously in SP 2 nails would be used, while in MP only 1 would be used.
  • Changed in-vehicle visibility cone when driving through weather effects. Cone now extends based on darkness value.
  • Metal tube added to dismantle car wreck loot table.
  • Player can now sleep in a car that has its engine running.
  • Moved the ServerToolbox (and Lua DebugConsole) close buttons to the left to match other windows.
  • Improved vehicle handling

 

MODDING

 

  • LoadVehicleModel lua function and re-calc spawn chance added to aid players who want to mod in new/individual cars.
  • Mapper-placed generators are now functional objects when first loaded.

 

FIXES

 

  • Fixed character info UI exception when admin assigns a profession to a formerly profession-less player.
  • Fixed mousewheel not scrolling the ServerWelcomeMessage textbox in the server-settings editor.
  • Fixed ancient font kerning bug.
  • Fixed "Loading..." message appearing briefly when continuing an existing save.
  • Fixed resize bug with the server browser that made the tabs unclickable.
  • Fixed missing scrollbar in the New Game screen.
  • Fixed duplicate scrollbars in some server-settings editor lists.
  • Fixed "Lage Metal Shelves" typo.
  • Fixed house with missing walls near 14070,5200.
  • Fixed rendering hidden moodles every frame.
  • Fixed unused duplicate ISInventoryPage.refreshBackpacks()
  • Fixed UIElement.DrawText(x,y,alpha) not using FBO_ALPHA_MULT.
  • Fixed bug that could result in invisible 3D corpses.
  • Fixed invalid RGB values used in TextManager.DrawString(x,y,str)
  • Fixed GC created while loading files and some related to textures loading.
  • Fixed unoptimized TextManager.getFontFromEnum()
  • Fixed splitscreen players not being able to wake themselves up with less than two controllers active.
  • Fixed exception playing zombie sounds when a zombie's current square is null.
  • Fixed server sending smash-window packets to distant clients.
  • Fixed outright carmageddon when vehicle ids become negative after a long time running.
  • Fixed "Drop" option appearing for non-droppable moveable objects in inventory.
  • Fixed not being able to pick up corpses behind tall windows.
  • Fixed previously-clicked buttons sometimes remaining highlighted when redisplayed.
  • Fixed "Peanut Butter and  Sandwich".
  • Fixed the info button in the character-info screen titlebar not displaying the help text for the current tab.
  • Fixed calculation of the amount of condition restored when fixing things.
  • Fixed syncing of the remaining uses of ingredients with CanBeDoneFromFloor recipes.
  • Fixed syncing items in vehicles or containers with CanBeDoneFromFloor recipes.
  • Fixed sledgehammer being primary weapon over axe or baseballbat when pressing the "equip handweapon" hotkey (default 1).
  • Fixed being able to equip weapon while running.
  • Fixed lack of ability to plaster and paint a wooden pillar.
  • Fixed campfire spawning items.
  • Fixed painting a wall not removing a blood splat on it.
  • Fixed progress bar not showing when adding an ingredient in an evolved recipe.
  • Fixed not being to craft battery connector for some movable items.
  • Fixed GameClient.receiveItemListNet() using short instead of int ids.
  • Fixed "Level Up" button in Player Stats admin UI not updating target player.
  • Fixed IsoObject.save() handling of Attached sprites.
  • Fixed exception reading a map chunk when an object without a sprite was saved.
  • Fixed client exception taking a bag off the ground shortly after transferring items to/from it.
  • Fixed being able to dig graves from a vehicle.
  • Fixed wrong nutrition value for PanFish.
  • Fixed various wrong container items spawning.
  • Fixed not being allowed to take more dirt from the same spot.
  • Fixed appropriate tiles not being seen as "Gravel".
  • Fixed carpentry/metalwork/walkto context option being available while inside a vehicle.
  • Fixed being able to dig with hands and shovel from a car.
  • Fixed a bug when trying to eat an item that was no longer there.
  • Fixed carpentry door option not being disabled if nothing could be built.
  • Fixed typo "You killed 0 zombie" into "You killed 0 zombies".
  • Fixed server sending (most but not all) vehicle packets to distant clients.
  • Fixed server sending multiple packets when brake lights turn on/off.
  • Fixed deaf players being able to hear car radios, players with deaf trait can still read/hear TVs if facing them due to closed captions. In splitscreen, text displayed above a non-deaf player is visible to a deaf player.
  • Fixed "buffer overrun" error after sitting on the server-disconnect screen for a while.
  • Fixed players becoming trapped upstairs by forbidding building floors (and metal roofs) above/over stairs.
  • Fixed being able to move the health body status everywhere.
  • Fixed some wrong/missing parking lot zones.
  • Fixed campfire container icon not being displayed.
  • Fixed speed controls clock button being too fast.
  • Fixed client sending 20KB checksum string to the server.
  • Fixed error loading zomboidSmall font on Mac/Linux.
  • Fixed the the first spawned vehicle not having a schematic in Vehicle Mechanics and having a very basic "switch seat" image
  • Fixed zone mask textures for all vehicles - ensuring correct doors, rear view mirrors and hoods.
  • Fixed wrong calculation of WaterShutModifier & ElecShutModifier sandbox options.
  • Fixed SystemDisabler.doAllowDebugConnections being set to true
