RELEASED: IWBUMS Build 39.67.3
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32 minutes ago, LieutenantMaster said:

Hello again ! I had a strange bug only a few minutes ago, all the entities (zombies, vehicules) was missing after ~10 minutes. The corpses was still there and I was able to see my friend. However I was unable to turn off the engine of my car. All the zombies was stuck in place with their current animation. You can see them only when you are at a couple of meters from them (around 5 meters). I have sent the logs named "console", "server-console", "coop-console".

So in short, all the entities was visible only at very short distance AND only for the zombies. The vehicules were totaly gone...

 

I hope I gave all the informations you needed :b

console.txt

coop-console.txt

server-console.txt

That's helpful, thanks.  The bug happens when a trap explodes.

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2 minutes ago, EasyPickins said:

That's helpful, thanks.  The bug happens when a trap explodes.

Heu... We never made any traps in this save. So... x)

In this save only have moved props, used cars, tons of dead zeds and some homemade containers....

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Posted (edited)
2 hours ago, Jere said:

One strange thing happened to me that never did on the Vehicle test beta, I started up a car and drive maybe a few feet, clipped a mailbox and the car flipped onto its side and hovered in the air :shock:. I was barely moving when I hit it too

That happened to me last night when I attempted to drive through a narrow gap(was large enough) thought it was a one time thing

edit:: I have weird bug happening when I go upstairs in the lower left storage/maintenance area of the mall(with roof access) on pitch black darkness settings none of my light sources ever work unless I reload the game

Edited by Cool_Fox

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3 hours ago, Cool_Fox said:

That happened to me last night when I attempted to drive through a narrow gap(was large enough) thought it was a one time thing

edit:: I have weird bug happening when I go upstairs in the lower left storage/maintenance area of the mall(with roof access) on pitch black darkness settings none of my light sources ever work unless I reload the game

I've lost count of the number of vehicles I've flipped on their sides; but it's always been due to running zombies over...

 

Shin

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Posted (edited)

Ok so I don't know if it is just bad luck or what, but I found a sledgehammer right after the update and now it seems that when I try to destroy anything it glitches out and gives me a ton of errors.

 

Is anyone else seeing this?

 

I am playing the IWBUMS ver. 39.45 in SP.

 

This is what the console.txt is showing at the very bottom of it.

 

1523710966198 function: render -- file: ISDestroyCursor.lua line # 110
1523710966198 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164
java.lang.RuntimeException: Object tried to call nil in render
    at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130)
    at zombie.Lua.Event.trigger(Event.java:37)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:249)
    at zombie.iso.IsoCell.DoBuilding(IsoCell.java:2359)
    at zombie.iso.IsoCell.render(IsoCell.java:5055)
    at zombie.iso.IsoWorld.render(IsoWorld.java:2907)
    at zombie.gameStates.IngameState.renderframe(IngameState.java:867)
    at zombie.gameStates.IngameState.render(IngameState.java:1030)
    at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
    at zombie.GameWindow.render(GameWindow.java:732)
    at zombie.GameWindow.run(GameWindow.java:1309)
    at zombie.GameWindow.maina(GameWindow.java:1077)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
1523710966200 
1523710966200 -----------------------------------------
1523710966200 STACK TRACE
1523710966200 -----------------------------------------
1523710966200 function: render -- file: ISDestroyCursor.lua line # 110
1523710966200 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164
1523710966494 here i am
1523710966495 true,MAX,false,true
1523710966495 true,false
1523710966495 here i am
1523710966495 true,MAX,false,true
1523710966496 true,false
1523710966496 true,MAX,false,true
1523710966496 true,false
1523710966496 no pipe on right click
1523710966496 no barrel on right click
1523710968635 here i am
1523710968635 true,MAX,false,true
1523710968635 true,false
1523710968635 here i am
1523710968636 true,MAX,false,true
1523710968636 true,false
1523710968636 no pipe on right click
1523710968636 no barrel on right click
1523711038656 znet: ZNetFriends::OnPersonaStateChange
1523711053988 znet: ZNetFriends::OnPersonaStateChange
1523711054038 znet: ZNetFriends::OnPersonaStateChange
 

 

Edit:  Started a new game and spawned myself a sledge and it still doesn't work even with a fresh start.  Anyone got any ideas?

