Vaileasys Posted May 25, 2018 Share Posted May 25, 2018 I just noticed being drunk has no effect on the player when driving. Such as swerving and losing control, as is what happens when on foot. Is this intentional/known? Jason132, Geras, MaxD12 and 2 others 4 1 Link to comment Share on other sites More sharing options...
MaxD12 Posted May 25, 2018 Share Posted May 25, 2018 This time game runs better than yesterday. Recipe magazines now pretty common (checked in all 4 towns), and in bookstores in WestPoint& Riverside I even find 2 generator manuals in each store without lucky trait.Also glad to see more metalworking magazines in mailboxes. No issues with music today, music play almost every time when I just start new game and some time later. Game not crashed today, but FPS is pretty low for 1-2 minutes when I first enter in game and start a new survival. Today I also find bug with clothes- it becomes dirty very fast: Spoiler Spoiler And I can't use cologne to disenfect wounds and ripped sheets ( remember this feature in previous builds like 36.4 and 37.14, maybe it was removed.) Link to comment Share on other sites More sharing options...
Pandorea Posted May 25, 2018 Share Posted May 25, 2018 3 hours ago, Vaileasys said: I just noticed being drunk has no effect on the player when driving. Such as swerving and losing control, as is what happens when on foot. Is this intentional/known? It is a known issue. Kuren 1 Link to comment Share on other sites More sharing options...
Icy Motto Posted May 25, 2018 Share Posted May 25, 2018 @MaxD12 About the clothes getting to dirty really quick, no, it's not a bug, rather an option you can customize in the sandbox settings. Right now it isn't a big deal since it has like no impact on the game other than just bothering you. If you're not playing sandbox then I guess your best bet is cleaning your clothes every now and then with a good o' soap bar and water. Cleaning rags with "Cologne"? Or did you mean Alcohol? Pretty sure cologne doesn't make things sterile, just smell good lol. Link to comment Share on other sites More sharing options...
lemmy101 Posted May 25, 2018 Author Share Posted May 25, 2018 Released! Just a quick hotfix to remove the bug where overencumberance could kill you. ditoseadio, Tails, Jason132 and 5 others 6 1 1 Link to comment Share on other sites More sharing options...
MaxD12 Posted May 25, 2018 Share Posted May 25, 2018 (edited) 44 minutes ago, Capt.Motty said: @MaxD12 About the clothes getting to dirty really quick, no, it's not a bug, rather an option you can customize in the sandbox settings. Right now it isn't a big deal since it has like no impact on the game other than just bothering you. If you're not playing sandbox then I guess your best bet is cleaning your clothes every now and then with a good o' soap bar and water. Cleaning rags with "Cologne"? Or did you mean Alcohol? Pretty sure cologne doesn't make things sterile, just smell good lol. Yes, dirty clothes don't have much influence on gameplay and soap now are pretty common, it's just strange that all my clothes in survival and sandbox( with default clothes options) mode became dirty in 2 game hours and once I even don't kill any zombie,just ran around the town. I did not see this thing in previous builds. About cologne - seems that I get wrong. Before I play with some mods, and maybe this feature with cologne isn't in game now,I don't remember exactly. But if cologne in game is not alcohol-free - it might be usefull feature and alternative to disinfectant. If whiskey contain 40 % of alcohol and can be used to disinfect, cologne with around 70 and 90 % can be usefull too. Edited May 25, 2018 by MaxD12 Link to comment Share on other sites More sharing options...
Icy Motto Posted May 25, 2018 Share Posted May 25, 2018 (edited) 18 minutes ago, MaxD12 said: Yes, dirty clothes don't have much influence on gameplay and soap now are pretty common, it's just strange that all my clothes in survival and sandbox( with default clothes options) mode became dirty in 2 game hours and once I even don't kill any zombie,just ran around the town. I did not see this thing in previous builds. About cologne - seems that I get wrong. Before I play with some mods, and maybe this feature with cologne isn't in game now,I don't remember exactly. But if cologne in game is not alcohol-free - it might be usefull feature and alternative to disinfectant. If whiskey contain 40 % of alcohol and can be used to disinfect, cologne with around 70 and 90 % can be usefull too. Hmm idk about cologne being a good disinfectant I remember EnigmaGrey talk about how it wasn't really good unless it's high quality cologne (which you probably won't find easily), plus it has already been discussed back in 2015. I'd say there's already a good amount of disinfectants in-game to treat wounds. Edited May 25, 2018 by Capt.Motty MaxD12 1 Link to comment Share on other sites More sharing options...