  • Fixed headlights on Sportscar being incorrectly positioned
  • Fixed bounding rectangle for character collisions being smaller than physics collisions for vehicles. Also Remade transfer areas vertically, and not parallel to the vehicle. Also also Changed the shift of areas. Now the hood and trunk area is shifted in parallel of vehicle. The areas of doors and tires shift vertical.
  • Fixed physicsDelay and physicsDelayServer transmitting incorrectly
  • Fixed Function UpdateLimit.Check incorrectly calculating delay time.
  • Fixed the game client periodically requesting a full update of the car for which the coordinates are transmitted from the server. This caused the car to twitch.
  • Fixed Van sliding around map even without brakes and tires
  • Fixed debug log message "VID=__ force=__" on server
  • Fixed vehicles that can be rammed to turn over and float above zombies
  • Fixed shell texture being set to null for special vehicles
  • Fixed vehicles missing uninstalled Trunk lid / Hood textures; when uninstalled, these parts look visually repaired
  • Fixed 'Cone of light' from vehicle headlights being too narrow
  • Fixed not being able to get into cars that are tightly packed in parking lots
  • Fixed getting in a car door on the southern side causing the car to overlap the player entirely for a brief second
  • Fixed the game becoming unresponsive when standing next to a vehicle that is turned on its side
  • Fixed Van/VanSeats missing textures for uninstalled rear doors
  • Fixed Van/VanSeats missing textures for uninstalled middle doors
  • Fixed stationary cars getting hit by another car in MP rubber-banding back to their old position This involved Yuri changing the algorithm for synchronizing cars on the network.
  • Fixed NullPointerException in zombie.iso.objects.IsoWaveSignal.AddDeviceText(IsoWaveSignal.java:152)
  • Fixed plants clipping through the car
  • Fixed trash sprite being rendered above the car
  • Fixed visual anomaly after re-loading a Host server and driving
  • Fixed passengers sometimes not being able to exit from vehicle after travel.
  • Fixed the wrong render of "Random" - Button In "Customise Character" menu
  • Fixed colliding with a zombie head on, while they're in their walking state, letting you push them indefinitely
  • Fixed zombies hit by a turning car snapping to a different position
  • Fixed how, on a dedicated server hosted remotely, zombies take a very long time to react to vehicle sounds and movement
  • Fixed issues with how Zombies walk between several sources of sounds.
  • Fixed incorrectly displayed position of vehicle after collision with another car.
  • Fixed cars floating to the ground when spawned
  • Fixed some car texture issues
  • Fixed the game sometimes not reacting to some keys (V and Esc)
  • Fixed horn (Q or V menu) causing popping sound, as if several were being played at once
  • Fixed clicking repeatedly while the game is saving can causing it to lock up
  • Fixed the missing hood and rear view mirror being incorrectly displayed on PickUp vehicle.
  • Fixed cars showing damage texture on parts but not in Mechanics menu
  • Fixed some standing zombies not reacting to collisions with vehicle in MP.
  • Fixed the 'Hours until death from zombie infection' not starting at the exact mome infection occurs.
  • Fixed ambient sound emitters being played every frame and clogging the FMOD command queue.
  • Fixed sound file name instead of GameSound name in AttackVehicleState.
  • Fixed UIElements not getting onMouseMoveOutside callbacks sometimes.
  • Fixed selecting text in UITextBox2 with the mouse.
  • Fixed BaseVehicle.emitter not being removed from SoundManager.emitters.
  • Fixed "0-12 hours" Sandbox setting killing instantly.
  • Fixed server database editor not handling special characters in strings.
  • Fixed some vehicle sounds not being sent to remote clients when the local player has the Deaf trait.
  • Fixed vehicle exit positions not being blocked by obstacles properly.
  • Fixed various door and window sounds not playing for remote clients.
  • Fixed metalwork crafting sounds not using GameSound name.
  • Fixed players with Deaf trait sending repeated sounds to other clients for some actions and creating HORRIBLE NOISE.
  • Fixed mechanics UI delay in showing textures when opened for the first time.
  • Fixed UIElement.DrawTextScaledUniform when textures are in a .pack file.
  • Fixed multithreading bug with animation loading.
  • Fixed missing RotateObject GameSound.
  • Fixed inventory tooltips overlapping the mouse pointer near the bottom-right corner of the screen.
  • Fixed street signs not showing the collided-with sprites
  • Fixed NullPointerException in WorldSoundManager.getBiggestSoundZomb()
  • Fixed usernames being case-sensitive, leading to duplicates (Hicks, hicks, hICKs . . . ) in the database
  • Fixed game characters with names in different registers being loaded as one and the same character
  • Fixed position of Toggle Stove button in loot window titlebar with larger fonts.
  • Fixed the new GameSounds UI not working with the controller.
  • Fixed the lack of SFX when attempting to push a stationary vehicle out of the way.
  • Fixed getting out of the van ejecting you a tile or two away
  • Fixed admin commands not working with ' " '. - Romain  H.
  • Fixed setaccesslevel not working anymore. - Romain  H.
  • Fixed not being able to modify steamid column in whitelist viewer. - Romain  H.
