nasKo Posted May 31, 2018 Share Posted May 31, 2018 Survivors of the Knox Event can now drive vehicles and explore every nook and cranny of the vast Project Zomboid map. Vehicles are enhanced with real physics, and come with all the expected sundries such as a UI dashboard, headlights, expanded inventory space, car horns, air conditioning and car radios – and the capacity for breakdowns, part replacement and collision damage. Mark.exe has been kind enough to record a short video to explain ’em. Please consider going and subbing to his channel if you don’t already! Nine different vehicle models are available – not including variants on these such as branded vans, or emergency vehicles. The PZ garage runs the gamut from family cars to police sedans, to Spiffo restaurant vans. Vehicles can be found outside homes and in parking lots – while keys can be found in nearby homes, in the vehicle itself or on the floor. Hotwiring is also a skill option. Players can replace spare parts, tyres, suspension, brakes and more – all of which can be damaged by situations such as overuse, off-road driving and collisions. Vehicles must be topped up with gas, have charged batteries and each variety of vehicle has its own set of replacement parts for players to add to their chosen transport. To accompany vehicles a Mechanic profession and skill have also been added to the game – allowing for increased chances of successful part installation, and trickier repairs. PLEASE NOTE: Due to the massive engine and gameplay changes required for vehicles, game saves from the previous build 38.30 are NOT compatible. If you want to continue your game a Steam beta channel for the previous Build 38.30 has been provided. PLEASE ALSO NOTE: While we’ve taken a lot of effort to get this build as bug free as possible, due to these huge changes to the PZ engine we can anticipate many bug reports, and also the potential of operational issues on computer set-ups that weren’t part of our IWBUMS beta process. Please report any issues here, and thank you for patience. OTHER BUILD FEATURES: The PZ map has been expanded – filling in the countryside between Riverside and Rosewood with farmsteads, camp sites and various nooks and crannies to explore in your cars, vans and ambulances. The official PZ online map has been updated to reflect this. A lot of optimization has been done under the hood to make way for vehicles: general map streaming performance, garbage collection improvements, UI framerate changes, rendering of non-visible internal tiles to provide smoother play around tall buildings etc. Many, many other improvements to game systems including: player-crafted double-doors and gates, new sandbox options, map improvements, MP and co-op tweaks, external generators, loot and XP balance, UI improvements, better gamepad controls and much much more. For the full changelist, and information on about a million other fixes and tweaks, please visit the Build 39 release thread. While vehicles have been a massive group effort from a lot of people within the team, we’d like to give a special thank you to EasyPickins, who did a lot of the technological framework and put a lot of sweat and blood into the system for a long time before everyone else got involved. We’d also like to thank General Arcade, and especially Yuri, for his invaluable help in their integration and evolution. Migoxiss, halkaze, Kuren and 5 others 5 1 2 Link to comment Share on other sites More sharing options...
Alreth Posted May 31, 2018 Share Posted May 31, 2018 Nice! If I can have a question, what about GoG version? Will it be updated too? I couldn't participate in beta testing of vehicles build and can't wait to check it out on stable branch. Link to comment Share on other sites More sharing options...
Matthee Posted May 31, 2018 Share Posted May 31, 2018 Woohoo Waited for so long Stable Build player here Link to comment Share on other sites More sharing options...
Icy Motto Posted May 31, 2018 Share Posted May 31, 2018 You guys work really hard at TIS. Thank you for the amazing updates and for listening to your community. Looking forward to anims and other minor updates! Link to comment Share on other sites More sharing options...
Fenris_Wolf Posted May 31, 2018 Share Posted May 31, 2018 Awesome stuff! Been waiting for this...now to wait on GoG's slow update/validation processes Link to comment Share on other sites More sharing options...
B33ware Posted May 31, 2018 Share Posted May 31, 2018 Congrats! Really good work! Do you plan to release today thursdoid? Or stable build launch is last news for today? Link to comment Share on other sites More sharing options...
