Cool_Fox Posted April 11, 2018 Share Posted April 11, 2018 3 minutes ago, EasyPickins said: Was there any error? If the map chunk failed to load for some reason the vehicle wouldn't be loaded either. Not that I caught, when I checked the console this is what I saw: MISSING in .bank vehicle_start 559586680 MISSING in .bank vehicle_failing_to_start 559581880 MISSING in .bank vehicle_turned_off 559582280 MISSING in .bank vehicle_running_out_of_gas 559579880 MISSING in .bank vehicle_skid 559580280 MISSING in .bank IdleEngine 559580680 MISSING in .bank vehicle_engine1 559581080 MISSING in .bank vehicle_engine2 559581480 MISSING in .bank vehicle_engine3 559582680 MISSING in .bank vehicle_engine4 559583080 MISSING in .bank jeep_engine1 559583480 MISSING in .bank jeep_engine2 457989848 MISSING in .bank jeep_engine3 457991448 MISSING in .bank jeep_engine4 457989048 MISSING in .bank firebird_engine1 457990648 MISSING in .bank firebird_engine2 457991848 MISSING in .bank firebird_engine3 457988248 MISSING in .bank firebird_engine4 457988648 MISSING in .bank van_engine1 457989448 MISSING in .bank van_engine2 686158632 MISSING in .bank vehicle_horn 686164632 MISSING in .bank vehicle_horn1 686167032 MISSING in .bank vehicle_horn2 686168632 MISSING in .bank vehicle_moveback 686168232 MISSING in .bank vehicle_siren_yelp 686154632 MISSING in .bank vehicle_siren_wall 531768440 MISSING in .bank vehicle_siren_alarm 531766040 Link to comment Share on other sites More sharing options...
Icy Motto Posted April 11, 2018 Share Posted April 11, 2018 (edited) 1 hour ago, Cool_Fox said: just had a van disappear after continuing a saved game. I had a generator in the trunk, perhaps that caused the bug. I've had generators on my cars before and have never seen this issue. I'll test this out in my current save and risk some of the vehicles I have near my base. I'll post any error (if any) I get from doing that. Also, hearing multiple people reporting that their vehicles are disappearing after loading a save is worrying me lol. Edited April 11, 2018 by Capt.Motty Link to comment Share on other sites More sharing options...
Cool_Fox Posted April 11, 2018 Share Posted April 11, 2018 26 minutes ago, Capt.Motty said: I've had generators on my cars before and have never seen this issue. I'll test this out in my current save and risk some of the vehicles I have near my base. I'll post any error (if any) I get from doing that. Also, hearing multiple people reporting that their vehicles are disappearing after loading a save is worrying me lol. It was definitely the last thing I interacted with before quitting the game. I tried recreating it but to no avail. Icy Motto 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 11, 2018 Share Posted April 11, 2018 2 hours ago, EasyPickins said: Was there any error? If the map chunk failed to load for some reason the vehicle wouldn't be loaded either. Both Sasha and I have had the car vanish a few times over the past few months, but it's been very inconsistent and neigh unpronounceable, particularity when you consider how often we change between builds. Never managed to get the console. So! If anyone has a car disappear, don't exit and restart the game. Go to %UserProfile%\Zomboid and grab the console.txt file first. Send it to us. Also check your %UserProfile%\Saves\savemode\savegame\ folder for a new folder called \blam\. If the game failed to load a 10 x 10 area of the map, the error and the original chunk will be stored here. Kuren and Icy Motto 2 Link to comment Share on other sites More sharing options...
Icy Motto Posted April 11, 2018 Share Posted April 11, 2018 (edited) 31 minutes ago, EnigmaGrey said: Both Sasha and I have had the car vanish a few times over the past few months, but it's been very inconsistent and neigh unpronounceable, particularity when you consider how often we change between builds. Never managed to get the console. So! If anyone has a car disappear, don't exit and restart the game. Go to %UserProfile%\Zomboid and grab the console.txt file first. Send it to us. Also check your %UserProfile%\Saves\savemode\savegame\ folder for a new folder called \blam\. If the game failed to load a 10 x 10 area of the map, the error and the original chunk will be stored here. Alright! Cool, thanks for letting us know where to search in-case anyone encounters it again. It does seem to be rare though, but will definitely report it here if I catch the game slipping. Also, can I please have the instructions on how to find and get an error file/text? I am quite new to this bug reporting thing and I just want to be sure I help out with the errors we encounter. Or did you just list every step in your last comment? Edited April 11, 2018 by Capt.Motty Kuren 1 Link to comment Share on other sites More sharing options...
arkahys Posted April 12, 2018 Share Posted April 12, 2018 (edited) 10 hours ago, EnigmaGrey said: So! If anyone has a car disappear, don't exit and restart the game. Go to %UserProfile%\Zomboid and grab the console.txt file first. Send it to us. That's make me think to an annoying situation(s) for me where can't retreive my past logs there was few weeks ago, I ask for add few tiny lines script to have an history log (as all logs under linux) : Quote If There was console.0.log console.1.log, etc... aside console.log. I didn't miss some errors reports/debug. Because when i play, i can't acces my directory in same time, an playing time make me sometimes think to other things. Edited April 12, 2018 by arkahys Link to comment Share on other sites More sharing options...
