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Lootable map crash


Pat_Bren

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I am using my own custom map but no other mods. Here is the relevant code I am using:

 

local stashMap1 = StashUtil.newStash("BallincoolinStashMap3", "Map", "Base.BallincoolinMap", "Stash_AnnotedMap");
stashMap1.zombies = 20;
stashMap1.buildingX = 9097;
stashMap1.buildingY = 9689;

 

(there is a big church at these co-ords in my map) Sorry if this is my fault, I hadn't considered that! I don't have the log but I remember seeing on the console it was definitely a zombie spawning error.

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