WorldEd, and Tilesets (May 14 2018)
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OUTDATED: 

PLEASE GO HERE FOR THE UPDATED POST:

https://theindiestone.com/forums/index.php?/topic/23816-latest-tilezed-worlded-and-tilesets-may-17-2018

 

 

 

 

 

 

Tiles

Tileset images

 

For Windows

TileZed + WorldEd 32-bit

TileZed + WorldEd 64-bit

 

Linux

TileZed + WorldEd 64-bit

 

In WorldEd, the new FaceDirection property can be added to ParkingStall objects to align the front of a vehicle to the edge specified by the Direction property.  When this property is "false" or isn't assigned to a ParkingStall object, the vehicle will face in a random direction as before.  This can be used for parallel-parked vehicles for example.

 

image.png

 

Also in WorldEd, you can search for cells by the filename of a building.

 

image.png

 

To assist the game's roof-hiding behavior, rooms called "emptyoutside" can be placed in BuildingEd over floor-like exterior areas that might block the view of the player.  In the picture below, the balcony has an emptyoutside room covering it.  emptyoutside rooms have no affect on tiles placed in the editor, so there is no need to assign Interior Walls or Floor tiles to emptyoutside rooms, they will be ignored.  Also, the game ignores emptyoutside rooms except when using them to hide upper levels.

 

image.png

 

Another example of where you would use emptyoutside rooms is a canopy like this.  The emptyoutside room would be place on Floor 2.

image.png

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