B33ware Posted April 12, 2018 Share Posted April 12, 2018 Spotted a strange thing that break immersion a little: If I broke my headlights, I can't switch light on, even if my taillight is ok. DramaSetter, Tails, halkaze and 1 other 3 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted April 12, 2018 Share Posted April 12, 2018 IWBUMS 39.45 [New] Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars. [Balance] Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container. [Modding] Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage(). [Bug Fix] Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask. Kuren, Keshash, Cool_Fox and 10 others 8 5 Link to comment Share on other sites More sharing options...
DramaSetter Posted April 12, 2018 Share Posted April 12, 2018 Oh, great, something new to first aid system. What about infection? Could you please add higher chance to die from that, if you have untreaten deep wound/bullet hole/glass shards and etc? I literally can survive a headshot without proper healing xD. Link to comment Share on other sites More sharing options...
domanz Posted April 12, 2018 Share Posted April 12, 2018 (edited) Has the random disappearance of cars the player has used been fixed? Happened to me as well. Oh and hi everybody I'm just another fresh brain waiting to be eaten. Edited April 12, 2018 by domanz MrCouper 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 12, 2018 Share Posted April 12, 2018 Just now, domanz said: Has the random disappearance of cars the player has used been fixed? Happened to me as well. 23 hours ago, EnigmaGrey said: Both Sasha and I have had the car vanish a few times over the past few months, but it's been very inconsistent and neigh unpronounceable, particularity when you consider how often we change between builds. Never managed to get the console. So! If anyone has a car disappear, don't exit and restart the game. Go to %UserProfile%\Zomboid and grab the console.txt file first. Send it to us. Also check your %UserProfile%\Saves\savemode\savegame\ folder for a new folder called \blam\. If the game failed to load a 10 x 10 area of the map, the error and the original chunk will be stored here. No one's taken me up on it yet, so no. It's not been fixed. Link to comment Share on other sites More sharing options...
domanz Posted April 12, 2018 Share Posted April 12, 2018 (edited) 32 minutes ago, EnigmaGrey said: No one's taken me up on it yet, so no. It's not been fixed. Sorry man, would have posted my log but it happened to me some days ago and then I saddened out and played other games Oh and I have no new blam folder, just checked. Was playing sandbox and was in muldrough Tried finding another car key and reproducing my bug but seems like my neighborhood it fresh out of car keys the one car the whole neighborhood got a key for is now RIP Edited April 12, 2018 by domanz EnigmaGrey 1 Link to comment Share on other sites More sharing options...
Cool_Fox Posted April 12, 2018 Share Posted April 12, 2018 The vehicles have a great feel to them for what's currently in place. Had a police siren going outside the mall and nearly crashed my game from the number of zeds reacting and piling up. There doesn't appear to be any occlusion factors associated with structures for reducing the attraction radius of zombies. Zeds were bee-lining straight to the sound source through buildings and within the structure. What happened is on the far side of the mall zeds piled up along the walls and inside they piled up along the windows closest to the source. In addition to the attraction radius, path finding for the zeds wasn't accounting for vehicles so the parking lot had pockets of trapped zeds on sides of vehicles. There seems to be some lag with the zed path finding when a lot are reacting to sounds. Link to comment Share on other sites More sharing options...
trombonaught Posted April 12, 2018 Share Posted April 12, 2018 5 hours ago, RobertJohnson said: Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Can this be done to TV/radios as well? Shinjitsu noDeshi and Kuren 2 Link to comment Share on other sites More sharing options...
Cool_Fox Posted April 13, 2018 Share Posted April 13, 2018 4 hours ago, EnigmaGrey said: No one's taken me up on it yet, so no. It's not been fixed. challenge accepted Pandorea and domanz 2 Link to comment Share on other sites More sharing options...
halkaze Posted April 13, 2018 Share Posted April 13, 2018 10 hours ago, RobertJohnson said: Fixed various map bugs by placing a floor tile on level 0 if there isn't already one. Nice work. Link to comment Share on other sites More sharing options...
Cool_Fox Posted April 13, 2018 Share Posted April 13, 2018 just had another truck disappear this one also had a generator in the bed. Attached is my console.txt before exiting. console.txt Kuren, Icy Motto, domanz and 1 other 2 2 Link to comment Share on other sites More sharing options...
junglistjim Posted April 13, 2018 Share Posted April 13, 2018 i took this screenshot on wednesday so it might have been fixed if there was an update last night. player built roof hides player - check out my legs. https://steamuserimages-a.akamaihd.net/ugc/2442516084004860554/9F150992CD0812CF7658C51263E29BDD275771C3/ yeah i put on cheat mode to build a fort super quick. Pandorea 1 Link to comment Share on other sites More sharing options...
