Akilax Posted June 17, 2018 Share Posted June 17, 2018 Hello everyone I noticed a rather minor bug a few days ago and tested it a few times to see if it was actually happening the way it seemed to. It does so far without exception. When I chop down a tree with a Raw Axe, once it breaks, the game automatically switches out the broken Axe for a fresh alternative, if I have one in my inventory. This is working as intended, I think. The bug is, that once my first Axe breaks, the second one that gets swapped into the primary & secondary weapon slots, does never get any condition loss. The game seems to think, that it is still the first Axe doing the work and I have not once seen any degradation on the second Axe for the ongoing work. Once the tree is cut down and I move on to the next it works again as intended, but it never does after the second Axe gets switched to active during a chopping task. This can be exploited, by aborting a tree cutting job once the Raw Axe gets to the last increment on the condition bar and moving to a fresh tree. This will take longer to chop than the one we were already cutting down. By starting with a fresh tree we risk the Axe breaking rather early in the process, but because of the bug that means we gain more "ephemeral" condition on the second Axe. I did not test if this also happens with other tools and weapons, only with Raw Axes, and I am aware I may just have been lucky and never gotten a weapon degradation roll passed by the RNG, but this seems highly unlikely because I tested it roughly 20 times with a maintenance skill of 0 (level 1 still waiting to be activated with the "+") and Raw Axes usually take more than one condition loss when chopping a fresh tree under these conditions. This is certainly not an urgent issue that needs to be addressed quickly, but I still wanted to mention it here in case there is no awareness for it and it may be considered relevant. Thanks for reading. Link to comment Share on other sites More sharing options...
Faalagorn Posted June 17, 2018 Share Posted June 17, 2018 I think I noticed the same when I played before vehicle test existed over a year ago when I was cutting a lot of tree, which kind of confirms it's a long standing bug. I also didn't tested that with other tools and good catch about the exploit! My character always have Lumberjack occupation (and Axe Man trait), and I play on Linux. Akilax 1 Link to comment Share on other sites More sharing options...
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