RobertJohnson Posted April 20, 2018 Share Posted April 20, 2018 Build IWBUMS 39.51 Removed assaultrifledistant2.wav causing a false positive virus check on some anti-virus. Kuren 1 Link to comment Share on other sites More sharing options...
Tails Posted April 20, 2018 Share Posted April 20, 2018 11 hours ago, RobertJohnson said: @Tails Can you give me some pzmap links of the farm house you've tried? I remember adding some parking stall on farm, but i must have forgot some (they're quite hidden sometimes.. :D) (PS: I always loved Tails, way more than Sonic :D) farm houses lack vehicles in the drive ways haven't seen a single vehicle there. some other locations also lacks some vehicle spawns such as: Farmers market outside of Rosewood. https://map.projectzomboid.com/#0.35044683970667123,0.32034671396204334,228.95091994576572 2 houses in rosewood with the sliding glass door on the back. https://map.projectzomboid.com/#0.3414960987466333,0.2948469851216612,158.99369440678177 2 farm houses near riverside. https://map.projectzomboid.com/#0.4993530493099765,0.08614258646251338,106.49333312354108 Army Quarters. https://map.projectzomboid.com/#0.37294718243806096,0.31253946865964766,51.35673858195466 NorthRoad 1 Link to comment Share on other sites More sharing options...
halkaze Posted April 21, 2018 Share Posted April 21, 2018 (edited) ・The time display on the upper right of the screen is hard to see in winter. Spoiler ・Dash launcher sheet UI. texture bug. Spoiler Edited May 11, 2018 by halkaze Cool_Fox, trombonaught and Pandorea 1 2 Link to comment Share on other sites More sharing options...
uncleseano Posted April 21, 2018 Share Posted April 21, 2018 This might be nothing but I started to test out the cars (loving it) and I used The First Week on Normal as my settings as I reckion its closest to 'Vanilla' as possible Here's the silly catch when I look in the latestsave.ini file (was curious) it says: Would_Rose_Wood The First Week Hardcore Everything is write except for the difficulty. Now I started with a bat, hammer, bag, food & water etc so it was defo no hardcore. Normally I wouldnt care about this kinda stuff but the XP gains in hardcore are much lower. Does this mean that when hitting the 'Continue' button we might run the risk of resetting the XP gains to hardcore? Link to comment Share on other sites More sharing options...
Zomboid Posted April 22, 2018 Share Posted April 22, 2018 Please tell me this doesn't mean unlimited gas at gas stations? Also option to explode gas stations into mini-nukes please! Icy Motto and DramaSetter 2 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted April 22, 2018 Share Posted April 22, 2018 5 minutes ago, Zomboid said: Please tell me this doesn't mean unlimited gas at gas stations? Also option to explode gas stations into mini-nukes please! If i recall correctly, there is finite gas per pump so i wouldn't worry about that. Kuren 1 Link to comment Share on other sites More sharing options...
PPanda0421 Posted April 22, 2018 Share Posted April 22, 2018 Just now, Blasted_Taco said: If i recall correctly, there is finite gas per pump so i wouldn't worry about that. I prefer having settings in world creation for this. Finite gas or unlimited gas. SP might prefer unlimited while servers might prefer finite or vice versa. Options are always nice in games like this. Link to comment Share on other sites More sharing options...
Pandorea Posted April 22, 2018 Share Posted April 22, 2018 On 20/04/2018 at 5:00 AM, trombonaught said: I'm having trouble getting the trunk inventory to show up. I'm able lock/unlock (I press E and get an unlock sound), but the container won't show up. Got the trunk once, not sure why it worked that time. All trunks above 50% condition. Tried on three different vehicles (all cars of some sort). Anyone else get this? Not sure if it's new, I've never tried using trunks before... PS Love the new bounce rate on forest travel! PPS I still think default gas in vehicles could be (much) higher... ran around half of muld and found only 3 cars with gas in them. Try "V" - "Open Trunk". The PPS issue can be solved by selecting easier mode - Initial Infection over Survival - or by adjusting vehicle settings in Sandbox (Easy vehicles, High chance of having gas, etc) trombonaught 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted April 22, 2018 Share Posted April 22, 2018 Dissappeared flies sound bug still there? Pandorea 1 Link to comment Share on other sites More sharing options...