Icy Motto Posted April 13, 2018 Share Posted April 13, 2018 (edited) 8 hours ago, Cool_Fox said: just had another truck disappear this one also had a generator in the bed. Attached is my console.txt before exiting. console.txt Oh god, I just looked through the text file and there seems to be a lot of errors consisting of "missing tiles". Wow, maybe that's the problem? Those are to many errors. Hopefully that's the bug that's causing the cars to disappear. Edited April 13, 2018 by Capt.Motty Link to comment Share on other sites More sharing options...
domanz Posted April 13, 2018 Share Posted April 13, 2018 Burn the culprit 11 minutes ago, Capt.Motty said: Oh god, I just looked through the text file and there seems to be a lot of errors consisting of "missing tiles". Wow, maybe that's the problem? Those are to many errors. Hopefully that's the bug that's causing the cars to disappear. Burn the culprit before he turns! I mean I hope that bug gets fixed soon because it makes me have my manperiod Icy Motto 1 Link to comment Share on other sites More sharing options...
Brex Posted April 13, 2018 Share Posted April 13, 2018 Sort of unrelated but is Blindcoder ever going to update the map project to include the new areas? MrCouper, Jason132 and Kuren 2 1 Link to comment Share on other sites More sharing options...
LieutenantMaster Posted April 13, 2018 Share Posted April 13, 2018 Hello ^-^ After ~ 30 hours with the IWBMS (before the update of yesterday), here's my feedback from a game with a friend on a private server hosted on my computer. I don't have any logs saved right now in case you ask for it... The players (NOT THE HOST) have some issues with a "black wall" if the player is moving to fast (with a vehicule for example). This one can be the driver or any seats, the world can sometimes won't load in time. This "black wall" is a tilemap/chunk (don't know how you call this) is going to be empty, without any entities in it. After a moment, this "black wall" is going to fix himself (after loading something I guess ?) The HOST can't see the location of the car updating if someone is driving(not the HOST) is in this one, even by getting out of the car. If the host try to get in the car, he's not going to update the car. If the other player leave the driver seat and the host start to drive, the car is going to be teleported for all the players to the host perspective. If you have way to much zeds ingame and you restart your game (or just to the main menu), well... All the zeds are gone. If you leave the siren of a car ON for a long time, zombies are going to spawns until you turn the siren OFF. However, if you don't do anything you can end with 4k of zombies next to the car. All the other zombies are going to be retarded. They don't care of you and you own car until you kill them. This exploit can let a player able to loot the entire town without any trouble, use the bug from above and turn off the siren. If you have too many zeds around (from 500 zombies ?) the loot table is going to break, by that I mean I can get 4 axes in 1 minute. I don't really know why, but this glitch is only with the axe x) All the other bugs/glitch I saw have been fixed :b We don't use any mods and we play with a average ping of 60 ping both of us. Ho and one last thing ! It's nothing but with the sport car, the entry points for the seats are not in front of the doors. Pandorea 1 Link to comment Share on other sites More sharing options...
Cool_Fox Posted April 13, 2018 Share Posted April 13, 2018 4 hours ago, Capt.Motty said: Oh god, I just looked through the text file and there seems to be a lot of errors consisting of "missing tiles". Wow, maybe that's the problem? Those are to many errors. Hopefully that's the bug that's causing the cars to disappear. yea I'm curious as to the cause of it. I'm going to verify my files just in case. It seems to only happen in saves where I've died, remade a character to continue playing, and saved/quit to resume playing later. Pandorea 1 Link to comment Share on other sites More sharing options...
Jere Posted April 13, 2018 Share Posted April 13, 2018 One strange thing happened to me that never did on the Vehicle test beta, I started up a car and drive maybe a few feet, clipped a mailbox and the car flipped onto its side and hovered in the air . I was barely moving when I hit it too Pandorea 1 Link to comment Share on other sites More sharing options...
LieutenantMaster Posted April 13, 2018 Share Posted April 13, 2018 Hello again ! I had a strange bug only a few minutes ago, all the entities (zombies, vehicules) was missing after ~10 minutes. The corpses was still there and I was able to see my friend. However I was unable to turn off the engine of my car. All the zombies was stuck in place with their current animation. You can see them only when you are at a couple of meters from them (around 5 meters). I have sent the logs named "console", "server-console", "coop-console". So in short, all the entities was visible only at very short distance AND only for the zombies. The vehicules were totaly gone... I hope I gave all the informations you needed :b console.txt coop-console.txt server-console.txt Pandorea 1 Link to comment Share on other sites More sharing options...
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