Arya Posted May 11, 2018 Share Posted May 11, 2018 I've started editing the wiki, and I'd like to add info about what happens when you try to farm in winter. From my experience all plants that are planted in winter will die/wither after a few days(?) no matter what you do. Or am I mistaken? Edit: Results Yes, you can farm in winter. Vanilla PZ: Winter in PZ with standard climate settings is rather mild, so you can farm outdoors, too. However, farming will yield less than in summer. You can also farm indoors with heating, but because the plants will recieve less sunlight, it will yield about the same as outdoor farming. Hydrocraft: Currently, HC alters vanilla behavior and kills outdoor plants in winter (November-January), so you can either farm indoors or use potted plants. Link to comment Share on other sites More sharing options...
PPanda0421 Posted May 12, 2018 Share Posted May 12, 2018 My plants are able to survive when planted indoors (and have enough water) in the winter. I am using the Hydrocraft mod but I think this is a vanilla feature. Link to comment Share on other sites More sharing options...
bearmasksenpai Posted May 12, 2018 Share Posted May 12, 2018 2 hours ago, PPanda0421 said: My plants are able to survive when planted indoors (and have enough water) in the winter. I am using the Hydrocraft mod but I think this is a vanilla feature. If you can test without mods that would help but because you are useing mods we can't be sure Any body can test in sand box however Link to comment Share on other sites More sharing options...
PPanda0421 Posted May 12, 2018 Share Posted May 12, 2018 2 hours ago, bearmasksenpai said: If you can test without mods that would help but because you are useing mods we can't be sure Any body can test in sand box however I'm pretty sure that (working) indoor farming is a vanilla thing. Check out all the threads regarding it. Some of them confirmed it. Seems to be based on temperature and when it is cold the plants lose health so plant crops with short grow times. The following thread discuss some aspects of vanilla farming: EDIT: Also found the following thread where Enigma in his first reply to the OP mentions farming indoors should get a temperature boost: https://theindiestone.com/forums/index.php?/topic/17805-how-are-you-supposed-to-build-up-a-stockpile-for-winter/ Link to comment Share on other sites More sharing options...
Arya Posted May 12, 2018 Author Share Posted May 12, 2018 Okay, I did two experiments right now: growing cabbage outside (as suggested on reddit) Does not work - the plants die after about 2 hours (I doubt that it depends on temperature) growing anything inside Works just fine (at least the one day that I observed my plants, needs longer testing) you just have to move dirt into any house, and then grow plants like ususal you don't have to use wood burning stoves, and you don't even have to close the door (This should be vanilla behaviour, although I didn't disable HC) Link to comment Share on other sites More sharing options...
Arya Posted May 12, 2018 Author Share Posted May 12, 2018 *updated the Wiki* If you find something wrong with the Farming page, reply or edit it yourself. Link to comment Share on other sites More sharing options...
PPanda0421 Posted May 12, 2018 Share Posted May 12, 2018 8 hours ago, Arya said: Okay, I did two experiments right now: growing cabbage outside (as suggested on reddit) Does not work - the plants die after about 2 hours (I doubt that it depends on temperature) growing anything inside Works just fine (at least the one day that I observed my plants, needs longer testing) you just have to move dirt into any house, and then grow plants like ususal you don't have to use wood burning stoves, and you don't even have to close the door (This should be vanilla behaviour, although I didn't disable HC) No, one of the factors is temperature. I looked at the code myself yesterday (both HC and vanilla code look identical). Also, when you plant the seeds the crops don't start at 100 health. function basicFarming.changeHealth() for iPlant,vPlant in pairs(basicFarming.plantings) do -- change with weather local weather = getWorld():getWeather() if "sunny" == weather then -- if it's sunny if vPlant.exterior then vPlant.health = vPlant.health + 1 else vPlant.health = vPlant.health + 0.25 end end -- lower health if temperature is not high if season.currentTemp <= 10 then vPlant.health = vPlant.health - 0.25; end -- change with water local water = farming_vegetableconf.calcWater(vPlant.waterNeeded, vPlant.waterLvl) local waterMax = farming_vegetableconf.calcWater(vPlant.waterLvl, vPlant.waterNeededMax) if water >= 0 and waterMax >= 0 then vPlant.health = vPlant.health + 0.4 elseif water == -1 then -- we low health by 0.2 vPlant.health = vPlant.health - 0.2 elseif water == -2 then -- low health by 0.5 vPlant.health = vPlant.health - 0.5 elseif waterMax == -1 and vPlant.health > 20 then vPlant.health = vPlant.health - 0.2 elseif waterMax == -2 and vPlant.health > 20 then vPlant.health = vPlant.health - 0.5 end -- saveData(vPlant) end end Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 12, 2018 Share Posted May 12, 2018 Indoors just raises the temperature. (Players and plants.) Link to comment Share on other sites More sharing options...
