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Bullets in campfire


Jacksay

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Not sure what kind of effect your expecting, but ammo fires are pretty unimpressive unless its A LOT of ammo involved. Once the powder ignites there's a pop as the brass case ruptures, but bullet does not fly out at any real velocity and the sound barrier isn't broken. The noise generated by firearms consists of 2 parts:

1) unburnt gas under pressure rushing out of the muzzle.

2) the bullet breaking the sound barrier.

Without a chamber to hold the round in, the brass will break under the initial pressure spilling the rest of the powder into the fire and there's no real pressure left to drive the bullet forward at speed. If your using shotshells then the plastic case will melt before the powder manages to ignite.

 

There's far more distracting things in PZ that could be thrown in a fire (ie: gas in a jar, propane tanks etc)

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4 hours ago, Fenris_Wolf said:

Not sure what kind of effect your expecting, but ammo fires are pretty unimpressive unless its A LOT of ammo involved. Once the powder ignites there's a pop as the brass case ruptures, but bullet does not fly out at any real velocity and the sound barrier isn't broken. The noise generated by firearms consists of 2 parts:

1) unburnt gas under pressure rushing out of the muzzle.

2) the bullet breaking the sound barrier.

Without a chamber to hold the round in, the brass will break under the initial pressure spilling the rest of the powder into the fire and there's no real pressure left to drive the bullet forward at speed. If your using shotshells then the plastic case will melt before the powder manages to ignite.

 

There's far more distracting things in PZ that could be thrown in a fire (ie: gas in a jar, propane tanks etc)

Indeed.

 

I do not believe OP was suggesting a grenade like feature here, but if it were the case it'd be shrapnel on a few feets, (edit : nothing to cause serious damage and your point on not having a gun barrel to channel that explosion into a significant vector was spot on).

 

However, I think OP was suggesting noise and your point is quite eloquent on the minimal impact it'd do.

 

Following that line of thought (including yours with substantialy larger explosions), gathering gunpowder and placing it in a bag could result in a significant enough (yet very costly) explosion to cause a distraction.

 

There would be a lot of more mundane things you could devise at a virtually non-existent cost : large stacks of rocks dropping from a story or two, a rock falling on a drum-like item, etc.  Just got to get those sound waves going with significant energy to carry a long way. (edit : they could even be remotely activated with a simple ropes or two, or have more complex trigger mechanism involving small electrical motors and timers)

 

For that matter, I still wonder why a falling tree (chopping wood) does not attract zombies... right now the act of chopping the tree (using item) does in a limited way, but a tree crashing down does not... weird.

Edited by MyTJ
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