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Dedicated server restart clears Safehouses?


milspec

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Hi. I made a change to my running dedicated server and restarted it. Players had made 5 safehouses and 2 factions before the restart. After the restart all of the safehouses and factions were cleared. Is this a known issue or a bug? If its known, any way to work around it? I need to make the occasional tweak to a running config or sandboxvars or mod ini, but deleting safehouses is not ideal. Thanks.

EDIT: I think I fixed it, see comment below.

 

Edited by milspec
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I checked for old posts and someone mentioned this. 

 

My SaveWorldEveryMinutes was 0.

 

I now set it to SaveWorldEveryMinutes=60 (1 hour), will watch and see.

Edited by milspec
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Fixed and tested. My issue was:

SaveWorldEveryMinutes=0

 

I changed it to:

SaveWorldEveryMinutes=60

 

And did a manual /save on the server. When it restarted the safehouse was still claimed.

 

Leaving this up for others. Devs, feel free to delete if not a bug.

 

Edited by milspec
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