trombonaught Posted April 22, 2018 Share Posted April 22, 2018 12 hours ago, Pandorea said: The PPS issue can be solved by selecting easier mode - Initial Infection over Survival - or by adjusting vehicle settings in Sandbox (Easy vehicles, High chance of having gas, etc) I guess what I meant to say is the default for survival might be higher for the sake of realism. It's weird having a town full of empty gas tanks, unless it's accounted for in the lore. Kuren and Leoquent 2 Link to comment Share on other sites More sharing options...
Kurogo Posted April 22, 2018 Share Posted April 22, 2018 Spoiler I noticed that the building in this pic is missing a section of it's wall....the hard way. It's in the east end of Riverside. Pandorea and Icy Motto 1 1 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted April 22, 2018 Share Posted April 22, 2018 19 hours ago, PPanda0421 said: I prefer having settings in world creation for this. Finite gas or unlimited gas. SP might prefer unlimited while servers might prefer finite or vice versa. Options are always nice in games like this. Good point, it would make a nice option to have that in Sandbox. Survival should be a finite amount of gas and in multiplayer it should be a finite amount that you can tweak how long it takes to respawn some of it, because unless stationed cars can somehow refill a bit of gas after X amount of time has passed to be siphoned, i can see already Mad Max scenarios of people killing for gas and then going back to walking a lot. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 22, 2018 Share Posted April 22, 2018 31 minutes ago, Blasted_Taco said: Good point, it would make a nice option to have that in Sandbox. Survival should be a finite amount of gas and in multiplayer it should be a finite amount that you can tweak how long it takes to respawn some of it, because unless stationed cars can somehow refill a bit of gas after X amount of time has passed to be siphoned, i can see already Mad Max scenarios of people killing for gas and then going back to walking a lot. It is already finite. Like water, there's only so much in each gas-filled tile. Kuren and Blasted_Taco 2 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted April 23, 2018 Share Posted April 23, 2018 6 hours ago, EnigmaGrey said: It is already finite. Like water, there's only so much in each gas-filled tile. Yeah i meant like that, but in MP how does it work? Do people really just siphon all they can and after that everything is gone? That is why i asked that maybe a respawn system of sorts could be useful for MP. Kuren 1 Link to comment Share on other sites More sharing options...
NorthRoad Posted April 23, 2018 Share Posted April 23, 2018 8 hours ago, EnigmaGrey said: It is already finite. Like water, there's only so much in each gas-filled tile. About how much is in each pump? Link to comment Share on other sites More sharing options...
agreubill Posted April 23, 2018 Share Posted April 23, 2018 53 minutes ago, NorthRoad said: About how much is in each pump? Last time i check, if i recall correctly, around 20 gaz cannisters, but it was with PumpPower mod (which do quite the same thing). NorthRoad 1 Link to comment Share on other sites More sharing options...
LeoIvanov Posted April 23, 2018 Share Posted April 23, 2018 Don't know if this has been mentioned before, but it would be nice to have some way of pushing the cars (by taking the car off the handbrake and physically pushing it I suppose?) There was a moment where I've finally found a working car during my playthrough, spending whole night creeping through the abandoned house to find the keys and gas for it, only to realize that I can't refill it because it has spawned right next to the wall, and there is no physical way of getting around to refill it. I also think it would be interesting if leaving the car with disabled handbrake could lead to some interesting scenarios where it steers off from it's parked spot and crashes somewhere you wouldn't want it to. But that's something to think about later. Pushing is primarily what I wouldn't mind seeing implemented Zorak, Kuren, Leoquent and 8 others 10 1 Link to comment Share on other sites More sharing options...