Arya Posted May 12, 2018 Author Share Posted May 12, 2018 okay okay, I disabled HC and Cabbage outside doesn't die after a few hours so I searched the files for the message that doesn't appear anymore ("winter is here, and (outdoor) plants slowly loose health") and I found the troublemaker: WaterPipe.lua -- update plants if it's winter, code should go into plantings -- no plant (outdoor) should last more than 2 or 3 days. local month = GameTime:getInstance():getMonth(); -- print("month is " .. month); if month >= 10 or month <= 1 then print("winter is here, and (outdoor) plants slowly loose health"); for iPlant, vPlant in pairs(basicFarming.plantings) do if vPlant.state ~= "plow" and vPlant:isAlive() and vPlant.exterior then vPlant.health = vPlant.health - 2.8; -- farming does +1.4 if sunny and water is ok basicFarming.checkStat(vPlant); if vPlant.health <= 0 then basicFarming.dryThis(vPlant); end basicFarming.saveData(vPlant) end end end Sorry that I was assuming that was vanilla behavior! _____ I disabled that code and will test general farming in winter again. But when I look at the code: -- change with weather local weather = getWorld():getWeather() if "sunny" == weather then -- if it's sunny if vPlant.exterior then vPlant.health = vPlant.health + 1 else vPlant.health = vPlant.health + 0.25 end end -- lower health if temperature is not high if season.currentTemp <= 10 then vPlant.health = vPlant.health - 0.25; end Then I guess outside farming and inside farming with heating are equal. If we assume 8h sunlight per day: Outside: 24h x -0.25 (temperature) + 8h x 1 (sunny) = 8 - 6 = +2 health Inside: 8h x 0.25 (sunny, but inside) = +2 health Link to comment Share on other sites More sharing options...
Brefe Posted May 17, 2018 Share Posted May 17, 2018 I play A Really CDDA and winter arrives 26 days after beginning, and for what I saw by planting ASAP (winter always come with plants in outdoors), an 'about-to-fully-grow' plant doesn't die (in most cases) even in snow, but a recently planted one does... The farms indoors don't die unless you forget to water them Link to comment Share on other sites More sharing options...
Brefe Posted May 17, 2018 Share Posted May 17, 2018 A question, light affect the grow process? Link to comment Share on other sites More sharing options...
ChatNoir Posted May 17, 2018 Share Posted May 17, 2018 5 hours ago, Brefe said: A question, light affect the grow process? No, light doesn't matter. Link to comment Share on other sites More sharing options...
Arya Posted May 17, 2018 Author Share Posted May 17, 2018 6 hours ago, Brefe said: I play A Really CDDA What does CDDA mean? Someone else used that abbreviation some time ago, too. And Google is of no help: compact disk, antenna, database, UK law, Cataclysm: Dark Days Ahead But anyway: If you use Hydrocraft, plants will die in winter if they are outside. If you don't use Hydrocraft, farming outside in winter works, although with less yield. 6 hours ago, Brefe said: A question, light affect the grow process? Yes, when it is sunny plants gain more health, but if they are indoors, they will receive less light and thus less health. if "sunny" == weather then -- if it's sunny if vPlant.exterior then vPlant.health = vPlant.health + 1 else vPlant.health = vPlant.health + 0.25 40 minutes ago, ChatNoir said: No, light doesn't matter. Yes, it does. It's right there in the (vanilla!) code that a pasted above. Link to comment Share on other sites More sharing options...