GoodOldLeon Posted May 25, 2018 Share Posted May 25, 2018 6 minutes ago, Capt.Motty said: Hmm idk about cologne being a good disinfectant I remember EnigmaGrey talk about how it wasn't really good unless it's high quality cologne (which you probably won't find easily), plus it has already been discussed back in 2015. I'd say there's already a good amount of disinfectants in-game to treat wounds. Yep, it has a lot more to do with the rest of the ingredients than the amount of alcohol itself. Colognes/perfumes could potentially cause some nasty troubles specially in deep wounds. Icy Motto and MaxD12 1 1 Link to comment Share on other sites More sharing options...
MaxD12 Posted May 25, 2018 Share Posted May 25, 2018 (edited) 1 hour ago, TheLeonBM said: Yep, it has a lot more to do with the rest of the ingredients than the amount of alcohol itself. Colognes/perfumes could potentially cause some nasty troubles specially in deep wounds. Dont know much about it, but it really make sence. It might be some kind of irritation or alergic reaction. Would be nice to see more things like this in medical system in future builds. Anyway, at this time glass shards in wounds are much dangerous that any infection on them. Excluding zombiefication,of course. Edited May 25, 2018 by MaxD12 Icy Motto 1 Link to comment Share on other sites More sharing options...
Icy Motto Posted May 25, 2018 Share Posted May 25, 2018 29 minutes ago, MaxD12 said: Dont know much about it, but it really make sence. It might be some kind of irritation or alergic reaction. Would be nice to see more things like this in medical system in future builds. Anyway, at this time glass shards in wounds are much dangerous that any infection on them. Excluding zombiefication,of course. Yup, I'd imagine pouring cologne into a wound would be horribly painful and would probably make things worse. But your idea of irritation would be a cool little addition. MaxD12 1 Link to comment Share on other sites More sharing options...
Eggtooth Posted May 25, 2018 Share Posted May 25, 2018 Devs, please I beg you, can you add ability to lower car engine volume? It's too loud and kind of hurts ears... :c Jason132, trombonaught, Axezombie and 1 other 2 1 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted May 25, 2018 Share Posted May 25, 2018 28 minutes ago, Eggtooth said: Devs, please I beg you, can you add ability to lower car engine volume? It's too loud and kind of hurts ears... :c I second this! Right now it is very difficult to drive and have a conversation with your buddies in MP. I get that our perspective of our characters is from outside the vehicle (and that would have loud vehicle noise), but sounds that we perceive should be based on our characters position (quieter inside the vehicle) and not where we are viewing them from. Maybe if the windows are down it would be very loud like it currently is and difficult to have a conversation? Axezombie, Icy Motto, Jason132 and 3 others 4 1 1 Link to comment Share on other sites More sharing options...
Tails Posted May 26, 2018 Share Posted May 26, 2018 for some reason my survivor is still taking health damage from over encumbrance. Link to comment Share on other sites More sharing options...
Vaileasys Posted May 26, 2018 Share Posted May 26, 2018 4 minutes ago, Tails said: for some reason my survivor is still taking health damage from over encumbrance. It's suppose to hurt you, just not kill you. I think it's capped at 75%, as in it won't decrease below 75% from encumberance. Kuren 1 Link to comment Share on other sites More sharing options...
Flukey Posted May 27, 2018 Share Posted May 27, 2018 (edited) On 2018-05-25 at 4:58 PM, Eggtooth said: Devs, please I beg you, can you add ability to lower car engine volume? It's too loud and kind of hurts ears... :c That's a good idea. Maybe sound lowers when u are in car and all windows intact the louder as more windows break or when you are outside. I don't know if there's mods or anything but changing the default car sound would be nice. I've been playing 39.64.1 for many hours and cars have been excellent. Patch is great! I've only played on SPIFFO and my own server. Edited May 27, 2018 by Flukey Link to comment Share on other sites More sharing options...
Shinjitsu noDeshi Posted May 27, 2018 Share Posted May 27, 2018 Locked cars are still spawning in sandbox games, when vehicle locked frequency is set to "Never." Shin Pandorea 1 Link to comment Share on other sites More sharing options...
zOrg Posted May 27, 2018 Share Posted May 27, 2018 Hello Guys! There is an invisible zombie bug with laggy sound. sorry but i need to set my accesslevel to admin with godmode because this bugged zombies still attacking:( This invisible zombie has "created" when u killing a lot of Z at the same time. here my video with sound: Pandorea 1 Link to comment Share on other sites More sharing options...
