arkahys Posted March 21, 2018 Share Posted March 21, 2018 I just wrote a suggestion where intelligence skill could be good. With actuals bugs, can't enjoy play, so waiting release, i come back play to fallout 2. that's remind me : For old players who now fallout series and is S.P.E.C.I.A.L, I find this character adjustement very fine and powerfull , and in a certain way, PZ is not as far. For others in fallout player have skill who form "special" they are : Strengh Perception Endurance Charisma Intelligence Agility Luck This affect game stats and the base of many subskills, who can be separatly upped. In a 3rd time you can have some capacities. When I create my charcter in PZ, I realize that all of this is here, but with less incidence between skills/capacities. What about a S.P.I.F.F.O ? this could give more fines parameters and impact. I try to find some word who are not to close to fallout. I'm not very at ease in english to know all goods adjective... I put in first line incidence on in game stats, on the second on skills themsleves (xp gain, or starting XP). Strengh : carry capacity, knockback, run speed, blunt attacks damages affecting : run , carpentry, metalworking, mechanic, both accuracy Perfection : buildings quality , transfer speed, container capacity could affect : sneaking, all accuracy/aiming, cooking Intelligence : sight range, reading time, container capacity, engineer speed, could affect : electricity, first aid, all maintenance, forage Fitness : endurance, running time, sneaking speed, transfert speed, blunt attack speed, thirst affecting : nimble, mechanics, reloading time, Faith : panic, boredom, luck in general, moods, repair and loots. critical hits could affect : all guards, fishing, trapping. Outdoursy : building time, foraging speed, run speed overloaded, hunger, could affect : farming, lightfooted, forage, fishing , trapping All of word and impacts are ideas to show a principe. don't say that are at the right place. Pandorea, xXxFANCYCAPYBARA36xXx, grammarsalad and 5 others 4 4 Link to comment Share on other sites More sharing options...
grammarsalad Posted April 21, 2018 Share Posted April 21, 2018 This is a cool idea. Honestly, I do think that the game could use a few more stats. Link to comment Share on other sites More sharing options...
arkahys Posted April 26, 2018 Author Share Posted April 26, 2018 Yes , when starting the game traits seems very complex, but when you play hundreds hours you realize that can't allow to (fine) tune player and don't really change gameplay : When you find a good build, there is no really interest to change or test others, and after the character is set, you have just to XP all your stats.. Actually all is done to : enhance Axe or pistol with run or sneak/nimble and build, mecha or engineer. skills who each increase / decrease 2 or more gamestats can give a very good way to tweak at infinite .... Link to comment Share on other sites More sharing options...
DramaSetter Posted April 27, 2018 Share Posted April 27, 2018 Copycat'ing systems from other games look like a horrible idea.. halkaze 1 Link to comment Share on other sites More sharing options...
PapayaKing Posted April 30, 2018 Share Posted April 30, 2018 On 4/26/2018 at 5:15 PM, DramaSetter said: Copycat'ing systems from other games look like a horrible idea.. Good composers borrow, great composers steal. Just because it's an idea for another game doesn't mean that it would be a horrible idea. Just think of how many games label themselves as RPG's but have you play a main character with skills that you upgrade. The true RPG that most people know is Dungeons and Dragons (D&D) and many games have taken that system and expanded on it. And I do mean MANY games. On 3/21/2018 at 2:12 PM, arkahys said: What about a S.P.I.F.F.O ? this could give more fines parameters and impact. I try to find some word who are not to close to fallout. I'm not very at ease in english to know all goods adjective... I put in first line incidence on in game stats, on the second on skills themsleves (xp gain, or starting XP). It is a fine idea friend. I think, though, that the devs designed the game so that people who persist long enough are rewarded with the ability to learn all things. Having a SPECIAL system in this game would require a kind of "re-work" that would render a lot of the skills and professions useless. They do it for role-playing reasons and to take that and put it on the sidelines so-to-speak, in place of a trait system that is basically only rewarding in certain areas, would be really counter-productive. Each skill in that game has a place, and each person basically should have to learn each skill (besides shooting, etc.) in order to survive. Being proficient in S in SPIFFO would only get you so far, as you have to be proficient in all areas to survive, especially by yourself. If the game were multiplayer only, this would be a damn fine idea, but as it stands, I don't think it would be practical. Link to comment Share on other sites More sharing options...
DramaSetter Posted April 30, 2018 Share Posted April 30, 2018 6 minutes ago, PapayaKing said: Good composers borrow, great composers steal. Just because it's an idea for another game doesn't mean that it would be a horrible idea. Just think of how many games label themselves as RPG's but have you play a main character with skills that you upgrade. The true RPG that most people know is Dungeons and Dragons (D&D) and many games have taken that system and expanded on it. And I do mean MANY games. It is a fine idea friend. I think, though, that the devs designed the game so that people who persist long enough are rewarded with the ability to learn all things. Having a SPECIAL system in this game would require a kind of "re-work" that would render a lot of the skills and professions useless. They do it for role-playing reasons and to take that and put it on the sidelines so-to-speak, in place of a trait system that is basically only rewarding in certain areas, would be really counter-productive. Each skill in that game has a place, and each person basically should have to learn each skill (besides shooting, etc.) in order to survive. Being proficient in S in SPIFFO would only get you so far, as you have to be proficient in all areas to survive, especially by yourself. If the game were multiplayer only, this would be a damn fine idea, but as it stands, I don't think it would be practical. Pz have its own pretty simple but working system. It doenst need any overhauls. Not saing about balance. PapayaKing 1 Link to comment Share on other sites More sharing options...
PapayaKing Posted April 30, 2018 Share Posted April 30, 2018 2 minutes ago, DramaSetter said: Pz have its own pretty simple but working system. It doenst need any overhauls. Not saing about balance. please read my comment in it's entirety friend, you will see that what you said is exactly what I just said. DramaSetter 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted April 30, 2018 Share Posted April 30, 2018 4 minutes ago, PapayaKing said: please read my comment in it's entirety friend, you will see that what you said is exactly what I just said. So? Add SPIFFO, because we have common use for D&D systems? And i was talking about your first comment. Link to comment Share on other sites More sharing options...
PapayaKing Posted April 30, 2018 Share Posted April 30, 2018 2 minutes ago, DramaSetter said: So? Add SPIFFO, because we have common use for D&D systems? You misunderstand I think. I wasn't saying add SPIFFO because of the D&D reference, I was simply saying not to say that something from another game is a horrible idea just because it's from another game. 4 minutes ago, DramaSetter said: And i was talking about your first comment. I realize that. But like I said, if you read the second part of my comment, you will realize that you and I are basically on the same page, so there was no need to rebut what I had said with exactly what I had just said. You feel me? Link to comment Share on other sites More sharing options...
MyTJ Posted May 15, 2018 Share Posted May 15, 2018 Sadly : no. I'm up for more in-depth features, even putting some sub-skills on the existing ones. But I'm not up for a total stat revamp. It's working well as it is. Keep up the good work though, keep the ideas comings because people may like it or it may spark more ideas. Maybe ideas to split the existing skills? I'd get behind that and/or offer my input in an heartbeat. Link to comment Share on other sites More sharing options...
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