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[SERVER ] I cannot load the map after 39.57 update


Tuxx

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Hi,

 

I have a private PZ server on Debian 8 64b based on IWBUMS 39.57 and after last update i have a error message when i want join the game.

 

At the time of loading the card I remain blocked has 140 chunks on 550 and the server crash with this error:

 

*** SERVER STARTED ****
*** Steam is enabled
server is listening on port 16261
1526025046434 LuaNet: Initializing...
1526025046434 LuaNet: Registering server listener...
1526025046434 LuaNet: Initialization [DONE], triggering events for 'LuaNet.onIn$
1526025046434 ##########
Server Steam ID 90114570358791169
##########
1526025046440 RCON: listening on port 27015
1526025046542 znet: OnPolicyResponse
1526025046542 znet: Zomboid Server is VAC Secure
1526025121372 znet: OnP2PSessionRequest
1526025125279 znet: Client connecting
1526025125279 znet: OnClientInitiateConnection
Steam client 76561198031239901 is initiating a connection.
1526025125280 znet: Sending server information
1526025125481 znet: Client has begun authentication
1526025125481 znet: got token from the client
1526025125482 znet: BeginAuthSession() ok
1526025125782 znet: OnValidateAuthTicketResponse
1526025125782 znet: Auth succeeded
1526025128029 znet: New connection
1526025128031 znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID
1526025128032 [VOICE MANAGER] VoiceConnectAccept uuid=639511265221579986
1526025128087 znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID
1526025128087 znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID
1526025128087 znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientOwnerS$
User Tuxxanator is trying to connect.
Connected new client Tuxxanator ID # 0 and assigned DL port 16262
MOD: Looking for 2x texture packs
MOD: 2x version of Farmoid not found. Loading default.
MOD: Looking for 2x texture packs
MOD: 2x version of test not found. Loading default.
Exception in thread "main" java.lang.UnsatisfiedLinkError: zombie.core.physics.$
        at zombie.core.physics.Bullet.getVehicleCount(Native Method)
        at zombie.core.physics.WorldSimulation.update(WorldSimulation.java:170)
        at zombie.iso.IsoWorld.update(IsoWorld.java:2991)
        at zombie.gameStates.IngameState.update(IngameState.java:1305)
        at zombie.network.GameServer.main(GameServer.java:768)
1526025247161 znet: Connection closed: reason=1 port=1
1526025247161 znet: Disconnecting client #0 SteamID=76561198031239901
1526025247161 [VOICE MANAGER] VoiceConnectClose uuid=639511265221579986
1526025247161 znet: Java_zombie_core_raknet_RakVoice_CloseVoiceChannel
quit

A solution for this problem please? bug ?

 

Thanks you very much ! :D

 

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Exception in thread "main" java.lang.UnsatisfiedLinkError: zombie.core.physics.Bullet.getVehicleCount()I
        at zombie.core.physics.Bullet.getVehicleCount(Native Method)
        at zombie.core.physics.WorldSimulation.update(WorldSimulation.java:170)
        at zombie.iso.IsoWorld.update(IsoWorld.java:2991)
        at zombie.gameStates.IngameState.update(IngameState.java:1305)
        at zombie.network.GameServer.main(GameServer.java:768)

 

I have the same problem! 
When i restarting server and 1st player is gona 2 connect, server crashing (at 120-140\500 chunks)

 

Btw. We got a BUG last patch on this server, when we cant drive vehicle (pylons, get out of car, car is TPed 2 start position)


image.png.170b66d8b023f09e1bcce0b695cc2f0e.png

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Hi everyone,

 

I'm Tuxx friend and wasn't able to join game until...now.... : little update of my game on steam, I apply update on the server and I'm now able to enter the party. From fresh install, don't try yet to restore our save but at least, we can play this branch :D

 

Thanks all for you reply, hope your problem is solve for you now.

 

 

*Update* : Restore done, all seems good for the moment. \o/

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