Хибити\Hibiti [BLR] Posted May 27, 2018 Share Posted May 27, 2018 RU: Может добавите картинки при загрузке игры и сне? При этом, надписи во время загрузки оставить. Просто мне уже надоел Черный Экран.)) На слабых пк с включенными модами бывает долго грузит. И хотелось бы меняющуюся картинку каждые пять секунд. Я думаю это неплохая идея.) И если у вас нет на рисование времени, нарисовать картинки можем мы - Фанаты.) EN (Google Translite): Can add pictures when downloading the game and sleeping? At the same time, leave inscriptions at boot time. It's just that I'm already tired of the Black Screen.)) On weak PC with the included mods, it sometimes takes a long time to load. And I would like a changing picture every five seconds. I think this is a good idea.) And if you do not have time to draw, we can draw pictures - Fans.) undvoice 1 Link to comment Share on other sites More sharing options...
Kurogo Posted May 27, 2018 Share Posted May 27, 2018 On 5/25/2018 at 12:53 PM, MaxD12 said: Dont know much about it, but it really make sence. It might be some kind of irritation or alergic reaction. Would be nice to see more things like this in medical system in future builds. Anyway, at this time glass shards in wounds are much dangerous that any infection on them. Excluding zombiefication,of course. I caught that pun. =D MaxD12 1 Link to comment Share on other sites More sharing options...
Pandorea Posted May 27, 2018 Share Posted May 27, 2018 On 25/05/2018 at 9:58 PM, Eggtooth said: Devs, please I beg you, can you add ability to lower car engine volume? It's too loud and kind of hurts ears... :c It is possible to lower car engine sounds in options > audio > ambient sounds. I assume you've tried this and the result is not satisfactory? Link to comment Share on other sites More sharing options...
Pandorea Posted May 27, 2018 Share Posted May 27, 2018 13 hours ago, Shinjitsu noDeshi said: Locked cars are still spawning in sandbox games, when vehicle locked frequency is set to "Never." Shin Hi Shin! I cannot reproduce this so perhaps some specific combination of settings is responsible.. What settings have you got in your game? (SP/host, presets, etc) Link to comment Share on other sites More sharing options...
Snakeman Posted May 27, 2018 Share Posted May 27, 2018 mmm i tested some vehicles, when i have low endurance moodle i can't rest (only can sleep) inside vehicle, i was thinking about that, maybe the game needs when a player is inside of vehicle can increase endurance (like resting) automatically, because when you enter to vehicles player is sitting, depending of seat type (A better seat, +Endurance regeneration). CaptKaspar 1 Link to comment Share on other sites More sharing options...
MaxD12 Posted May 27, 2018 Share Posted May 27, 2018 Found new bug with water tiles just now - in winter they are covered with snow. Saw this bug when played in sandbox with the same default survival options, but only changed the game date to "January, 10''. At first I thought that it was ice- but no, then I was able to drink and fill a cooking pot with water, so it definitely not ice Link to comment Share on other sites More sharing options...
CaptKaspar Posted May 27, 2018 Share Posted May 27, 2018 4 hours ago, Pandorea said: It is possible to lower car engine sounds in options > audio > ambient sounds. I assume you've tried this and the result is not satisfactory? Yes this works, but it then lowers all the other ambient sounds to a level that is too low to hear. I think vehicles are just too loud loud when you’re inside them with the windows up. I ride a motorcyle IRL (a loud Vtwin) and it’s easier to have a discussion on that then it is to have a conversation playing PZ while driving. Pandorea and Axezombie 2 Link to comment Share on other sites More sharing options...
ditoseadio Posted May 28, 2018 Share Posted May 28, 2018 (edited) On 11/5/2018 at 11:26 PM, ditoseadio said: @EasyPickins @RobertJohnson @Batsphinx There's one thing I don't understand, why to craft a radio you need electricity level 1 and to craft a battery connector you need level 5? Please, change this. Any news about this? Suggestion; allow to build a campfire with dirty rags. Edited May 28, 2018 by ditoseadio Geras 1 Link to comment Share on other sites More sharing options...
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