  • Fixed not being able to see some columns (including steamid) in the admin's whitelist viewer.
  • Fixed setaccesslevel not being usable on a non connected player who's present in the whitelist.
  • Fixed it not being possible to enter vans through rear doors.
  • Fixed issues with adding/removing gas from a vehicle. Previously the time wasn't proportional to the amount of gas being transferred and Gas Can didn't need to be equipped first.
  • Fixed equipped empty Gas Can was remaining equipped as an empty gas can after siphoning.
  • Fixed the Server Workshop Items connect-to-server UI having issues when the scrollbar is visible.
  • Fixed farming tooltip rendering with different font sizes.
  • Fixed ac/heater draining the battery when the engine isn't running.
  • Fixed LayoutManager making a window visible without adding it to the list of windows.
  • Fixed host losing admin accessLevel in splitscreen.
  • Fixed swinging a weapon at a broken window granting the player XP.
  • Fixed ac/heater draining the battery when the engine isn't running.
  • Fixed Stick Trap using the wrong "closed" sprite.
  • Fixed bad things happening when using the "Level Up" button in the player-stats admin panel.
  • Fixed player not facing campfires when performing various actions on them.
  • Fixed player animation not playing when opening a barricaded window from the non-barricaded side.
  • Fixed missing context-menu option to remove metal-bar barricades.
  • Fixed second farm-plant sprites not being used.
  • Fixed not being able to place medicine cabinets over low objects like toilets.
  • Fixed exception with sprites that have one of lightR/lightG/lightB properties equal to zero.
  • Fixed many duplicate invisible sprites being created for unspawned erosion objects.
  • Fixed erroneous "user XXX will be kicked because Lua/script checksums do not match" message.
  • Fixed not being able to set access level on yourself
  • Fixed the Admin cannot not being able to edit item and containers on players in admin inventory view screen.
  • Fixed game crashing in FMOD_Studio_EventDescription_GetPath function with exception: getPath() != FMOD_OK
  • Fixed Admin can removing an item from a player's hand, but it not removing the item from the game character.
  • Fixed an Admin not being able to open bags in the players inventory from the admin inventory view screen
  • Fixed the character's appearance not updating when the admin removes clothing from the inventory.
  • Fixed IsoGridSquare.haveElectricity() sometimes returning true when it shouldn't. Previously the IsoGridSquare.haveElectricity variable didn't work correctly when two or more generators touched the same square.
  • Fixed calculation of food age/freezing/thawing when the player turns a generator on/off.
  • Fixed exception when zombie climbs through a window or over a fence and the chunk on the other side is unloaded.
  • Fixed Survival sandbox presets having car locked & car alarm to "Never".
  • Fixed "Base" module not being selected by default when using the items list UI.
  • Fixed wrong calculation of unlimited capacity.
  • Fixed BodyDamage.RestoreToFullHealth() not setting temperature to 37.0 degrees. -
  • Fixed old lighting bug that caused flickering in some situations.
  • Fixed evolved recipes using WaterPot as base item - they now require the WaterPot to be at least 3/4 full
  • Fixed not being able to place or build things through an open doorway.
  • Fixed creating ".project_zomboid_2.9.9.17" hidden folder on Linux
  • Fixed target-picking cursors (such as the moveable-tools cursor) getting in the way when the player attacks. …
  • Fixed SGlobalObjectSystem error when a thumpable is destroyed.
  • Fixed name of sound that plays when a carpentry objects break.
  • Fixed barricaded doors being disassembled and leaving the barricade behind. …
  • Fixed Multiplayer Players UI and invite-friends UI being too transparent
  • Fixed lighting not updating after teleporting in multiplayer.
  • Fixed vehicles texture names in scripts being lowercase and uppercase in file system
  • Fixed LoadGameScreen exception with the demo.
  • Fixed bug with lightR/lightG/lightB sprite property value "0".
  • Fixed update() getting called for MainScreen (and all its descendant UIElements) while in-game.
  • Fixed FMOD Occlusion parameter not being set to zero when starting sounds.
  • Fixed engine speed not setting to the engineIdleSpeed value when player press the brake button.
  • Fixed teleport command only accepting the first argument
  • Fixed Admin tab can leaking messages if a different stream is supplied. Separate history also introduced.
  • Fixed vehicle turning radius when accelerating is very large
  • Fixed not being able to add players to Factions when they were connected before you on the server.
  • Fixed the /createhorde function crashing servers by limiting zed spawn to 500
  • Fixed AddItem command needing username to generate an item. Username and count no longer required. It's optional now.
  • Fixed small car idling at 2000 RPM
  • Fixed profession change by Admin transmitting to all players in MP.
  • Fixed addvehicle "Base.SportsCar" "EnigmaGrey" command not working without quotes
  • Fixed player not needing an account password when connecting to a server.
  • Fixed not having the "edit admin power" button in the admin panel.
  • Fixed some spawned tiles by Erosion not being able to be removed.
  • Fixed commands that have no parameters send 'wrong arguments' message