I have ORGM, Hydro, and a few other mods installed.

Talked to the ORGM guys and they said the update shouldn't mess with sledges as their mod messes with guns.

 

Any thoughts on what is going on?

Edited by Dreacon78

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On 4/14/2018 at 6:47 AM, Cool_Fox said:

yea I'm curious as to the cause of it. I'm going to verify my files just in case. It seems to only happen in saves where I've died, remade a character to continue playing, and saved/quit to resume playing later. 

I've only had this problem once ever I can confirm that it was a save where I died and continued playing that save under anew character.
Maybe that is an inclination towards the bugsource.

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console.txt

 

Ok so I tried to reinstall and reload all my mods and then went and found a sledgehammer.

Still not working properly.

I have pasted the console.txt file so those of you that are smarter with this than I am can hopefully help me out with what is causing this issue.

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Posted (edited)
2 hours ago, skyluke780 said:

@Dreacon78 Try disabling all mods, maybe they're incompatible with the new version released and are causing the problem.

 

I really hope I don't have to that as I really enjoy using the few mods I am using.

 

Edit:  So after some testing it looks like my  Log Wall Upgrade mod is the reason for this issue.  I am in the process of posting to their workshop page to see what they can tell me.  Man that is a time consuming process of testing, but worth it when you get things to work right.

Edited by Dreacon78

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I admit it, I didn't read the whole thread, please don't punch me :oops:

 

Does the game freeze for you guys as well when running windowmode and clicking outside/minimize the game? The music is running fine, but I can't interact with the game anymore, have to kill it to get rid of it.

 

My Systemspecs:

Linux Mint 18.3 Cinnamon 64bit (Kernel 4.10.0-38)

Core i7 2600k

16GB RAM

PZ installed on Crucial SSD

MSI GTX970

 

Attached is my options.ini, nothing in the console.txt though.

options.ini

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4 hours ago, skyluke780 said:

@Dreacon78 just give some time to the modders to update their files, im pretty sure you can play again with all mods soon or after.

 

Ya I am running a game without the log wall mod on.  I am hoping the modder can fix the issue before I need to build the walls..lol

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I want you to make a balance of cutting and blasting weapons. Increase the damage to the bits or add new weapons with high damage.
Now there is no sense to swing the crushing because it is worse in all indicators than cutting. For example, pumping an ax will help me with the construction. A pumping bit is not)

P.S. CArs good but have some lags if i driving fast

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4 hours ago, .Negan01 said:

Hello,
The server is not responding again

 We heard you the first time. we know. Please post once on the server thread, and then wait, be patient. Bumping the thread won't help.

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・Mercia lang 4000: taillight and headlight become black when turn on its.
・Mccoylogging:Dash-bulldriver: Sheet UI is OLD.
・Radio frequency UI FPS Remains low.
・Dead bodies on campfire doesn't show when game restarted.
・Boiling water will cool too quickly. (sterile bandage can not be made.)
・I can not cut down a tree by fast forward when I am tired.

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Hi guys, I tried a new game today on Rosewood, and I noticed the new 39.45 build (the numbers are on purpose ? lol).

 

I have a weird issue that I never had.

The game is slowing down when I transfer items (I have the quick perk for that). This is weird cause the game works pretty well for the other stuffs.

 

And is it me or has the color for caucasian caracters has changed ? It feel a, litle bit yellow, like a Simpson ^^. Maybe it's my screen I don't know.

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1 hour ago, The White Wolf said:

Hi guys, I tried a new game today on Rosewood, and I noticed the new 39.45 build (the numbers are on purpose ? lol).

 

I have a weird issue that I never had.

The game is slowing down when I transfer items (I have the quick perk for that). This is weird cause the game works pretty well for the other stuffs.

 

And is it me or has the color for caucasian caracters has changed ? It feel a, litle bit yellow, like a Simpson ^^. Maybe it's my screen I don't know.

Go to options and (framerate rendering ui) change fps from 15 to 30. And another option to rendering outside of ui (change from yes to no).

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2 hours ago, The White Wolf said:

(I have the quick perk for that).

 

Just to double-check - which perk is this? It's a vanilla one, and not a mod?

 

And can you describe the issue a bit more, just to make sure we're on the same page? How many items are you transferring too?

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