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will hats / headwear remove the hair like usual for games?


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6 hours ago, Arya said:

If you look at the clothing preview at 1:19 (https://www.youtube.com/watch?v=Z0jwcqjdELk), there is a female(?) on the left side with long brown hair and a whitish cap, and her hair is showing.

i knew indiestone isnt gonna disappoint. its these little things that make a game great and keep the immersion up and going. huge respects to them for that :)

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If anyone is interested and still didn't read the news announcement:

 

Quote

Last week we announced that we’d teamed up with a gang of renegade coders called The Eccentric Ape – ably led by our current anims-focussed Technical Director whizz (Bitbaboon) Mark. This past week has seen them getting up to speed with PZ, and right now they’re getting their hands dirty in the codebase. The plan is for them to do a big push on the animation system, and overall intention is that we’ll be working alongside them on many of our big features going forward.


So, for the next little while TEA’s Grant is fixing up remaining issues with layer/node and blending code, and then adding in the common state conditions that animations will ‘trigger’ – stuff like collision being on/off for combat and swings. Snitz, meanwhile, is setting to work on movement, idle and swing states to remove anything still hard coded and tie them instead to the new in-game variables.

Finally, Zac and Gaz are working on AnimZed, making it more user friendly, filtering and sorting the anims into the first set of released animations and focussing on it from the end user perspective. By the time this push is complete the system should be in a state where Animator Martin, and ultimately modders, can dive in and start layering new anims for the remaining states with very little required coder intervention.

 

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