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When trying to host a brand new server with default settings I'm getting 'wrong server password given'.  How do I fix this? Password is empty and it's set to Open.

 

Also, thank you for the awesome update ^_^

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1 hour ago, EniracY said:

When trying to host a brand new server with default settings I'm getting 'wrong server password given'.  How do I fix this? Password is empty and it's set to Open.

 

Also, thank you for the awesome update ^_^

 

Can you put these into the zombie/core/raknet directory and see if it fixes it?

UdpEngine$1.class

UdpEngine.class

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Posted (edited)
25 minutes ago, EasyPickins said:

 

Can you put these into the zombie/core/raknet directory and see if it fixes it?

UdpEngine$1.class

UdpEngine.class

 

I overwrote those two files and it worked :D thank you!
Edit: Just noticed that even after remapping the Local and Global chat keybinds to something other than Enter, it still opens the chat window. Am I missing a keybind?

Edited by EniracY

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Posted (edited)

It's an acronym for "I Will Back Up My Save". It's a separate branch that can be accessed on steam, containing new fixes and changes for testing before its rolled out as a main update.  As it's a beta/staging branch, things are prone to breaking or frequently changing, hence the name.

Edited by Bejasc

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Posted (edited)

The sounds of footsteps on wood are cutting out and having issues both while walking and while running. consistent throughout multiple saving and loading in of my save.

 

I also have a server problem. I as well had to download the 2 files that were linked a few posts above mine, but at the end of the "This Is How You Died" loading screen, the game says it encountered an error and it crashes. I located the console.txt file and could link that if need be, but really want to play multiplayer on this build.

Edited by PapayaKing

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Posted (edited)

Hello. I am hoping at some point in the future that options for the weather will be added to the sandbox options. Do the temperature and rain settings affect the chance of storms, etc?

 

I love tweaking the sandbox settings to create "themes." Having the ability to really ramp up the amount of storms could fit well into that. Frequent storms as Mother Earth impotently rages against these unholy monstrosities crawling across her skin. Alright, that's a little dramatic, but crazy frequent storms would fit well into the "the world is ending" vibe.

 

To be honest, I still need to play some with this build so the comment above is coming in blind with the exception of reading the Thursdoids.

