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Faalagorn

List of map errors (40.38, world version 143)

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I thought it will be a good idea to create one thread with the list of the rooms that miss light switches, or some other minor appliances. I remember back in the days that the missing light switch was relatively popular issue, so it might be worthwhile to have it grouped together. I alone have found 2 rooms in Muldraugh area and that miss the light switches, but feel free to use this thread to list the buildings that miss an otherwise obvious item, e.g. a house without a toilet, sink or oven while it should probably have one, assuming there are such houses at all of course :).

 

I think it would be possible to nail down the rooms that miss a lightning switch by using a tool similar to IsoRegionDebug from Weather Debug, but a good old manual reporting might be handy as well, especially if one can't find that bloody hidden switch – feel free to inform where it is then, as some false positives are bound to happen (unless it's so well hidden, that maybe it's best to move somewhere else anyway :P).

 

1. Muldraugh North Farm, level 0, room behind the kitchen (covered by stairs): https://map.projectzomboid.com/#10606x9967

Spoiler

20180714042643_1.thumb.jpg.f822d597cd888639125f43487832f8a5.jpg

 

2. Muldraugh Large Warehouse (north), level 2, the room at the stairs (not 100% sure, but I think a switch should be there): https://map.projectzomboid.com/#10595x9311

Spoiler

20180714060200_1.thumb.jpg.1a256eb0c0a6a4357b7c3aa1cc43686e.jpg

 

 

Someone also mentioned a missing light switch in a River Wood school kitchen or the dining room, but sadly no location, so without my knowledge of the new areas, I didn't check it.

 

As a bonus I also throw a shoutout to reports of a house without driveway and a house with missing wall that was still there in build 39.67.5 (the other house with missing wall being fixed), but I have yet to confirm it's in 39.68 weather test. I also noticed a few other issues with scrambled map tiles in Muldraugh, some of which are also visible in PZ map so might be related to a house that's missing wall, but that's a matter for a different bug report.

Edited by Faalagorn
Changed topic to more general

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Oh cool idea, a place to collectively source the "buggy" buildings.

Well one of my favourite buildings in the game, naturally belongs here.
The window shutter on second floor (exterior wall) is missing:

Spoiler

ROSEWOODHOUSEBUG1.png.cd4e9fe8f8e5fd669367b9f39ac5c30b.png


Also there is a completely different window shutter, that seems to be a tile away from the house. so mysterious :P:D 

Spoiler

ROSEWOODHOUSEBUG2.png.7303d75325aee6c3b7026842f3488f33.png


Map Location: Rosewood Suburbs

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I changed this thread a little to include more generic map-related errors. I have verified all of them (including misplaced shutter in Rosewood) are still there in the most recent build (40.38, world version 143). Here are other issues originally included in other threads that are still here, can attach new screenshots if needed:

 

5. Scrambled tiles around the Muldraugh North Files that were OK in previous builds (originally reported herehttps://map.projectzomboid.com/#10842x8968

Spoiler

20180714052604_1.thumb.jpg.f543ef335eb825417c08f918787e2360.jpg

 

6. Children Paintings in Muldraugh Elementary School (originally reported herehttps://map.projectzomboid.com/#10615x9971

Spoiler

20180714071558_1.thumb.jpg.ea8ec0985cd4903784615e9802af7b55.jpg20180718161907_1.thumb.jpg.bca344f2882c61f39f23a16f3e5fafaa.jpg

 

 

Edited by Faalagorn

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Also what @Geras mentioned originally here (verified it's there in the latest game, 40.38 world 143, fresh save)

8.  No door leading to the balcony. https://map.projectzomboid.com/?#4673x8601

Spoiler

108600_20181209201634_1.thumb.png.c603e7cb57b0aa8cab0fc050b68fed0e.png

 

There's also various shading issues, especially when sledgehammering existing buildings, mentioned int this thread and in dedicated thread here, but this seems to be known and might be an engine limitations.

Edited by Faalagorn
Verified it's still there

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