xXxFANCYCAPYBARA36xXx Posted May 10, 2018 Share Posted May 10, 2018 ^or will we for example see long hair under a cap? i get plenty irritated when games make me bald for as long as i wear a hat and then regrow all my hair right when i put em off again Link to comment Share on other sites More sharing options...
You've Got Red On You Posted May 10, 2018 Share Posted May 10, 2018 You've got corpses trying to break through your windows and you're worried about your knit hat!? Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted May 10, 2018 Author Share Posted May 10, 2018 i dont got any corpses around me right now fortunately, so yeah nothin else to really worry about atm Link to comment Share on other sites More sharing options...
Damien Darkside Posted May 10, 2018 Share Posted May 10, 2018 I would say it's going to take away hair with a base layer of the hair colour. So if you have brown hair, when you put on a hat it will have brown near the back of the neck. It would be cool if ponytails and other styles would show on baseball caps though. Link to comment Share on other sites More sharing options...
bearmasksenpai Posted May 10, 2018 Share Posted May 10, 2018 i hope this happens ugh its so annoying when hair is just GONE Link to comment Share on other sites More sharing options...
Arya Posted May 10, 2018 Share Posted May 10, 2018 If you look at the clothing preview at 1:19 (https://www.youtube.com/watch?v=Z0jwcqjdELk), there is a female(?) on the left side with long brown hair and a whitish cap, and her hair is showing. Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted May 10, 2018 Author Share Posted May 10, 2018 6 hours ago, Arya said: If you look at the clothing preview at 1:19 (https://www.youtube.com/watch?v=Z0jwcqjdELk), there is a female(?) on the left side with long brown hair and a whitish cap, and her hair is showing. i knew indiestone isnt gonna disappoint. its these little things that make a game great and keep the immersion up and going. huge respects to them for that Link to comment Share on other sites More sharing options...
Arya Posted May 11, 2018 Share Posted May 11, 2018 If anyone is interested and still didn't read the news announcement: Quote Last week we announced that we’d teamed up with a gang of renegade coders called The Eccentric Ape – ably led by our current anims-focussed Technical Director whizz (Bitbaboon) Mark. This past week has seen them getting up to speed with PZ, and right now they’re getting their hands dirty in the codebase. The plan is for them to do a big push on the animation system, and overall intention is that we’ll be working alongside them on many of our big features going forward. So, for the next little while TEA’s Grant is fixing up remaining issues with layer/node and blending code, and then adding in the common state conditions that animations will ‘trigger’ – stuff like collision being on/off for combat and swings. Snitz, meanwhile, is setting to work on movement, idle and swing states to remove anything still hard coded and tie them instead to the new in-game variables. Finally, Zac and Gaz are working on AnimZed, making it more user friendly, filtering and sorting the anims into the first set of released animations and focussing on it from the end user perspective. By the time this push is complete the system should be in a state where Animator Martin, and ultimately modders, can dive in and start layering new anims for the remaining states with very little required coder intervention. Link to comment Share on other sites More sharing options...
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