Jump to content

39.67.5 Occlusion/Imperfect cutaway on player build structure


Leoquent

Recommended Posts

The cutaway algorithm is missing some essential walls on my player build structure leading to some obstruction.

It seems to be directly tied to stairs and structures above them.

 

I'll add some screenshots of the problem. Hope the green markings help understanding the geometry.

 

The three tile wall in screenhot A is the biggest problem. It is always fully opaque (when I'm on ground floor) and completely blocks the visibility of a substantial part of my space.

bug_wall_not_hiding_A.jpg

bug_wall_not_hiding_B.jpg

bug_wall_not_hiding_C.jpg

bug_wall_not_hiding_D.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...