Vaileasys Posted May 17, 2018 Share Posted May 17, 2018 2 hours ago, Arya said: What does CDDA mean? It's a challenge game mode Just added to this in the wiki a few days ago. Game Modes#A_Really_CD_DA Sorry, don't know enough about farming to contribute any more :/ Link to comment Share on other sites More sharing options...
Arya Posted May 17, 2018 Author Share Posted May 17, 2018 Ah, okay. Thanks! I'm playing the german version of PZ, and there the challenge is called "Ein schöner Tag", translated: "A beautiful day". That's why I didn't know Link to comment Share on other sites More sharing options...
ChatNoir Posted May 18, 2018 Share Posted May 18, 2018 On 17.5.2018 at 12:57 PM, Arya said: Yes, when it is sunny plants gain more health, but if they are indoors, they will receive less light and thus less health Is this also confirmed in the code? Do the plants indoors profit less than those outdoors when the weather is sunny? I never observed a significant difference between plants growing indoors and those growing outdoors during summer. Link to comment Share on other sites More sharing options...
Arya Posted May 18, 2018 Author Share Posted May 18, 2018 The full code, as posted by PPanda above: function basicFarming.changeHealth() for iPlant,vPlant in pairs(basicFarming.plantings) do -- change with weather local weather = getWorld():getWeather() if "sunny" == weather then -- if it's sunny if vPlant.exterior then -- if the plants are outside, they gain +1 per tick vPlant.health = vPlant.health + 1 else -- if they are inside, they gain +0.25 per tick vPlant.health = vPlant.health + 0.25 end end -- lower health if temperature is not high if season.currentTemp <= 10 then vPlant.health = vPlant.health - 0.25; end -- change with water local water = farming_vegetableconf.calcWater(vPlant.waterNeeded, vPlant.waterLvl) local waterMax = farming_vegetableconf.calcWater(vPlant.waterLvl, vPlant.waterNeededMax) if water >= 0 and waterMax >= 0 then vPlant.health = vPlant.health + 0.4 elseif water == -1 then -- we low health by 0.2 vPlant.health = vPlant.health - 0.2 elseif water == -2 then -- low health by 0.5 vPlant.health = vPlant.health - 0.5 elseif waterMax == -1 and vPlant.health > 20 then vPlant.health = vPlant.health - 0.2 elseif waterMax == -2 and vPlant.health > 20 then vPlant.health = vPlant.health - 0.5 end -- saveData(vPlant) end end My calculations, showing that outside farming and inside farming with heating in winter are equal (more or less, depends on the weather). If we assume 8h sunlight per day: Outside: 24h x -0.25 (temperature) + 8h x 1 (sunny) = 8 - 6 = +2 health Inside: 8h x 0.25 (sunny, but inside) = +2 health 58 minutes ago, ChatNoir said: I never observed a significant difference between plants growing indoors and those growing outdoors during summer. The difference is small, so you won't notice unless you keep records in Excel. Link to comment Share on other sites More sharing options...
ChatNoir Posted May 18, 2018 Share Posted May 18, 2018 That's really interesting. Thanks for the effort you put into it. Maybe the devs could make this difference more significant. I think indoor plants without a special light for plants should not grow that well. At least I never experienced any problems with growing strawberries in January. Link to comment Share on other sites More sharing options...
Arya Posted May 18, 2018 Author Share Posted May 18, 2018 I think they assume that even in houses some light still shines trough windows. And because calculating the actual light level for every plant is rather extensive (albeit doable), they decided to simplify it. I agree that a more complex calculation would be more realistic. Let's see if they change it some day. Link to comment Share on other sites More sharing options...
Joods1982 Posted May 21, 2018 Share Posted May 21, 2018 On 5/12/2018 at 7:06 AM, PPanda0421 said: My plants are able to survive when planted indoors (and have enough water) in the winter. I am using the Hydrocraft mod but I think this is a vanilla feature. doing the exact same thing. in fact, to be honest, i don't see any other ways. if there are any others please share! Link to comment Share on other sites More sharing options...
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