 

Thank you for your time.  Have a good day.

 

EDIT: So I just started a game under the "A Storm is Coming" scenario. I'm only at day two, but it's been constant snowfall and nighttime brought thunderstorms and dubious lighting forcing me to pay extra attention. I love it so far. Again, I'm only two days into that scenario, but so far this is what I'd love to be able to recreate under a sandbox game. Or server settings.

Edited by SlightlyOff
Addition

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7 hours ago, Geras said:

You can have both Road Rage and Sunday Driver perks at the same time.

Nothing scarier then a road raging sunday driver. Shooting at people who honk at them for going to slow...swerving left and right to block off lanes so people can't pass them as they do 30mph...

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Posted (edited)

Nice changes, especially the specific sound volume controls. More games need that feature. Thank you!

 

 Quick question though.. What's the logic for not being able to sleep in a car unless the engine is running? It seems like it should be clothing/temperature dependent.

Edited by BoogieMan

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6 hours ago, BoogieMan said:

What's the logic for not being able to sleep in a car unless the engine is running?

I think your misinterpreting the "Player can now sleep in a car that has its engine running."

You can sleep in a car with the engine off. You could in previous versions, but now you no longer need to shut the engine off.

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Has anybody else gotten the error message for trying to host a server? TIS directed us to this thread to post bugs, and I really want to contribute to helping out with the weather, but can only get limited input by myself, and also want to see the new multiplayer chat. I have to switch back to the public release to play with friends, which is kinda tedious to do, but I just want some consistency. I want to help. This game is great and TIS have been putting a lot of effort into it lately and I really appreciate that, but there are so few posts here about bugs (one so far, not including my two) that it makes me wonder why I even posted here to report them. I could've just made a steam thread with all the other ambiguous topics and complained about it there. So please, if anyone else has the bug that I mentioned, post it so they see it. I can't be the only one, and I really would appreciate some help, please. Thank you.

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28 minutes ago, Bejasc said:

You haven't given any info on what your bug is, even in your first post. 

It's hard to help if you can't tell us what the issue is ¯\_(ツ)_/¯

Well, I have given info on my bug. But in case you're not too sure, I have a server issue, I had to download the two files related to the bug where hosting a server gave the message as having the wrong password, and when loading in, when the text reaches the "This is How You Died" part, the game says "an unknown error was encountered", or something around those lines. I also said I could post the console.txt file where the error logs are kept, but no one responded so I assumed my post was ignored. Any other information I'm as lost as you are. Thank you for the feedback though. 

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To give info on the bug, would be to provide your console.txt file. 

Saying that it has crashed after the 'This is how you died' with an 'unknown error encountered' doesn't give enough information. 

 

Please provide the error log, so that someone might actually investigate what has gone wrong. 

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17 hours ago, Fenris_Wolf said:

I think your misinterpreting the "Player can now sleep in a car that has its engine running."

You can sleep in a car with the engine off. You could in previous versions, but now you no longer need to shut the engine off.

 

Ohhhh, that makes more sense. Thanks!

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49 minutes ago, Icy Motto said:

Any word on this? 

 

 

That was actually done by a modder,  and something that we'd certainly still like to do ourselves - I believe it was performance concerns that stopped us from jumping in from both feet at the time though.

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Wow, didn't even know that was actually a modder. It seemed like something that would come from you guys. Shame on me then for being a fool. Thank you for the rather quick response and I hope you guys implement this if possible now, atleast somewhere down the development line.

 

And sorry again for thinking it was from one of your devs.

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On 8/23/2018 at 4:16 PM, EasyPickins said:

 

Can you put these into the zombie/core/raknet directory and see if it fixes it?

UdpEngine$1.class

UdpEngine.class

Will this be in the next update?  I tried accessing the public IWBUMS servers and I get the server password incorrect, even though the servers say no password needed.

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Posted (edited)
On 8/26/2018 at 8:47 PM, Bejasc said:

To give info on the bug, would be to provide your console.txt file. 

Saying that it has crashed after the 'This is how you died' with an 'unknown error encountered' doesn't give enough information. 

 

Please provide the error log, so that someone might actually investigate what has gone wrong. 

Thar she blows. I just wanted to make sure someone would look at it before I sent it. console.txt

 

If anyone would prefer the actual text as a post as compared to the file, let me know and I'll just post that instead.

Edited by PapayaKing

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