HerbivoreTheGoat Posted May 31, 2018 Share Posted May 31, 2018 BIG TONY SENDS HIS REGARDS Link to comment Share on other sites More sharing options...
Sick Boy Posted May 31, 2018 Share Posted May 31, 2018 We don't have 'tyres' in America. We have 'tires.' Also, whats the word on getting a temperature readout to read in Fahrenheit? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 31, 2018 Share Posted May 31, 2018 5 minutes ago, Sick Boy said: We don't have 'tyres' in America. We have 'tires.' Also, whats the word on getting a temperature readout to read in Fahrenheit? Or gas that isn't obviously in litres. wanderinbilly 1 Link to comment Share on other sites More sharing options...
trombonaught Posted May 31, 2018 Share Posted May 31, 2018 What a milestone! Congrats. Link to comment Share on other sites More sharing options...
lemmy101 Posted May 31, 2018 Share Posted May 31, 2018 4 hours ago, Alreth said: Nice! If I can have a question, what about GoG version? Will it be updated too? I couldn't participate in beta testing of vehicles build and can't wait to check it out on stable branch. It will be uploaded the moment we're sure there's no show stopping problems, since its much more difficult to update GOG than steam and if there's some serious issue we don't want to mess everyone playing on GOG's game up for days. Jason132, Fenris_Wolf and Kuren 3 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted May 31, 2018 Share Posted May 31, 2018 Wow i didnt know you could do a drive by, i can see that scenario happening in MP. Finally a milestone less! Animations here we come?! Please? Someone? Please i beg you i need them Kuren 1 Link to comment Share on other sites More sharing options...
Axezombie Posted June 1, 2018 Share Posted June 1, 2018 Too bad you didn't add a way to recharge batteries, I hope it's planned Minnigin 1 Link to comment Share on other sites More sharing options...
Body Builder Posted June 1, 2018 Share Posted June 1, 2018 (edited) Oh my.....!!! This update is amazing, we can also shoot from a window and unistall/replace parts of vehicles!!! Always the best staff and the best updates! Thanks guys! Edited June 1, 2018 by Body Builder Link to comment Share on other sites More sharing options...
Axezombie Posted June 2, 2018 Share Posted June 2, 2018 (edited) There is something I think you should change, I'm dying because I'm working on cars to up mechanic skill, how is it possible? Well when I remove a heavy part this part is in my inventory so I'm carrying too much and my character starts losing health, so after 1- 2 hours IG I can see the injury moodle. I guess you should add a timer before making health decreases, at least enough time to put a tire on Edited June 2, 2018 by Axezombie Link to comment Share on other sites More sharing options...
Minnigin Posted June 2, 2018 Share Posted June 2, 2018 On 01/06/2018 at 3:37 AM, Axezombie said: Too bad you didn't add a way to recharge batteries, I hope it's planned just wait, there'll be a mod for it soon enough now that vehicles are in the stable code Link to comment Share on other sites More sharing options...
RobertJohnson Posted June 2, 2018 Share Posted June 2, 2018 On 01/06/2018 at 9:37 AM, Axezombie said: Too bad you didn't add a way to recharge batteries, I hope it's planned It's planned, i'll work on it for the next patch (need to add jump cables for example) Kuren and Geras 1 1 Link to comment Share on other sites More sharing options...
Tails Posted June 2, 2018 Share Posted June 2, 2018 (edited) On 6/1/2018 at 2:37 AM, Axezombie said: Too bad you didn't add a way to recharge batteries, I hope it's planned Right now you can only recharge battery if you leave the engine running. Edited June 2, 2018 by Tails Kuren 1 Link to comment Share on other sites More sharing options...
Axezombie Posted June 2, 2018 Share Posted June 2, 2018 Quote Right now you can only recharge battery if you leave the engine running. Of course but I'm talking about a way to recharge dead batteries Link to comment Share on other sites More sharing options...
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