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very usefull and wide range of use of Electricity items


arkahys

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tought to some useful objects who can give some sophisticated systems and a post remind me that :

 

transmitter :

  • Vibration detector (knocking detection) :
    • on a door, wall (all straight line or radius number wall)
    • when detect knocking, emit.
  • destruction detector :
    • on a door, wall (all straight line or radius number wall)
    • when detect absence of object when set, emit
  • pressure plate :
    • on the ground or floor
    • when Zombie, player, car, loot is on the tile, emit
    • more wide range if plate can craft selective plates
  • Light detector :
    • on ground, wall.
    • can set the lumens detection.

 

modifier :

  • radio frequence transmitter ( same use as remote controller, but can be add to objects)
    • Can be set on a radio frequence.
      need a batteries who consume low power in standby and a lot when detecting.
      higher electricity lvl for increase frequency range and distance
    • For objects : vibration /destruction detector, pressure plate, timer, sensor.
  • radio frequence receiver (as sensor for remote controller).
    • Can be set on a radio frequence. options : reverse signal, interrupteur/detector
      need a batteries who consume low power in standby and a lot when receiving.
      higher electricity lvl for increase frequency range and distance
    • For objects : bombs, desk lamp, wall lamp, noise maker, TV, radio.

 

Can't change frequences of transmitter / receiver in safehouses

 

with this you can :

  • Have a light or sound alert (or not) when somebody attack a wall, a door.
  • Trigger a bomb (or not, that's amazing !) when somebody attack a wall, a door.
  • warned of passage of Zombie, players, animals or car on a tile.
  • switch on/off light by sensor or day /night.
  • attempt to distract Z's when attacking a wall or a door, or pass on a tile (by a noise maker away)
  • can hear if someone attack a wall, a door on any radio (even in car) in the range of your system
  • generate events when a car light on, a player with torch, or somebody who switch on a light
  • hack system of other player in watching wich frequences they use.
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