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The big problem with the ambient audio: Background noise.


Lightning Flash

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Pretty much all of the ambient noise was recorded by TIS themselves, from the night-time crickets chirping, to the sun shining, to the alarms going off. However, this is where the problem comes in: You can hear background audio in almost all of them.

 

At night, along with the crickets chirping, you can hear what sounds like people playing pool in the background. When you enter a house and the alarm sets off, about one second before the actual alarm goes off, you will hear the sound of an airplane passing overhead. This is the easiest way to tell if a house has an alarm before you actually hear it, prompting you to run off before the alarm is set to sound.

 

During thunderstorms, you can hear the sound of the rain as if it was recorded inside a house, even when you're outside. In a way, it sounds very low quality, as opposed to the other thunderstorm sounds.

 

Will these be fixed or replaced in the future?

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On 13/04/2018 at 6:19 PM, Brex said:

Here's a list of ambient audio that should be improved:

 

- Background screams and dogs barking (both are too loud, they should sound distant or at least a little quieter)

- Gun sounds (the rifle and shotgun could use work, and it would be nice if there were different audio for firing outside or inside)

- Crickets (as you said, the pool table thing)

- Thunder (it definitely sounds like the thunder is being recorded inside a building, needs to be changed)

- House Alarm (it sounds more like a car alarm than a house alarm, consider changing it to something more jarring)

 

Just to name a few

There's 1-3 another "alarm" sounds ingame files, so they use might* it. 

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45 minutes ago, Lightning Flash said:

Pretty much all of the ambient noise was recorded by TIS themselves, from the night-time crickets chirping, to the sun shining, to the alarms going off. However, this is where the problem comes in: You can hear background audio in almost all of them.

 

At night, along with the crickets chirping, you can hear what sounds like people playing pool in the background. When you enter a house and the alarm sets off, about one second before the actual alarm goes off, you will hear the sound of an airplane passing overhead. This is the easiest way to tell if a house has an alarm before you actually hear it, prompting you to run off before the alarm is set to sound.

 

During thunderstorms, you can hear the sound of the rain as if it was recorded inside a house, even when you're outside. In a way, it sounds very low quality, as opposed to the other thunderstorm sounds.

 

Will these be fixed or replaced in the future?

 

I've noticed this as well. While I think it's impressive they recorded their own ambient effects, I do think they may need to get some better foley for the future. 

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Here's a list of ambient audio that should be improved:

 

- Background screams and dogs barking (both are too loud, they should sound distant or at least a little quieter)

- Gun sounds (the rifle and shotgun could use work, and it would be nice if there were different audio for firing outside or inside)

- Crickets (as you said, the pool table thing)

- Thunder (it definitely sounds like the thunder is being recorded inside a building, needs to be changed)

- House Alarm (it sounds more like a car alarm than a house alarm, consider changing it to something more jarring)

 

Just to name a few

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