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Craftable armors (PLANED)


Ramibuk

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Craftable Armors Mod 

MODS_04.png

 

CURRENT STATUS: STOPPED (at least until beta version of Zomboid because it depends on too many things and it will be probably broken after few Zomboid updates).   

 

Hello, so I decided to make( add to my Recycle mod http://pz-mods.net/gameplay/Recycling/ )  my own armor mod, but sadly I didn't realized there is no support for  things like that in Zomboid  yet. But as I already started, I will share my thoughts here at least. Who knows, maybe someone know how some HalfSubclass-HalfFuction-AndLittleEvent glitchy hacky dirty way to get my thing done. So here is my ToDo list:

HIGH PRIORITY

  • solve how to disable  color palette for clothes  to make  one color armors and  icons .
  • add  infection resistance attribute to armors. It should work similar as temperature attribute .I mean it changes on player equip/unequip  item event.It does something like thick-skinned trait add to   player resistance.
  • transform  durability from weapons to armor. It will be affected  by  OnWeaponHitCharacter                    { Player } event thing  instead of OnWeaponSwingHitPoint  event thing :D.

 

LOW PRIORITY

  • -add armor description to be told by player on crafting (well I'm working on this one as its good way to say "Hello world " to coding again :)) Done 

 You can do that like this in lua file :

 
 
function sayDescription(result,resultItem,recipe)
 local player = getSpecificPlayer(0);
   if recipe:getName() == "Rip bandages" then 
         player:Say("Now I have some bandages");
   elseif recipe:getName() == "Recycle" then
        player:Say("I Recycled it");
   else 
        player:Say("I have made something else...");
   end
end
 
Events.OnMakeItem.Add(sayDescription);
 
  • add damage absorption to armors
  • make local armor protection system (upper part armor effects will be applied only for torso+   arms injuries...)

VEEEEEEEEEERY LOW PRIORTY

  • play with  helmets and shields
  • make  in-game appearance  for armors -not really in todo list as there aren't  tools for transforming 3d item  to interactive  item sprite yet  and adding  it to game, or at least I have no idea about it(I didn't even scouted it yet).

I  already started exploring zomboid code, but  I wrote my last line of code some time  ago (it always causes me headache, rainbow vision ,bleeding from ears and dimensional traveling feeling )It will be very long run so every advice is welcome.

 

Here is first idea for  armor stats (I'm trying to keep zombies threat even for very strong armors, but it will raise your chances for survival ):

  • Temperature: you heard about it already
  • Weight : you heard about it already
  • Durability :how many hits it can take before its unusable+ chance to avoid armor being damaged by hit

                very low (clothes)    absorb   3 hits + 10% chance to avoid armor damage  (3 hits usually)

                low                                absorb   6 hits + 15% chance to avoid armor damage  (7)

                medium                     absorb   9 hits + 20% chance to avoid armor damage  (11)

                high                              absorb  12 hits + 25% chance to avoid armor damage (16)

                very high                    absorb  15 hits + 30% chance to avoid armor damage (20)

Don't take it  easy ,it will take almost all day to craft advanced  armor set so you better think if you sacrifice your weight capacity for high weighted+ high durability armor or spend every 4-5 day making  your light weighted+ low durability one. I'm also planning make it not repairable - it will donwgrade to lower type on breaking so you need to craft it all again.

 

  • Resistance: against infection from bites&scratches  ( you still recieve  blunt tissue damage from hits, but it protects from blood contact)

                none  100% chance being infected  from bite,100% for scratch

                very low 80% chance being infected  from bite,40% for scratch (wearing vest+ pants)

                low  60% chance being infected  from bite,30% for scratch                           

                medium 40% chance being infected  from bite,20% for scratch

                strong   20% chance being infected  from bite,10% for scratch

                very strong  10% chance being infected  from bite,5% for scratch

 

  • Melee damage absorption: no words needed

 

  • Projectile damage absorption: no words needed

 

 

 So which armor  you prefer for your adventures?

 

ARMORS:

  • Doubler set (Torso + Throusers, recipe is for torso part)- "More is always more."

high temperature ,low  weight,  low durability, weak protection

Vest+Sweater+2pieces of cloth + duck tape

 

  • Cotton bubble set - '' Greatly reducing  slim-body complex. "

very high temperature ,medium  weight,  low durability, medium protection

Vest + Sweater + Blouse 

 

  • Garbage lover set - " Shame suffered after meeting with other survivors can be fatal."

high temperature ,medium weight,  low durability, medium protection

Vest + Plastic tank + piece of leather+10 butter knifes + duck tape

 

  • Turtle styler set : " In any sign of danger hide inside and go to your happy place in your mind. ADVICE :add some zombie's  guts from outside for additional camouflage effect."

low temperature, very high weight, high durability, strong  protection

6x plank + 4x belt +piece of leather +10 nails +keep toobox

 

  • Plastic-man set - " If you like good protection when facing danger, but you prefer running away from it."

Leather jacket+3pieces of plastic + duck tape + glue+keep toolbox

medium temperature, low  weight, low durability , strong protection

 

  • Hardened leather set - " I wish it protects as good as it looks. "

Leather jacket+3pieces of leather + keep toolbox

medium temperature, low weight, medium durability , medium protection

 

  • Metal  hardened leather set - " Must have for any apocalypse survivor. "

Hardened  Leather jacket+2 plate of metal +piece of leather+ keep toolbox

medium temperature, high  weight, high durability , strong protection

 

  • Plastic soldier  set- " Even zombies like to play with them."

Hardened  Leather jacket+5 plates  of plastic + duck tape+ glue +keep toolbox

medium temperature, medium  weight, low durability , very strong  protection

 

  • Second skin set- "Because one is never enough..."

hardened leather jacket+5 pieces of leather+ keep toolbox

medium temperature ,medium weight, high durability , strong protection

 

 

  • Heavy metalist set - "If you love watching brain splashes from close range ."

Metal  hardened  leather jacket+5 plates  of metal +keep toolbox

medium temperature, very high  weight, very high  durability ,very  strong  protection

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