Icy Motto Posted April 23, 2018 Share Posted April 23, 2018 I've seen many issues with the buildings in Riverside. From wrong placements of light switches to no light switches at all in rooms. And even wrongly placed walls etc.. I'll post screenshots of all the places where I've seen issues with the "Design" of the certain areas/structures. Some might be me just being picky but some are game breaking. I hope I am not the only who has noticed design errors in Riverside. I will post all the screenshots I take for the design errors I find in this comment or I'll make a new comment. DedpaUrvor, Pandorea and Kuren 2 1 Link to comment Share on other sites More sharing options...
Pandorea Posted April 23, 2018 Share Posted April 23, 2018 19 hours ago, trombonaught said: I guess what I meant to say is the default for survival might be higher for the sake of realism. It's weird having a town full of empty gas tanks, unless it's accounted for in the lore. If I understand the logic behind this design decision correctly, the very low gas levels are there to show that "other survivors" got there first and siphoned it all. This is also why there is so much control over this in sandbox options That said, the issue is still being balanced, so... Kuren and trombonaught 1 1 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted April 23, 2018 Share Posted April 23, 2018 (edited) 7 hours ago, LeoIvanov said: Don't know if this has been mentioned before, but it would be nice to have some way of pushing the cars (by taking the car off the handbrake and physically pushing it I suppose?) There was a moment where I've finally found a working car during my playthrough, spending whole night creeping through the abandoned house to find the keys and gas for it, only to realize that I can't refill it because it has spawned right next to the wall, and there is no physical way of getting around to refill it. I also think it would be interesting if leaving the car with disabled handbrake could lead to some interesting scenarios where it steers off from it's parked spot and crashes somewhere you wouldn't want it to. But that's something to think about later. Pushing is primarily what I wouldn't mind seeing implemented Definitely what i was thinking the other day, there is no way to push cars other than crashing into them very very slowly to clear some roads or when you need to push it a bit to get a clearing. I am guessing that it will need a animation of sorts, it will involve the handbrake and leaving the car in neutral and consuming a lot of energy? Edited April 23, 2018 by Blasted_Taco Kuren 1 Link to comment Share on other sites More sharing options...
NagashUD Posted April 23, 2018 Share Posted April 23, 2018 Just a question about the car batteries, is it possible to reload them with electric generator? or an other way ? halkaze and Geras 2 Link to comment Share on other sites More sharing options...
Magic Mark Posted April 24, 2018 Share Posted April 24, 2018 (edited) Something is extremely wrong with the passenger-driver desync. Couldn't move more than a few feet with a passenger in the car (through our new gate) when he black screened and his console log was filled with "player not in chunk" as I drove away. He attempted to reconnect to the game and is now stuck in a permanent black screen. Will try restarting server. Edit: Player has re-started PZ and on a restarted server. This is his screen whenever he joins: Edited April 24, 2018 by Kim Jong Un Link to comment Share on other sites More sharing options...
uncleseano Posted April 24, 2018 Share Posted April 24, 2018 5 hours ago, NagashUD said: Just a question about the car batteries, is it possible to reload them with electric generator? or an other way ? A cheap car battery charger from Lidle would do the trick. Hook it into the mains and leave over night. Seems like a good idea here DramaSetter and NagashUD 2 Link to comment Share on other sites More sharing options...
Blake81 Posted April 25, 2018 Share Posted April 25, 2018 Just found this little bug with some map-generated text. Spoiler Link to comment Share on other sites More sharing options...
Minnigin Posted April 25, 2018 Share Posted April 25, 2018 (edited) Are the generators still using 20 tile range limits? Is this 20 tiles in all directions? Would like a devs response if possible unless you know for sure from the code. edit : did a test, it's 21 tiles away. So if you make a base that's lets say 40x40 ( huge base btw ) than a generator on the roof in the middle would suffice for the whole building edit 2 : just tried it from second story and third story and it didn't matter, not sure if there's a height limit but 2 stories is good enough for me Edited April 26, 2018 by Minnigin Jason132, trombonaught, Shinjitsu noDeshi and 1 other 3 1 Link to comment Share on other sites More sharing options...
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