EasyPickins 1381 Posted May 15, 2018 Posted May 15, 2018 OUTDATED: PLEASE GO HERE FOR THE UPDATED POST: https://theindiestone.com/forums/index.php?/topic/23816-latest-tilezed-worlded-and-tilesets-may-17-2018 TilesTileset images For WindowsTileZed + WorldEd 32-bitTileZed + WorldEd 64-bit LinuxTileZed + WorldEd 64-bit In WorldEd, the new FaceDirection property can be added to ParkingStall objects to align the front of a vehicle to the edge specified by the Direction property. When this property is "false" or isn't assigned to a ParkingStall object, the vehicle will face in a random direction as before. This can be used for parallel-parked vehicles for example. Also in WorldEd, you can search for cells by the filename of a building. To assist the game's roof-hiding behavior, rooms called "emptyoutside" can be placed in BuildingEd over floor-like exterior areas that might block the view of the player. In the picture below, the balcony has an emptyoutside room covering it. emptyoutside rooms have no affect on tiles placed in the editor, so there is no need to assign Interior Walls or Floor tiles to emptyoutside rooms, they will be ignored. Also, the game ignores emptyoutside rooms except when using them to hide upper levels. Another example of where you would use emptyoutside rooms is a canopy like this. The emptyoutside room would be place on Floor 2. Share this post Link to post Share on other sites
Neutz 322 Posted May 15, 2018 Posted May 15, 2018 Thanks so much, the facedirection may be a minor thing really but it will help alot! Share this post Link to post Share on other sites
Matthee 21 Posted May 15, 2018 Posted May 15, 2018 wow two updates in these few days! Share this post Link to post Share on other sites